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Two of our most frequently allocated objects are Shape (88 bytes) and DeclarativeEnvironment (80 bytes). Putting these into 128-byte cells was quite wasteful, so let's add a more suitable allocator for them. |
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|---|---|---|
| .. | ||
| BlockAllocator.cpp | ||
| BlockAllocator.h | ||
| Cell.h | ||
| CellAllocator.cpp | ||
| CellAllocator.h | ||
| DeferGC.h | ||
| Handle.cpp | ||
| Handle.h | ||
| Heap.cpp | ||
| Heap.h | ||
| HeapBlock.cpp | ||
| HeapBlock.h | ||
| MarkedVector.cpp | ||
| MarkedVector.h | ||