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This enables changing monitor settings for each monitor individually. In the event that changing a resolution causes screens to overlap we now try to disperse the screens, although the algorithm currently implemented may result in some rather unexpected layouts in certain cases. We can still improve this logic, and eventually we're going to have a widget where the screens can be arranged as desired.
184 lines
7.9 KiB
C++
184 lines
7.9 KiB
C++
/*
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* Copyright (c) 2019-2020, Jesse Buhagiar <jooster669@gmail.com>
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* Copyright (c) 2020-2021, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "MonitorSettingsWidget.h"
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#include <Applications/DisplaySettings/MonitorSettingsGML.h>
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#include <LibCore/ConfigFile.h>
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#include <LibGUI/BoxLayout.h>
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#include <LibGUI/Button.h>
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#include <LibGUI/ComboBox.h>
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#include <LibGUI/Desktop.h>
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#include <LibGUI/ItemListModel.h>
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#include <LibGUI/MessageBox.h>
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#include <LibGUI/RadioButton.h>
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#include <LibGUI/WindowServerConnection.h>
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#include <LibGfx/SystemTheme.h>
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namespace DisplaySettings {
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MonitorSettingsWidget::MonitorSettingsWidget()
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{
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create_resolution_list();
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create_frame();
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load_current_settings();
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}
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void MonitorSettingsWidget::create_resolution_list()
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{
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// TODO: Find a better way to get the default resolution
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m_resolutions.append({ 640, 480 });
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m_resolutions.append({ 800, 600 });
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m_resolutions.append({ 1024, 768 });
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m_resolutions.append({ 1280, 720 });
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m_resolutions.append({ 1280, 768 });
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m_resolutions.append({ 1280, 960 });
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m_resolutions.append({ 1280, 1024 });
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m_resolutions.append({ 1360, 768 });
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m_resolutions.append({ 1368, 768 });
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m_resolutions.append({ 1440, 900 });
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m_resolutions.append({ 1600, 900 });
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m_resolutions.append({ 1600, 1200 });
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m_resolutions.append({ 1920, 1080 });
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m_resolutions.append({ 2048, 1152 });
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m_resolutions.append({ 2560, 1080 });
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m_resolutions.append({ 2560, 1440 });
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}
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void MonitorSettingsWidget::create_frame()
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{
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load_from_gml(monitor_settings_window_gml);
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m_monitor_widget = *find_descendant_of_type_named<DisplaySettings::MonitorWidget>("monitor_widget");
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m_screen_combo = *find_descendant_of_type_named<GUI::ComboBox>("screen_combo");
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m_screen_combo->set_only_allow_values_from_model(true);
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m_screen_combo->set_model(*GUI::ItemListModel<String>::create(m_screens));
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m_screen_combo->on_change = [this](auto&, const GUI::ModelIndex& index) {
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m_selected_screen_index = index.row();
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selected_screen_index_changed();
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};
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m_resolution_combo = *find_descendant_of_type_named<GUI::ComboBox>("resolution_combo");
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m_resolution_combo->set_only_allow_values_from_model(true);
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m_resolution_combo->set_model(*GUI::ItemListModel<Gfx::IntSize>::create(m_resolutions));
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m_resolution_combo->on_change = [this](auto&, const GUI::ModelIndex& index) {
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auto& selected_screen = m_screen_layout.screens[m_selected_screen_index];
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selected_screen.resolution = m_resolutions.at(index.row());
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// Try to auto re-arrange things if there are overlaps or disconnected screens
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m_screen_layout.normalize();
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m_monitor_widget->set_desktop_resolution(selected_screen.resolution);
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m_monitor_widget->update();
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};
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m_display_scale_radio_1x = *find_descendant_of_type_named<GUI::RadioButton>("scale_1x");
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m_display_scale_radio_1x->on_checked = [this](bool checked) {
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if (checked) {
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auto& selected_screen = m_screen_layout.screens[m_selected_screen_index];
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selected_screen.scale_factor = 1;
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// Try to auto re-arrange things if there are overlaps or disconnected screens
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m_screen_layout.normalize();
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m_monitor_widget->set_desktop_scale_factor(1);
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m_monitor_widget->update();
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}
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};
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m_display_scale_radio_2x = *find_descendant_of_type_named<GUI::RadioButton>("scale_2x");
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m_display_scale_radio_2x->on_checked = [this](bool checked) {
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if (checked) {
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auto& selected_screen = m_screen_layout.screens[m_selected_screen_index];
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selected_screen.scale_factor = 2;
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// Try to auto re-arrange things if there are overlaps or disconnected screens
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m_screen_layout.normalize();
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m_monitor_widget->set_desktop_scale_factor(2);
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m_monitor_widget->update();
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}
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};
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}
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void MonitorSettingsWidget::load_current_settings()
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{
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m_screen_layout = GUI::WindowServerConnection::the().get_screen_layout();
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m_screens.clear();
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for (size_t i = 0; i < m_screen_layout.screens.size(); i++) {
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if (i == m_screen_layout.main_screen_index)
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m_screens.append(String::formatted("{}: {} (main screen)", i + 1, m_screen_layout.screens[i].device));
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else
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m_screens.append(String::formatted("{}: {}", i + 1, m_screen_layout.screens[i].device));
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}
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m_selected_screen_index = m_screen_layout.main_screen_index;
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m_screen_combo->set_selected_index(m_selected_screen_index);
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selected_screen_index_changed();
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}
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void MonitorSettingsWidget::selected_screen_index_changed()
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{
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auto& screen = m_screen_layout.screens[m_selected_screen_index];
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if (screen.scale_factor != 1 && screen.scale_factor != 2) {
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dbgln("unexpected ScaleFactor {}, setting to 1", screen.scale_factor);
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screen.scale_factor = 1;
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}
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(screen.scale_factor == 1 ? m_display_scale_radio_1x : m_display_scale_radio_2x)->set_checked(true);
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m_monitor_widget->set_desktop_scale_factor(screen.scale_factor);
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// Let's attempt to find the current resolution and select it!
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auto index = m_resolutions.find_first_index(screen.resolution).value_or(0);
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Gfx::IntSize current_resolution = m_resolutions.at(index);
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m_monitor_widget->set_desktop_resolution(current_resolution);
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m_resolution_combo->set_selected_index(index);
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m_monitor_widget->update();
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}
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void MonitorSettingsWidget::apply_settings()
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{
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// Fetch the latest configuration again, in case it has been changed by someone else.
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// This isn't technically race free, but if the user automates changing settings we can't help...
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auto current_layout = GUI::WindowServerConnection::the().get_screen_layout();
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if (m_screen_layout != current_layout) {
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auto result = GUI::WindowServerConnection::the().set_screen_layout(m_screen_layout, false);
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if (result.success()) {
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auto box = GUI::MessageBox::construct(window(), String::formatted("Do you want to keep the new settings? They will be reverted after 10 seconds."),
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"Apply new screen layout", GUI::MessageBox::Type::Question, GUI::MessageBox::InputType::YesNo);
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box->set_icon(window()->icon());
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// If after 10 seconds the user doesn't close the message box, just close it.
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auto timer = Core::Timer::construct(10000, [&] {
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box->close();
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});
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// If the user selects "No", closes the window or the window gets closed by the 10 seconds timer, revert the changes.
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if (box->exec() == GUI::MessageBox::ExecYes) {
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auto save_result = GUI::WindowServerConnection::the().save_screen_layout();
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if (!save_result.success()) {
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GUI::MessageBox::show(window(), String::formatted("Error saving settings: {}", save_result.error_msg()),
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"Unable to save setting", GUI::MessageBox::Type::Error);
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}
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} else {
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auto restore_result = GUI::WindowServerConnection::the().set_screen_layout(current_layout, false);
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if (!restore_result.success()) {
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GUI::MessageBox::show(window(), String::formatted("Error restoring settings: {}", restore_result.error_msg()),
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"Unable to restore setting", GUI::MessageBox::Type::Error);
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} else {
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load_current_settings();
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}
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}
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} else {
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GUI::MessageBox::show(window(), String::formatted("Error setting screen layout: {}", result.error_msg()),
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"Unable to apply changes", GUI::MessageBox::Type::Error);
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}
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}
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}
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void MonitorSettingsWidget::show_screen_numbers(bool show)
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{
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if (m_showing_screen_numbers == show)
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return;
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m_showing_screen_numbers = show;
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GUI::WindowServerConnection::the().async_show_screen_numbers(show);
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}
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}
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