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			95 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			95 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include "Sampler2D.h"
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| 
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| #include <LibGL/Tex/Texture2D.h>
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| #include <math.h>
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| 
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| namespace GL {
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| 
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| static constexpr float wrap_repeat(float value)
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| {
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|     return value - floorf(value);
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| }
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| 
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| static constexpr float wrap_mirrored_repeat(float value)
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| {
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|     float integer = floorf(value);
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|     float frac = value - integer;
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|     bool iseven = fmodf(integer, 2.0f) == 0.0f;
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|     return iseven ? frac : 1 - frac;
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| }
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| 
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| static constexpr float wrap_clamp(float value)
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| {
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|     return clamp(value, 0.0f, 1.0f);
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| }
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| 
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| static constexpr float wrap(float value, GLint mode)
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| {
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|     switch (mode) {
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|     case GL_REPEAT:
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|         return wrap_repeat(value);
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| 
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|     // FIXME: These clamp modes actually have slightly different behaviour
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|     case GL_CLAMP:
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|     case GL_CLAMP_TO_BORDER:
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|     case GL_CLAMP_TO_EDGE:
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|         return wrap_clamp(value);
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| 
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|     case GL_MIRRORED_REPEAT:
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|         return wrap_mirrored_repeat(value);
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|         break;
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| 
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|     default:
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|         VERIFY_NOT_REACHED();
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|     }
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| }
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| 
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| FloatVector4 Sampler2D::sample(FloatVector2 const& uv) const
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| {
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|     // FIXME: Calculate the correct mipmap level here, need to receive uv derivatives for that
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|     unsigned lod = 0;
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| 
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|     MipMap const& mip = m_texture.mipmap(lod);
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| 
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|     float x = wrap(uv.x(), m_wrap_t_mode);
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|     float y = wrap(uv.y(), m_wrap_s_mode);
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| 
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|     x *= mip.width() - 1;
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|     y *= mip.height() - 1;
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| 
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|     // Sampling implemented according to https://www.khronos.org/registry/OpenGL/specs/gl/glspec121.pdf Chapter 3.8
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|     if (m_mag_filter == GL_NEAREST) {
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|         return mip.texel(static_cast<unsigned>(x) % mip.width(), static_cast<unsigned>(y) % mip.height());
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|     } else if (m_mag_filter == GL_LINEAR) {
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|         // FIXME: Implement different sampling points for wrap modes other than GL_REPEAT
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| 
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|         x -= 0.5f;
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|         y -= 0.5f;
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| 
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|         unsigned i0 = static_cast<unsigned>(x) % mip.width();
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|         unsigned j0 = static_cast<unsigned>(y) % mip.height();
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| 
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|         unsigned i1 = (i0 + 1) % mip.width();
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|         unsigned j1 = (j0 + 1) % mip.height();
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| 
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|         auto t0 = mip.texel(i0, j0);
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|         auto t1 = mip.texel(i1, j0);
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|         auto t2 = mip.texel(i0, j1);
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|         auto t3 = mip.texel(i1, j1);
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| 
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|         float frac_x = x - floorf(x);
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|         float frac_y = y - floorf(y);
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| 
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|         return t0 * (1 - frac_x) * (1 - frac_y) + t1 * frac_x * (1 - frac_y) + t2 * (1 - frac_x) * frac_y + t3 * frac_x * frac_y;
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|     } else {
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|         VERIFY_NOT_REACHED();
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|     }
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| }
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| 
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| }
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