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			70 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			70 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <AK/SIMDExtras.h>
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| #include <LibGfx/Vector2.h>
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| #include <LibGfx/Vector3.h>
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| #include <LibGfx/Vector4.h>
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| 
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| namespace SoftGPU {
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| 
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| ALWAYS_INLINE static constexpr Vector2<AK::SIMD::f32x4> expand4(Vector2<float> const& v)
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| {
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|     return Vector2<AK::SIMD::f32x4> {
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|         AK::SIMD::expand4(v.x()),
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|         AK::SIMD::expand4(v.y()),
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|     };
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| }
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| 
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| ALWAYS_INLINE static constexpr Vector3<AK::SIMD::f32x4> expand4(Vector3<float> const& v)
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| {
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|     return Vector3<AK::SIMD::f32x4> {
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|         AK::SIMD::expand4(v.x()),
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|         AK::SIMD::expand4(v.y()),
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|         AK::SIMD::expand4(v.z()),
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|     };
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| }
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| 
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| ALWAYS_INLINE static constexpr Vector4<AK::SIMD::f32x4> expand4(Vector4<float> const& v)
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| {
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|     return Vector4<AK::SIMD::f32x4> {
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|         AK::SIMD::expand4(v.x()),
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|         AK::SIMD::expand4(v.y()),
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|         AK::SIMD::expand4(v.z()),
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|         AK::SIMD::expand4(v.w()),
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|     };
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| }
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| 
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| ALWAYS_INLINE static constexpr Vector2<AK::SIMD::i32x4> expand4(Vector2<int> const& v)
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| {
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|     return Vector2<AK::SIMD::i32x4> {
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|         AK::SIMD::expand4(v.x()),
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|         AK::SIMD::expand4(v.y()),
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|     };
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| }
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| 
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| ALWAYS_INLINE static constexpr Vector3<AK::SIMD::i32x4> expand4(Vector3<int> const& v)
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| {
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|     return Vector3<AK::SIMD::i32x4> {
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|         AK::SIMD::expand4(v.x()),
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|         AK::SIMD::expand4(v.y()),
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|         AK::SIMD::expand4(v.z()),
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|     };
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| }
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| 
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| ALWAYS_INLINE static constexpr Vector4<AK::SIMD::i32x4> expand4(Vector4<int> const& v)
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| {
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|     return Vector4<AK::SIMD::i32x4> {
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|         AK::SIMD::expand4(v.x()),
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|         AK::SIMD::expand4(v.y()),
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|         AK::SIMD::expand4(v.z()),
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|         AK::SIMD::expand4(v.w()),
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|     };
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| }
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| 
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| }
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