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	 5832de62fe
			
		
	
	
		5832de62fe
		
	
	
	
	
		
			
			Both at the same time because many of them call construct() in call() and I'm not keen on adding a bunch of temporary plumbing to turn exceptions into throw completions. Also changes the return value of construct() to Object* instead of Value as it always needs to return an object; allowing an arbitrary Value is a massive foot gun.
		
			
				
	
	
		
			46 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			46 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2021, Linus Groh <linusg@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <LibJS/Runtime/NativeFunction.h>
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| 
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| namespace JS {
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| 
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| struct AlreadyResolved final : public Cell {
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|     bool value { false };
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| 
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|     virtual const char* class_name() const override { return "AlreadyResolved"; }
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| 
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| protected:
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|     // Allocated cells must be >= sizeof(FreelistEntry), which is 24 bytes -
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|     // but AlreadyResolved is only 16 bytes without this.
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|     u8 dummy[8];
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| };
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| 
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| class PromiseResolvingFunction final : public NativeFunction {
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|     JS_OBJECT(PromiseResolvingFunction, NativeFunction);
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| 
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| public:
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|     using FunctionType = Function<ThrowCompletionOr<Value>(VM&, GlobalObject&, Promise&, AlreadyResolved&)>;
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| 
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|     static PromiseResolvingFunction* create(GlobalObject&, Promise&, AlreadyResolved&, FunctionType);
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| 
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|     explicit PromiseResolvingFunction(Promise&, AlreadyResolved&, FunctionType, Object& prototype);
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|     virtual void initialize(GlobalObject&) override;
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|     virtual ~PromiseResolvingFunction() override = default;
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| 
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|     virtual ThrowCompletionOr<Value> call() override;
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| 
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| private:
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|     virtual void visit_edges(Visitor&) override;
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| 
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|     Promise& m_promise;
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|     AlreadyResolved& m_already_resolved;
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|     FunctionType m_native_function;
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| };
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| 
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| }
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