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	 e4f165d460
			
		
	
	
		e4f165d460
		
	
	
	
	
		
			
			Also take a length argument and set the name and length properties internally, instead of at the call site. Additionally, allow passing a realm, prototype, and prefix.
		
			
				
	
	
		
			63 lines
		
	
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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|  * Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <AK/Badge.h>
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| #include <AK/Function.h>
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| #include <AK/Optional.h>
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| #include <LibJS/Runtime/Completion.h>
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| #include <LibJS/Runtime/FunctionObject.h>
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| #include <LibJS/Runtime/PropertyKey.h>
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| 
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| namespace JS {
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| 
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| class NativeFunction : public FunctionObject {
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|     JS_OBJECT(NativeFunction, FunctionObject);
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| 
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| public:
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|     static NativeFunction* create(GlobalObject&, Function<ThrowCompletionOr<Value>(VM&, GlobalObject&)> behaviour, i32 length, PropertyKey const& name, Optional<Realm*> = {}, Optional<Object*> prototype = {}, Optional<StringView> const& prefix = {});
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|     static NativeFunction* create(GlobalObject&, const FlyString& name, Function<ThrowCompletionOr<Value>(VM&, GlobalObject&)>);
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| 
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|     NativeFunction(GlobalObject&, Function<ThrowCompletionOr<Value>(VM&, GlobalObject&)>, Object* prototype, Realm& realm);
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|     NativeFunction(FlyString name, Function<ThrowCompletionOr<Value>(VM&, GlobalObject&)>, Object& prototype);
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|     virtual void initialize(GlobalObject&) override { }
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|     virtual ~NativeFunction() override;
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| 
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|     virtual ThrowCompletionOr<Value> internal_call(Value this_argument, MarkedVector<Value> arguments_list) override;
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|     virtual ThrowCompletionOr<Object*> internal_construct(MarkedVector<Value> arguments_list, FunctionObject& new_target) override;
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| 
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|     // Used for [[Call]] / [[Construct]]'s "...result of evaluating F in a manner that conforms to the specification of F".
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|     // Needs to be overridden by all NativeFunctions without an m_native_function.
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|     virtual ThrowCompletionOr<Value> call();
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|     virtual ThrowCompletionOr<Object*> construct(FunctionObject& new_target);
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| 
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|     virtual const FlyString& name() const override { return m_name; };
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|     virtual bool is_strict_mode() const override;
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|     virtual bool has_constructor() const override { return false; }
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|     virtual Realm* realm() const override { return m_realm; }
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| 
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|     Optional<FlyString> const& initial_name() const { return m_initial_name; }
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|     void set_initial_name(Badge<FunctionObject>, FlyString initial_name) { m_initial_name = move(initial_name); }
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| 
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| protected:
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|     NativeFunction(FlyString name, Object& prototype);
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|     explicit NativeFunction(Object& prototype);
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| 
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| private:
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|     virtual bool is_native_function() const final { return true; }
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| 
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|     FlyString m_name;
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|     Optional<FlyString> m_initial_name; // [[InitialName]]
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|     Function<ThrowCompletionOr<Value>(VM&, GlobalObject&)> m_native_function;
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|     Realm* m_realm { nullptr };
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| };
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| 
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| template<>
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| inline bool Object::fast_is<NativeFunction>() const { return is_native_function(); }
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| 
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| }
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