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	Both at the same time because many of them call construct() in call() and I'm not keen on adding a bunch of temporary plumbing to turn exceptions into throw completions. Also changes the return value of construct() to Object* instead of Value as it always needs to return an object; allowing an arbitrary Value is a massive foot gun.
		
			
				
	
	
		
			49 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			49 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2020-2021, Linus Groh <linusg@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <LibJS/Runtime/Error.h>
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| #include <LibJS/Runtime/NativeFunction.h>
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| 
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| namespace JS {
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| 
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| class ErrorConstructor final : public NativeFunction {
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|     JS_OBJECT(ErrorConstructor, NativeFunction);
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| 
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| public:
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|     explicit ErrorConstructor(GlobalObject&);
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|     virtual void initialize(GlobalObject&) override;
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|     virtual ~ErrorConstructor() override = default;
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| 
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|     virtual ThrowCompletionOr<Value> call() override;
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|     virtual ThrowCompletionOr<Object*> construct(FunctionObject& new_target) override;
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| 
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| private:
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|     virtual bool has_constructor() const override { return true; }
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| };
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| 
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| #define DECLARE_NATIVE_ERROR_CONSTRUCTOR(ClassName, snake_name, PrototypeName, ConstructorName) \
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|     class ConstructorName final : public NativeFunction {                                       \
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|         JS_OBJECT(ConstructorName, NativeFunction);                                             \
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|                                                                                                 \
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|     public:                                                                                     \
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|         explicit ConstructorName(GlobalObject&);                                                \
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|         virtual void initialize(GlobalObject&) override;                                        \
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|         virtual ~ConstructorName() override;                                                    \
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|         virtual ThrowCompletionOr<Value> call() override;                                       \
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|         virtual ThrowCompletionOr<Object*> construct(FunctionObject& new_target) override;      \
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|                                                                                                 \
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|     private:                                                                                    \
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|         virtual bool has_constructor() const override { return true; }                          \
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|     };
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| 
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| #define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName, ArrayType) \
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|     DECLARE_NATIVE_ERROR_CONSTRUCTOR(ClassName, snake_name, PrototypeName, ConstructorName)
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| JS_ENUMERATE_NATIVE_ERRORS
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| #undef __JS_ENUMERATE
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| 
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| }
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