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			316 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			316 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
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|  * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
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|  * Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include <AK/Assertions.h>
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| #include <AK/NumericLimits.h>
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| #include <LibGL/GLContext.h>
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| 
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| namespace GL {
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| 
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| // General helper function to read arbitrary vertex attribute data into a float array
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| static void read_from_vertex_attribute_pointer(VertexAttribPointer const& attrib, int index, float* elements)
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| {
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|     auto const* byte_ptr = reinterpret_cast<char const*>(attrib.pointer);
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| 
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|     auto read_values = [&]<typename T>() {
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|         auto const stride = (attrib.stride == 0) ? sizeof(T) * attrib.size : attrib.stride;
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|         for (int i = 0; i < attrib.size; ++i) {
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|             elements[i] = *(reinterpret_cast<T const*>(byte_ptr + stride * index) + i);
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|             if constexpr (IsIntegral<T>) {
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|                 if (attrib.normalize)
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|                     elements[i] /= NumericLimits<T>::max();
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|             }
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|         }
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|     };
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| 
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|     switch (attrib.type) {
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|     case GL_BYTE:
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|         read_values.operator()<GLbyte>();
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|         break;
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|     case GL_UNSIGNED_BYTE:
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|         read_values.operator()<GLubyte>();
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|         break;
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|     case GL_SHORT:
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|         read_values.operator()<GLshort>();
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|         break;
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|     case GL_UNSIGNED_SHORT:
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|         read_values.operator()<GLushort>();
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|         break;
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|     case GL_INT:
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|         read_values.operator()<GLint>();
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|         break;
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|     case GL_UNSIGNED_INT:
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|         read_values.operator()<GLuint>();
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|         break;
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|     case GL_FLOAT:
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|         read_values.operator()<GLfloat>();
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|         break;
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|     case GL_DOUBLE:
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|         read_values.operator()<GLdouble>();
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|         break;
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|     }
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| }
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| 
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| void GLContext::gl_array_element(GLint i)
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| {
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|     // NOTE: This always dereferences data; display list support is deferred to the
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|     //       individual vertex attribute calls such as `gl_color`, `gl_normal` etc.
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|     RETURN_WITH_ERROR_IF(i < 0, GL_INVALID_VALUE);
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| 
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|     if (m_client_side_color_array_enabled) {
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|         float color[4] { 0.f, 0.f, 0.f, 1.f };
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|         read_from_vertex_attribute_pointer(m_client_color_pointer, i, color);
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|         gl_color(color[0], color[1], color[2], color[3]);
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|     }
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| 
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|     for (size_t t = 0; t < m_client_tex_coord_pointer.size(); ++t) {
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|         if (m_client_side_texture_coord_array_enabled[t]) {
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|             float tex_coords[4] { 0.f, 0.f, 0.f, 1.f };
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|             read_from_vertex_attribute_pointer(m_client_tex_coord_pointer[t], i, tex_coords);
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|             gl_multi_tex_coord(GL_TEXTURE0 + t, tex_coords[0], tex_coords[1], tex_coords[2], tex_coords[3]);
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|         }
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|     }
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| 
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|     if (m_client_side_normal_array_enabled) {
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|         float normal[3];
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|         read_from_vertex_attribute_pointer(m_client_normal_pointer, i, normal);
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|         gl_normal(normal[0], normal[1], normal[2]);
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|     }
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| 
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|     if (m_client_side_vertex_array_enabled) {
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|         float vertex[4] { 0.f, 0.f, 0.f, 1.f };
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|         read_from_vertex_attribute_pointer(m_client_vertex_pointer, i, vertex);
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|         gl_vertex(vertex[0], vertex[1], vertex[2], vertex[3]);
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|     }
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| }
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| 
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| void GLContext::gl_color(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
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| {
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|     APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_color, r, g, b, a);
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| 
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|     m_current_vertex_color = { r, g, b, a };
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| }
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| 
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| void GLContext::gl_color_pointer(GLint size, GLenum type, GLsizei stride, void const* pointer)
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| {
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|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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|     RETURN_WITH_ERROR_IF(!(size == 3 || size == 4), GL_INVALID_VALUE);
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|     RETURN_WITH_ERROR_IF(type != GL_BYTE
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|             && type != GL_UNSIGNED_BYTE
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|             && type != GL_SHORT
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|             && type != GL_UNSIGNED_SHORT
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|             && type != GL_INT
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|             && type != GL_UNSIGNED_INT
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|             && type != GL_FLOAT
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|             && type != GL_DOUBLE,
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|         GL_INVALID_ENUM);
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|     RETURN_WITH_ERROR_IF(stride < 0, GL_INVALID_VALUE);
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| 
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|     void const* data_pointer = pointer;
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|     if (m_array_buffer) {
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|         size_t data_offset = reinterpret_cast<size_t>(pointer);
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|         data_pointer = m_array_buffer->offset_data(data_offset);
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|     }
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|     m_client_color_pointer = { .size = size, .type = type, .normalize = true, .stride = stride, .pointer = data_pointer };
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| }
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| 
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| void GLContext::gl_draw_arrays(GLenum mode, GLint first, GLsizei count)
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| {
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|     // NOTE: This always dereferences data; display list support is deferred to the
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|     //       individual vertex attribute calls such as `gl_color`, `gl_normal` etc.
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|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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| 
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|     // FIXME: Some modes are still missing (GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES)
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|     RETURN_WITH_ERROR_IF(!(mode == GL_TRIANGLE_STRIP
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|                              || mode == GL_TRIANGLE_FAN
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|                              || mode == GL_TRIANGLES
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|                              || mode == GL_QUADS
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|                              || mode == GL_QUAD_STRIP
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|                              || mode == GL_POLYGON),
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|         GL_INVALID_ENUM);
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| 
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|     RETURN_WITH_ERROR_IF(count < 0, GL_INVALID_VALUE);
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| 
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|     auto last = first + count;
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|     gl_begin(mode);
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|     for (int i = first; i < last; i++) {
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|         if (m_client_side_color_array_enabled) {
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|             float color[4] { 0.f, 0.f, 0.f, 1.f };
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|             read_from_vertex_attribute_pointer(m_client_color_pointer, i, color);
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|             gl_color(color[0], color[1], color[2], color[3]);
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|         }
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| 
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|         for (size_t t = 0; t < m_client_tex_coord_pointer.size(); ++t) {
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|             if (m_client_side_texture_coord_array_enabled[t]) {
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|                 float tex_coords[4] { 0.f, 0.f, 0.f, 1.f };
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|                 read_from_vertex_attribute_pointer(m_client_tex_coord_pointer[t], i, tex_coords);
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|                 gl_multi_tex_coord(GL_TEXTURE0 + t, tex_coords[0], tex_coords[1], tex_coords[2], tex_coords[3]);
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|             }
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|         }
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| 
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|         if (m_client_side_normal_array_enabled) {
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|             float normal[3];
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|             read_from_vertex_attribute_pointer(m_client_normal_pointer, i, normal);
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|             gl_normal(normal[0], normal[1], normal[2]);
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|         }
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| 
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|         if (m_client_side_vertex_array_enabled) {
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|             float vertex[4] { 0.f, 0.f, 0.f, 1.f };
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|             read_from_vertex_attribute_pointer(m_client_vertex_pointer, i, vertex);
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|             gl_vertex(vertex[0], vertex[1], vertex[2], vertex[3]);
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|         }
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|     }
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|     gl_end();
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| }
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| 
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| void GLContext::gl_draw_elements(GLenum mode, GLsizei count, GLenum type, void const* indices)
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| {
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|     // NOTE: This always dereferences data; display list support is deferred to the
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|     //       individual vertex attribute calls such as `gl_color`, `gl_normal` etc.
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|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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| 
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|     // FIXME: Some modes are still missing (GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES)
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|     RETURN_WITH_ERROR_IF(!(mode == GL_TRIANGLE_STRIP
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|                              || mode == GL_TRIANGLE_FAN
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|                              || mode == GL_TRIANGLES
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|                              || mode == GL_QUADS
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|                              || mode == GL_QUAD_STRIP
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|                              || mode == GL_POLYGON),
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|         GL_INVALID_ENUM);
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| 
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|     RETURN_WITH_ERROR_IF(!(type == GL_UNSIGNED_BYTE
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|                              || type == GL_UNSIGNED_SHORT
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|                              || type == GL_UNSIGNED_INT),
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|         GL_INVALID_ENUM);
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| 
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|     RETURN_WITH_ERROR_IF(count < 0, GL_INVALID_VALUE);
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| 
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|     void const* index_data = indices;
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|     if (m_element_array_buffer) {
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|         size_t data_offset = reinterpret_cast<size_t>(indices);
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|         index_data = m_element_array_buffer->offset_data(data_offset);
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|     }
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| 
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|     gl_begin(mode);
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|     for (int index = 0; index < count; index++) {
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|         int i = 0;
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|         switch (type) {
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|         case GL_UNSIGNED_BYTE:
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|             i = reinterpret_cast<GLubyte const*>(index_data)[index];
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|             break;
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|         case GL_UNSIGNED_SHORT:
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|             i = reinterpret_cast<GLushort const*>(index_data)[index];
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|             break;
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|         case GL_UNSIGNED_INT:
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|             i = reinterpret_cast<GLuint const*>(index_data)[index];
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|             break;
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|         }
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| 
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|         if (m_client_side_color_array_enabled) {
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|             float color[4] { 0.f, 0.f, 0.f, 1.f };
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|             read_from_vertex_attribute_pointer(m_client_color_pointer, i, color);
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|             gl_color(color[0], color[1], color[2], color[3]);
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|         }
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| 
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|         for (size_t t = 0; t < m_client_tex_coord_pointer.size(); ++t) {
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|             if (m_client_side_texture_coord_array_enabled[t]) {
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|                 float tex_coords[4] { 0.f, 0.f, 0.f, 1.f };
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|                 read_from_vertex_attribute_pointer(m_client_tex_coord_pointer[t], i, tex_coords);
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|                 gl_multi_tex_coord(GL_TEXTURE0 + t, tex_coords[0], tex_coords[1], tex_coords[2], tex_coords[3]);
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|             }
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|         }
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| 
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|         if (m_client_side_normal_array_enabled) {
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|             float normal[3];
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|             read_from_vertex_attribute_pointer(m_client_normal_pointer, i, normal);
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|             gl_normal(normal[0], normal[1], normal[2]);
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|         }
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| 
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|         if (m_client_side_vertex_array_enabled) {
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|             float vertex[4] { 0.f, 0.f, 0.f, 1.f };
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|             read_from_vertex_attribute_pointer(m_client_vertex_pointer, i, vertex);
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|             gl_vertex(vertex[0], vertex[1], vertex[2], vertex[3]);
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|         }
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|     }
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|     gl_end();
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| }
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| 
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| void GLContext::gl_normal(GLfloat nx, GLfloat ny, GLfloat nz)
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| {
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|     APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_normal, nx, ny, nz);
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| 
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|     m_current_vertex_normal = { nx, ny, nz };
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| }
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| 
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| void GLContext::gl_normal_pointer(GLenum type, GLsizei stride, void const* pointer)
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| {
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|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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|     RETURN_WITH_ERROR_IF(type != GL_BYTE
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|             && type != GL_SHORT
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|             && type != GL_INT
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|             && type != GL_FLOAT
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|             && type != GL_DOUBLE,
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|         GL_INVALID_ENUM);
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|     RETURN_WITH_ERROR_IF(stride < 0, GL_INVALID_VALUE);
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| 
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|     void const* data_pointer = pointer;
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|     if (m_array_buffer) {
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|         size_t data_offset = reinterpret_cast<size_t>(pointer);
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|         data_pointer = m_array_buffer->offset_data(data_offset);
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|     }
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|     m_client_normal_pointer = { .size = 3, .type = type, .normalize = true, .stride = stride, .pointer = data_pointer };
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| }
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| 
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| void GLContext::gl_tex_coord_pointer(GLint size, GLenum type, GLsizei stride, void const* pointer)
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| {
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|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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|     RETURN_WITH_ERROR_IF(!(size == 1 || size == 2 || size == 3 || size == 4), GL_INVALID_VALUE);
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|     RETURN_WITH_ERROR_IF(!(type == GL_SHORT || type == GL_INT || type == GL_FLOAT || type == GL_DOUBLE), GL_INVALID_ENUM);
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|     RETURN_WITH_ERROR_IF(stride < 0, GL_INVALID_VALUE);
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| 
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|     auto& tex_coord_pointer = m_client_tex_coord_pointer[m_client_active_texture];
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| 
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|     void const* data_pointer = pointer;
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|     if (m_array_buffer) {
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|         size_t data_offset = reinterpret_cast<size_t>(pointer);
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|         data_pointer = m_array_buffer->offset_data(data_offset);
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|     }
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|     tex_coord_pointer = { .size = size, .type = type, .normalize = false, .stride = stride, .pointer = data_pointer };
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| }
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| 
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| void GLContext::gl_vertex(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
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| {
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|     APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_vertex, x, y, z, w);
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| 
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|     GPU::Vertex vertex;
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| 
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|     vertex.position = { x, y, z, w };
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|     vertex.color = m_current_vertex_color;
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|     for (size_t i = 0; i < m_device_info.num_texture_units; ++i)
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|         vertex.tex_coords[i] = m_current_vertex_tex_coord[i];
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|     vertex.normal = m_current_vertex_normal;
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| 
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|     m_vertex_list.append(vertex);
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| }
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| 
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| void GLContext::gl_vertex_pointer(GLint size, GLenum type, GLsizei stride, void const* pointer)
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| {
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|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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|     RETURN_WITH_ERROR_IF(!(size == 2 || size == 3 || size == 4), GL_INVALID_VALUE);
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|     RETURN_WITH_ERROR_IF(!(type == GL_SHORT || type == GL_INT || type == GL_FLOAT || type == GL_DOUBLE), GL_INVALID_ENUM);
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|     RETURN_WITH_ERROR_IF(stride < 0, GL_INVALID_VALUE);
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| 
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|     void const* data_pointer = pointer;
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|     if (m_array_buffer) {
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|         size_t data_offset = reinterpret_cast<size_t>(pointer);
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|         data_pointer = m_array_buffer->offset_data(data_offset);
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|     }
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|     m_client_vertex_pointer = { .size = size, .type = type, .normalize = false, .stride = stride, .pointer = data_pointer };
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| }
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| 
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| }
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