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	 b7e806e15e
			
		
	
	
		b7e806e15e
		
	
	
	
	
		
			
			This introduces a new MovementType concept to LibCards, starting the process to allow other patience games to be implemented using it - that differ more substantially from Klondike in logic. This is currently used for two purposes: 1. to verify that the 'grabbed' stack of cards is valid* (sequential and correct colours) and 2. to allow 'grabbed' stacks to be pushed onto same-colour, either-colour, or alternating-colour stacks * Klondike doesn't need this logic, as per how the game works any 'grabbed' selection is guaranteed to be valid.
		
			
				
	
	
		
			310 lines
		
	
	
	
		
			8.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			310 lines
		
	
	
	
		
			8.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2020, Till Mayer <till.mayer@web.de>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include "CardStack.h"
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| 
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| namespace Cards {
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| 
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| CardStack::CardStack()
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|     : m_position({ 0, 0 })
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|     , m_type(Invalid)
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|     , m_base(m_position, { Card::width, Card::height })
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| {
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| }
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| 
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| CardStack::CardStack(const Gfx::IntPoint& position, Type type)
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|     : m_position(position)
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|     , m_type(type)
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|     , m_rules(rules_for_type(type))
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|     , m_base(m_position, { Card::width, Card::height })
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| {
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|     VERIFY(type != Invalid);
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|     calculate_bounding_box();
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| }
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| 
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| CardStack::CardStack(const Gfx::IntPoint& position, Type type, NonnullRefPtr<CardStack> associated_stack)
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|     : m_associated_stack(move(associated_stack))
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|     , m_position(position)
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|     , m_type(type)
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|     , m_rules(rules_for_type(type))
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|     , m_base(m_position, { Card::width, Card::height })
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| {
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|     VERIFY(type != Invalid);
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|     calculate_bounding_box();
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| }
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| 
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| void CardStack::clear()
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| {
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|     m_stack.clear();
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|     m_stack_positions.clear();
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| }
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| 
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| void CardStack::draw(GUI::Painter& painter, const Gfx::Color& background_color)
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| {
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|     auto draw_background_if_empty = [&]() {
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|         size_t number_of_moving_cards = 0;
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|         for (const auto& card : m_stack)
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|             number_of_moving_cards += card.is_moving();
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| 
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|         if (m_associated_stack && !m_associated_stack->is_empty())
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|             return false;
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|         if (!is_empty() && (m_stack.size() != number_of_moving_cards))
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|             return false;
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|         painter.fill_rect_with_rounded_corners(m_base, background_color.darkened(0.5), Card::card_radius);
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|         painter.fill_rect_with_rounded_corners(m_base.shrunken(2, 2), background_color, Card::card_radius - 1);
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|         return true;
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|     };
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| 
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|     switch (m_type) {
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|     case Stock:
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|         if (draw_background_if_empty()) {
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|             painter.fill_rect(m_base.shrunken(Card::width / 4, Card::height / 4), background_color.lightened(1.5));
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|             painter.fill_rect(m_base.shrunken(Card::width / 2, Card::height / 2), background_color);
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|         }
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|         break;
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|     case Foundation:
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|         if (draw_background_if_empty()) {
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|             for (int y = 0; y < (m_base.height() - 4) / 8; ++y) {
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|                 for (int x = 0; x < (m_base.width() - 4) / 5; ++x) {
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|                     painter.draw_rect({ 4 + m_base.x() + x * 5, 4 + m_base.y() + y * 8, 1, 1 }, background_color.darkened(0.5));
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|                 }
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|             }
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|         }
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|         break;
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|     case Play:
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|     case Normal:
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|         draw_background_if_empty();
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|         break;
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|     case Waste:
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|         break;
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|     default:
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|         VERIFY_NOT_REACHED();
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|     }
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| 
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|     if (is_empty())
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|         return;
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| 
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|     if (m_rules.shift_x == 0 && m_rules.shift_y == 0) {
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|         auto& card = peek();
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|         card.draw(painter);
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|         return;
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|     }
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| 
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|     for (auto& card : m_stack) {
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|         if (!card.is_moving())
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|             card.clear_and_draw(painter, Gfx::Color::Transparent);
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|     }
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| }
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| 
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| void CardStack::rebound_cards()
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| {
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|     VERIFY(m_stack_positions.size() == m_stack.size());
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| 
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|     size_t card_index = 0;
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|     for (auto& card : m_stack)
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|         card.set_position(m_stack_positions.at(card_index++));
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| }
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| 
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| void CardStack::add_all_grabbed_cards(const Gfx::IntPoint& click_location, NonnullRefPtrVector<Card>& grabbed, MovementRule movement_rule)
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| {
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|     VERIFY(grabbed.is_empty());
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| 
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|     if (m_type != Normal) {
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|         auto& top_card = peek();
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|         if (top_card.rect().contains(click_location)) {
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|             top_card.set_moving(true);
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|             grabbed.append(top_card);
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|         }
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|         return;
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|     }
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| 
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|     RefPtr<Card> last_intersect;
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| 
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|     for (auto& card : m_stack) {
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|         if (card.rect().contains(click_location)) {
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|             if (card.is_upside_down())
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|                 continue;
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| 
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|             last_intersect = card;
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|         } else if (!last_intersect.is_null()) {
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|             if (grabbed.is_empty()) {
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|                 grabbed.append(*last_intersect);
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|                 last_intersect->set_moving(true);
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|             }
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| 
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|             if (card.is_upside_down()) {
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|                 grabbed.clear();
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|                 return;
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|             }
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| 
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|             card.set_moving(true);
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|             grabbed.append(card);
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|         }
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|     }
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| 
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|     if (grabbed.is_empty() && !last_intersect.is_null()) {
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|         grabbed.append(*last_intersect);
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|         last_intersect->set_moving(true);
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|     }
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| 
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|     // verify valid stack
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|     bool valid_stack = true;
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|     uint8_t last_value;
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|     Color last_color;
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|     for (size_t i = 0; i < grabbed.size(); i++) {
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|         auto& card = grabbed.at(i);
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|         if (i != 0) {
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|             bool color_match;
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|             switch (movement_rule) {
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|             case Alternating:
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|                 color_match = card.color() != last_color;
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|                 break;
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|             case Same:
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|                 color_match = card.color() == last_color;
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|                 break;
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|             case Any:
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|                 color_match = true;
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|                 break;
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|             }
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| 
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|             if (!color_match || card.value() != last_value - 1) {
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|                 valid_stack = false;
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|                 break;
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|             }
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|         }
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|         last_value = card.value();
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|         last_color = card.color();
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|     }
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| 
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|     if (!valid_stack) {
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|         for (auto& card : grabbed) {
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|             card.set_moving(false);
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|         }
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|         grabbed.clear();
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|     }
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| }
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| 
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| bool CardStack::is_allowed_to_push(const Card& card, size_t stack_size, MovementRule movement_rule) const
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| {
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|     if (m_type == Stock || m_type == Waste || m_type == Play)
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|         return false;
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| 
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|     if (m_type == Normal && is_empty()) {
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|         // FIXME: proper solution for this
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|         if (movement_rule == Alternating) {
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|             return card.value() == 12;
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|         }
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|         return true;
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|     }
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| 
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|     if (m_type == Foundation && is_empty())
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|         return card.value() == 0;
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| 
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|     if (!is_empty()) {
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|         auto& top_card = peek();
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|         if (top_card.is_upside_down())
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|             return false;
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| 
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|         if (m_type == Foundation) {
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|             // Prevent player from dragging an entire stack of cards to the foundation stack
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|             if (stack_size > 1)
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|                 return false;
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|             return top_card.type() == card.type() && m_stack.size() == card.value();
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|         } else if (m_type == Normal) {
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|             bool color_match;
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|             switch (movement_rule) {
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|             case Alternating:
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|                 color_match = card.color() != top_card.color();
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|                 break;
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|             case Same:
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|                 color_match = card.color() == top_card.color();
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|                 break;
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|             case Any:
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|                 color_match = true;
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|                 break;
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|             }
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| 
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|             return color_match && top_card.value() == card.value() + 1;
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|         }
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| 
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|         VERIFY_NOT_REACHED();
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|     }
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| 
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|     return true;
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| }
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| 
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| void CardStack::push(NonnullRefPtr<Card> card)
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| {
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|     auto size = m_stack.size();
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|     auto top_most_position = m_stack_positions.is_empty() ? m_position : m_stack_positions.last();
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| 
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|     if (size && size % m_rules.step == 0) {
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|         if (peek().is_upside_down())
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|             top_most_position.translate_by(m_rules.shift_x, m_rules.shift_y_upside_down);
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|         else
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|             top_most_position.translate_by(m_rules.shift_x, m_rules.shift_y);
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|     }
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| 
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|     if (m_type == Stock)
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|         card->set_upside_down(true);
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| 
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|     card->set_position(top_most_position);
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| 
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|     m_stack.append(card);
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|     m_stack_positions.append(top_most_position);
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|     calculate_bounding_box();
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| }
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| 
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| NonnullRefPtr<Card> CardStack::pop()
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| {
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|     auto card = m_stack.take_last();
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| 
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|     calculate_bounding_box();
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|     if (m_type == Stock)
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|         card->set_upside_down(false);
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| 
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|     m_stack_positions.take_last();
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|     return card;
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| }
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| 
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| void CardStack::move_to_stack(CardStack& stack)
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| {
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|     while (!m_stack.is_empty()) {
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|         auto card = m_stack.take_first();
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|         m_stack_positions.take_first();
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|         stack.push(move(card));
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|     }
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| 
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|     calculate_bounding_box();
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| }
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| 
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| void CardStack::calculate_bounding_box()
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| {
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|     m_bounding_box = Gfx::IntRect(m_position, { Card::width, Card::height });
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| 
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|     if (m_stack.is_empty())
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|         return;
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| 
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|     uint16_t width = 0;
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|     uint16_t height = 0;
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|     size_t card_position = 0;
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|     for (auto& card : m_stack) {
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|         if (card_position % m_rules.step == 0 && card_position) {
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|             if (card.is_upside_down()) {
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|                 width += m_rules.shift_x;
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|                 height += m_rules.shift_y_upside_down;
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|             } else {
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|                 width += m_rules.shift_x;
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|                 height += m_rules.shift_y;
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|             }
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|         }
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|         ++card_position;
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|     }
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| 
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|     m_bounding_box.set_size(Card::width + width, Card::height + height);
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| }
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| 
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| }
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