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serenity/Services/AudioServer/ClientConnection.h
Andreas Kling 94ddb07e58 LibIPC+Services: Make ClientConnection take socket as NonnullRefPtr
This avoids getting into the awkward situation where the socket is
still part-owned by main() in multi-instance service. Also it just
reads nicer.
2020-07-06 13:30:11 +02:00

73 lines
3.5 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/HashMap.h>
#include <AudioServer/AudioServerEndpoint.h>
#include <LibIPC/ClientConnection.h>
namespace Audio {
class Buffer;
}
namespace AudioServer {
class BufferQueue;
class Mixer;
class ClientConnection final : public IPC::ClientConnection<AudioServerEndpoint>
, public AudioServerEndpoint {
C_OBJECT(ClientConnection)
public:
explicit ClientConnection(NonnullRefPtr<Core::LocalSocket>, int client_id, Mixer& mixer);
~ClientConnection() override;
void did_finish_playing_buffer(Badge<BufferQueue>, int buffer_id);
void did_change_muted_state(Badge<Mixer>, bool muted);
virtual void die() override;
static void for_each(Function<void(ClientConnection&)>);
private:
virtual OwnPtr<Messages::AudioServer::GreetResponse> handle(const Messages::AudioServer::Greet&) override;
virtual OwnPtr<Messages::AudioServer::GetMainMixVolumeResponse> handle(const Messages::AudioServer::GetMainMixVolume&) override;
virtual OwnPtr<Messages::AudioServer::SetMainMixVolumeResponse> handle(const Messages::AudioServer::SetMainMixVolume&) override;
virtual OwnPtr<Messages::AudioServer::EnqueueBufferResponse> handle(const Messages::AudioServer::EnqueueBuffer&) override;
virtual OwnPtr<Messages::AudioServer::GetRemainingSamplesResponse> handle(const Messages::AudioServer::GetRemainingSamples&) override;
virtual OwnPtr<Messages::AudioServer::GetPlayedSamplesResponse> handle(const Messages::AudioServer::GetPlayedSamples&) override;
virtual OwnPtr<Messages::AudioServer::SetPausedResponse> handle(const Messages::AudioServer::SetPaused&) override;
virtual OwnPtr<Messages::AudioServer::ClearBufferResponse> handle(const Messages::AudioServer::ClearBuffer&) override;
virtual OwnPtr<Messages::AudioServer::GetPlayingBufferResponse> handle(const Messages::AudioServer::GetPlayingBuffer&) override;
virtual OwnPtr<Messages::AudioServer::GetMutedResponse> handle(const Messages::AudioServer::GetMuted&) override;
virtual OwnPtr<Messages::AudioServer::SetMutedResponse> handle(const Messages::AudioServer::SetMuted&) override;
Mixer& m_mixer;
RefPtr<BufferQueue> m_queue;
};
}