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serenity/Userland/Services/LaunchServer/ClientConnection.h
sin-ack 2e1bbcb0fa LibCore+LibIPC+Everywhere: Return Stream::LocalSocket from LocalServer
This change unfortunately cannot be atomically made without a single
commit changing everything.

Most of the important changes are in LibIPC/Connection.cpp,
LibIPC/ServerConnection.cpp and LibCore/LocalServer.cpp.

The notable changes are:
- IPCCompiler now generates the decode and decode_message functions such
  that they take a Core::Stream::LocalSocket instead of the socket fd.
- IPC::Decoder now uses the receive_fd method of LocalSocket instead of
  doing system calls directly on the fd.
- IPC::ConnectionBase and related classes now use the Stream API
  functions.
- IPC::ServerConnection no longer constructs the socket itself; instead,
  a convenience macro, IPC_CLIENT_CONNECTION, is used in place of
  C_OBJECT and will generate a static try_create factory function for
  the ServerConnection subclass. The subclass is now responsible for
  passing the socket constructed in this function to its
  ServerConnection base; the socket is passed as the first argument to
  the constructor (as a NonnullOwnPtr<Core::Stream::LocalServer>) before
  any other arguments.
- The functionality regarding taking over sockets from SystemServer has
  been moved to LibIPC/SystemServerTakeover.cpp. The Core::LocalSocket
  implementation of this functionality hasn't been deleted due to my
  intention of removing this class in the near future and to reduce
  noise on this (already quite noisy) PR.
2022-01-15 13:29:48 +03:30

42 lines
1.4 KiB
C++

/*
* Copyright (c) 2020, Nicholas Hollett <niax@niax.co.uk>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LaunchServer/LaunchClientEndpoint.h>
#include <LaunchServer/LaunchServerEndpoint.h>
#include <LibIPC/ClientConnection.h>
namespace LaunchServer {
class ClientConnection final : public IPC::ClientConnection<LaunchClientEndpoint, LaunchServerEndpoint> {
C_OBJECT(ClientConnection)
public:
~ClientConnection() override;
virtual void die() override;
private:
explicit ClientConnection(NonnullOwnPtr<Core::Stream::LocalSocket>, int client_id);
virtual Messages::LaunchServer::OpenUrlResponse open_url(URL const&, String const&) override;
virtual Messages::LaunchServer::GetHandlersForUrlResponse get_handlers_for_url(URL const&) override;
virtual Messages::LaunchServer::GetHandlersWithDetailsForUrlResponse get_handlers_with_details_for_url(URL const&) override;
virtual void add_allowed_url(URL const&) override;
virtual void add_allowed_handler_with_any_url(String const&) override;
virtual void add_allowed_handler_with_only_specific_urls(String const&, Vector<URL> const&) override;
virtual void seal_allowlist() override;
struct AllowlistEntry {
String handler_name;
bool any_url { false };
Vector<URL> urls;
};
Vector<AllowlistEntry> m_allowlist;
bool m_allowlist_is_sealed { false };
};
}