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serenity/Games/Breakout/Game.h
2020-11-10 14:32:45 +01:00

91 lines
2.7 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <LibGUI/Widget.h>
namespace Breakout {
class Game final : public GUI::Widget {
C_OBJECT(Game);
public:
static const int game_width = 480;
static const int game_height = 500;
virtual ~Game() override;
private:
Game();
virtual void paint_event(GUI::PaintEvent&) override;
virtual void keyup_event(GUI::KeyEvent&) override;
virtual void keydown_event(GUI::KeyEvent&) override;
virtual void mousemove_event(GUI::MouseEvent&) override;
virtual void timer_event(Core::TimerEvent&) override;
void reset();
void reset_ball();
void reset_paddle();
void generate_bricks();
void tick();
void hurt();
void win();
struct Ball {
Gfx::FloatPoint position;
Gfx::FloatPoint velocity;
float radius { 8 };
float x() const { return position.x(); }
float y() const { return position.y(); }
Gfx::FloatRect rect() const
{
return { x() - radius, y() - radius, radius * 2, radius * 2 };
}
};
struct Paddle {
Gfx::FloatRect rect;
float speed { 5 };
bool moving_left { false };
bool moving_right { false };
};
struct Brick {
Gfx::FloatRect rect;
Gfx::Color color;
bool dead { false };
};
Ball m_ball;
Paddle m_paddle;
Vector<Brick> m_bricks;
};
}