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serenity/Userland/Applications/GamesSettings/main.cpp
Lucas CHOLLET 1a97382305 LibGUI: Make Application's construction fallible
The pattern to construct `Application` was to use the `try_create`
method from the `C_OBJECT` macro. While being safe from an OOM
perspective, this method doesn't propagate errors from the constructor.
This patch make `Application` use the `C_OBJECT_ABSTRACT` and manually
define a `create` method that can bubble up errors from the
construction stage.

This commit also removes the ability to use `argc` and `argv` to
create an `Application`, only `Main`'s `Arguments` can be used.

From a user point of view, the patch renames `try_create` => `create`,
hence the huge number of modified files.
2023-05-05 16:41:21 +01:00

44 lines
1.6 KiB
C++

/*
* Copyright (c) 2022-2023, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "CardSettingsWidget.h"
#include "ChessSettingsWidget.h"
#include <LibConfig/Client.h>
#include <LibCore/ArgsParser.h>
#include <LibCore/System.h>
#include <LibGUI/Application.h>
#include <LibGUI/Icon.h>
#include <LibGUI/SettingsWindow.h>
#include <LibMain/Main.h>
ErrorOr<int> serenity_main(Main::Arguments arguments)
{
TRY(Core::System::pledge("stdio rpath recvfd sendfd unix thread"));
auto app = TRY(GUI::Application::create(arguments));
Config::pledge_domain("Games");
StringView selected_tab;
Core::ArgsParser args_parser;
args_parser.add_option(selected_tab, "Tab, one of 'cards' or 'chess'", "open-tab", 't', "tab");
args_parser.parse(arguments);
TRY(Core::System::unveil("/res", "r"));
// Both of these are used by the GUI::FileSystemModel in CardSettingsWidget.
TRY(Core::System::unveil("/etc/passwd", "r"));
TRY(Core::System::unveil("/etc/group", "r"));
TRY(Core::System::unveil(nullptr, nullptr));
auto app_icon = GUI::Icon::default_icon("games"sv);
auto window = TRY(GUI::SettingsWindow::create("Games Settings", GUI::SettingsWindow::ShowDefaultsButton::Yes));
window->set_icon(app_icon.bitmap_for_size(16));
(void)TRY(window->add_tab<GamesSettings::CardSettingsWidget>("Cards"_short_string, "cards"sv));
(void)TRY(window->add_tab<GamesSettings::ChessSettingsWidget>("Chess"_short_string, "chess"sv));
window->set_active_tab(selected_tab);
window->show();
return app->exec();
}