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serenity/Userland/Games/Snake/main.cpp
Lucas CHOLLET 1a97382305 LibGUI: Make Application's construction fallible
The pattern to construct `Application` was to use the `try_create`
method from the `C_OBJECT` macro. While being safe from an OOM
perspective, this method doesn't propagate errors from the constructor.
This patch make `Application` use the `C_OBJECT_ABSTRACT` and manually
define a `create` method that can bubble up errors from the
construction stage.

This commit also removes the ability to use `argc` and `argv` to
create an `Application`, only `Main`'s `Arguments` can be used.

From a user point of view, the patch renames `try_create` => `create`,
hence the huge number of modified files.
2023-05-05 16:41:21 +01:00

159 lines
6.1 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2023, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "Game.h"
#include "Skins/SnakeSkin.h"
#include <AK/URL.h>
#include <Games/Snake/SnakeGML.h>
#include <LibConfig/Client.h>
#include <LibCore/Directory.h>
#include <LibCore/System.h>
#include <LibDesktop/Launcher.h>
#include <LibGUI/Action.h>
#include <LibGUI/ActionGroup.h>
#include <LibGUI/Application.h>
#include <LibGUI/BoxLayout.h>
#include <LibGUI/Button.h>
#include <LibGUI/ColorPicker.h>
#include <LibGUI/Icon.h>
#include <LibGUI/Menu.h>
#include <LibGUI/Menubar.h>
#include <LibGUI/Statusbar.h>
#include <LibGUI/Window.h>
#include <LibMain/Main.h>
ErrorOr<int> serenity_main(Main::Arguments arguments)
{
TRY(Core::System::pledge("stdio rpath recvfd sendfd unix"));
auto app = TRY(GUI::Application::create(arguments));
Config::pledge_domain("Snake");
Config::monitor_domain("Snake");
TRY(Desktop::Launcher::add_allowed_handler_with_only_specific_urls("/bin/Help", { URL::create_with_file_scheme("/usr/share/man/man6/Snake.md") }));
TRY(Desktop::Launcher::seal_allowlist());
TRY(Core::System::pledge("stdio rpath recvfd sendfd"));
TRY(Core::System::unveil("/tmp/session/%sid/portal/launch", "rw"));
TRY(Core::System::unveil("/res", "r"));
TRY(Core::System::unveil(nullptr, nullptr));
auto app_icon = TRY(GUI::Icon::try_create_default_icon("app-snake"sv));
auto window = TRY(GUI::Window::try_create());
window->set_double_buffering_enabled(false);
window->set_title("Snake");
window->resize(324, 345);
auto widget = TRY(window->set_main_widget<GUI::Widget>());
TRY(widget->load_from_gml(snake_gml));
auto& game = *widget->find_descendant_of_type_named<Snake::Game>("game");
game.set_focus(true);
auto high_score = Config::read_u32("Snake"sv, "Snake"sv, "HighScore"sv, 0);
auto snake_skin_name = Config::read_string("Snake"sv, "Snake"sv, "SnakeSkin"sv, "classic"sv);
auto& statusbar = *widget->find_descendant_of_type_named<GUI::Statusbar>("statusbar"sv);
statusbar.set_text(0, "Score: 0"sv);
statusbar.set_text(1, DeprecatedString::formatted("High Score: {}", high_score));
game.on_score_update = [&](auto score) {
statusbar.set_text(0, DeprecatedString::formatted("Score: {}", score));
if (score <= high_score)
return false;
statusbar.set_text(1, DeprecatedString::formatted("High Score: {}", score));
Config::write_u32("Snake"sv, "Snake"sv, "HighScore"sv, score);
high_score = score;
return true;
};
auto game_menu = TRY(window->try_add_menu("&Game"_short_string));
TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
game.reset();
})));
static DeprecatedString const pause_text = "&Pause Game"sv;
auto const pause_icon = TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/pause.png"sv));
static DeprecatedString const continue_text = "&Continue Game"sv;
auto const continue_icon = TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/play.png"sv));
TRY(game_menu->try_add_action(GUI::Action::create(pause_text, { Mod_None, Key_Space }, pause_icon, [&](auto& action) {
if (game.has_timer()) {
game.pause();
action.set_text(continue_text);
action.set_icon(continue_icon);
} else {
game.start();
action.set_text(pause_text);
action.set_icon(pause_icon);
}
})));
auto change_snake_color = GUI::Action::create("&Change snake color", TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/color-chooser.png"sv)), [&](auto&) {
auto was_paused = game.is_paused();
if (!was_paused)
game.pause();
auto dialog = GUI::ColorPicker::construct(Gfx::Color::White, window);
if (dialog->exec() == GUI::Dialog::ExecResult::OK) {
Config::write_u32("Snake"sv, "Snake"sv, "BaseColor"sv, dialog->color().value());
game.set_skin_color(dialog->color());
}
if (!was_paused)
game.start();
});
change_snake_color->set_enabled(snake_skin_name == "classic"sv);
TRY(game_menu->try_add_action(change_snake_color));
GUI::ActionGroup skin_action_group;
skin_action_group.set_exclusive(true);
auto skin_menu = TRY(game_menu->try_add_submenu("&Skin"_short_string));
skin_menu->set_icon(app_icon.bitmap_for_size(16));
auto add_skin_action = [&](StringView name, bool enable_color) -> ErrorOr<void> {
auto action = TRY(GUI::Action::try_create_checkable(name, {}, [&, enable_color](auto& action) {
Config::write_string("Snake"sv, "Snake"sv, "SnakeSkin"sv, action.text());
game.set_skin_name(action.text());
change_snake_color->set_enabled(enable_color);
}));
skin_action_group.add_action(*action);
if (snake_skin_name == name)
action->set_checked(true);
TRY(skin_menu->try_add_action(*action));
return {};
};
TRY(Core::Directory::for_each_entry("/res/graphics/snake/skins/"sv, Core::DirIterator::SkipParentAndBaseDir, [&](auto& entry, auto&) -> ErrorOr<IterationDecision> {
TRY(add_skin_action(entry.name, false));
return IterationDecision::Continue;
}));
TRY(add_skin_action("classic"sv, true));
TRY(game_menu->try_add_separator());
TRY(game_menu->try_add_action(GUI::CommonActions::make_quit_action([](auto&) {
GUI::Application::the()->quit();
})));
auto help_menu = TRY(window->try_add_menu("&Help"_short_string));
TRY(help_menu->try_add_action(GUI::CommonActions::make_command_palette_action(window)));
TRY(help_menu->try_add_action(GUI::CommonActions::make_help_action([](auto&) {
Desktop::Launcher::open(URL::create_with_file_scheme("/usr/share/man/man6/Snake.md"), "/bin/Help");
})));
TRY(help_menu->try_add_action(GUI::CommonActions::make_about_action("Snake", app_icon, window)));
window->show();
window->set_icon(app_icon.bitmap_for_size(16));
return app->exec();
}