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	 98d666eab3
			
		
	
	
		98d666eab3
		
	
	
	
	
		
			
			We currently support the left super key. This poses an issue on keyboards that only have a right super key, such as my Steelseries 6G. The implementation mirrors the left/right shift key logic and effectively considers the right super key identical to the left one.
		
			
				
	
	
		
			66 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2021, Liav A. <liavalb@hotmail.co.il>
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|  * Copyright (c) 2021, Edwin Hoksberg <mail@edwinhoksberg.nl>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <AK/CircularQueue.h>
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| #include <AK/DoublyLinkedList.h>
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| #include <AK/Types.h>
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| #include <Kernel/API/KeyCode.h>
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| #include <Kernel/Devices/CharacterDevice.h>
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| #include <Kernel/Devices/HID/HIDDevice.h>
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| #include <Kernel/Interrupts/IRQHandler.h>
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| #include <Kernel/Random.h>
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| 
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| namespace Kernel {
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| 
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| class KeyboardDevice : public HIDDevice {
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| public:
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|     using Event = KeyEvent;
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| 
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|     virtual ~KeyboardDevice() override;
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| 
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|     // ^CharacterDevice
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|     virtual ErrorOr<size_t> read(OpenFileDescription&, u64, UserOrKernelBuffer&, size_t) override;
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|     virtual bool can_read(const OpenFileDescription&, u64) const override;
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|     virtual ErrorOr<size_t> write(OpenFileDescription&, u64, const UserOrKernelBuffer&, size_t) override { return EINVAL; }
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|     virtual bool can_write(const OpenFileDescription&, u64) const override { return true; }
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| 
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|     // ^HIDDevice
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|     virtual Type instrument_type() const override { return Type::Keyboard; }
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| 
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|     // ^File
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|     virtual ErrorOr<void> ioctl(OpenFileDescription&, unsigned request, Userspace<void*> arg) override;
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| 
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|     void update_modifier(u8 modifier, bool state)
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|     {
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|         if (state)
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|             m_modifiers |= modifier;
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|         else
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|             m_modifiers &= ~modifier;
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|     }
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| 
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| protected:
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|     KeyboardDevice();
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|     mutable Spinlock m_queue_lock;
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|     CircularQueue<Event, 16> m_queue;
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|     // ^CharacterDevice
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|     virtual StringView class_name() const override { return "KeyboardDevice"sv; }
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| 
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|     u8 m_modifiers { 0 };
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|     bool m_caps_lock_to_ctrl_pressed { false };
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|     bool m_caps_lock_on { false };
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|     bool m_num_lock_on { false };
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|     bool m_has_e0_prefix { false };
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|     bool m_left_shift_pressed { false };
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|     bool m_right_shift_pressed { false };
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|     bool m_left_super_pressed { false };
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|     bool m_right_super_pressed { false };
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| 
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|     void key_state_changed(u8 raw, bool pressed);
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| };
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| }
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