mirror of
				https://github.com/RGBCube/serenity
				synced 2025-10-31 22:22:45 +00:00 
			
		
		
		
	 2e436129b0
			
		
	
	
		2e436129b0
		
	
	
	
	
		
			
			The `ClipPlane` enum is being looped over at run-time performing run-time dispatch to determine the comparison operation in `point_within_clip_plane`. Change this `for` loop to be linear code which dispatches using a template parameter. This allows for the `point_within_clip_plane` function to do compile-time dispatch. Note: This linear code can become a compile-time loop when static reflection lands in C++2[y|z] allowing looping over the reflected `enum class`.
		
			
				
	
	
		
			36 lines
		
	
	
	
		
			603 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
	
		
			603 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
|  * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
 | |
|  * Copyright (c) 2022, the SerenityOS developers.
 | |
|  *
 | |
|  * SPDX-License-Identifier: BSD-2-Clause
 | |
|  */
 | |
| 
 | |
| #pragma once
 | |
| 
 | |
| #include <AK/Vector.h>
 | |
| #include <LibGfx/Vector4.h>
 | |
| #include <LibSoftGPU/Vertex.h>
 | |
| 
 | |
| namespace SoftGPU {
 | |
| 
 | |
| class Clipper final {
 | |
| public:
 | |
|     enum class ClipPlane : u8 {
 | |
|         LEFT = 0,
 | |
|         RIGHT,
 | |
|         TOP,
 | |
|         BOTTOM,
 | |
|         NEAR,
 | |
|         FAR
 | |
|     };
 | |
| 
 | |
|     Clipper() = default;
 | |
| 
 | |
|     void clip_triangle_against_frustum(Vector<Vertex>& input_vecs);
 | |
| 
 | |
| private:
 | |
|     Vector<Vertex> list_a;
 | |
|     Vector<Vertex> list_b;
 | |
| };
 | |
| 
 | |
| }
 |