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This adds a "settings" option that allows the user to configure the board size and target tile, and optionally save them to a config file. Closes #3219.
78 lines
2.3 KiB
C++
78 lines
2.3 KiB
C++
/*
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* Copyright (c) 2020, the SerenityOS developers.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/Vector.h>
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class Game final {
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public:
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Game(size_t board_size, size_t target_tile = 0);
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Game(const Game&) = default;
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enum class MoveOutcome {
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OK,
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InvalidMove,
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GameOver,
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Won,
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};
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enum class Direction {
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Up,
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Down,
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Left,
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Right,
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};
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MoveOutcome attempt_move(Direction);
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size_t score() const { return m_score; }
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size_t turns() const { return m_turns; }
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u32 target_tile() const { return m_target_tile; }
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u32 largest_tile() const;
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using Board = Vector<Vector<u32>>;
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const Board& board() const { return m_board; }
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static size_t max_power_for_board(size_t size)
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{
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if (size >= 6)
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return 31;
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return size * size + 1;
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}
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private:
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void add_random_tile();
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size_t m_grid_size { 0 };
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u32 m_target_tile { 0 };
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Board m_board;
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size_t m_score { 0 };
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size_t m_turns { 0 };
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};
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