mirror of
https://github.com/RGBCube/serenity
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110 lines
3.3 KiB
C++
110 lines
3.3 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <LibGUI/AbstractButton.h>
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#include <LibGUI/Dialog.h>
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namespace GUI {
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class ColorButton : public AbstractButton {
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C_OBJECT(ColorButton)
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public:
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explicit ColorButton(Color color = {});
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virtual ~ColorButton() override;
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void set_selected(bool selected);
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Color color() const { return m_color; }
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Function<void(const Color)> on_click;
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protected:
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virtual void click() override;
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virtual void paint_event(PaintEvent&) override;
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private:
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Color m_color;
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bool m_selected;
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};
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class CustomColor final : public GUI::Widget {
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C_OBJECT(CustomColor);
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public:
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CustomColor();
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Function<void(Color)> on_pick;
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void clear_last_position();
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private:
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RefPtr<Gfx::Bitmap> m_custom_colors;
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bool m_status = false;
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Gfx::Point m_last_position;
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void fire_event(GUI::MouseEvent& event);
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virtual void mousedown_event(GUI::MouseEvent&) override;
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virtual void mouseup_event(GUI::MouseEvent&) override;
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virtual void mousemove_event(GUI::MouseEvent&) override;
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virtual void paint_event(GUI::PaintEvent&) override;
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virtual void resize_event(ResizeEvent&) override;
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};
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class ColorPicker final : public Dialog {
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C_OBJECT(ColorPicker)
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public:
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virtual ~ColorPicker() override;
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Color color() const { return m_color; }
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private:
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explicit ColorPicker(Color, Window* parent_window = nullptr, String title = "Edit Color");
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void build_ui();
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void build_ui_custom(Widget& root_container);
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void build_ui_palette(Widget& root_container);
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void update_color_widgets();
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void create_color_button(Widget& container, unsigned rgb);
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Color m_color;
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Vector<ColorButton*> m_color_widgets;
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RefPtr<Widget> m_manin_container;
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RefPtr<CustomColor> m_custom_color;
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RefPtr<Frame> m_preview_widget;
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RefPtr<TextBox> m_html_text;
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RefPtr<SpinBox> m_red_spinbox;
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RefPtr<SpinBox> m_green_spinbox;
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RefPtr<SpinBox> m_blue_spinbox;
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};
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}
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