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Previously, the corner overlap algorithm implementation did not shrink the border radii for zero width/height boxes, which resulted in incorrect painting. With this the implementation is updated to more closely follow the spec steps, which naturally handles the zero width/height case. This makes use of the `CSSPixelFraction` class for lossless comparison and multiplication of the scaling factor for the radii. Co-authored-by: Zaggy1024 <Zaggy1024@gmail.com>
681 lines
34 KiB
C++
681 lines
34 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2021-2023, Sam Atkins <atkinssj@serenityos.org>
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* Copyright (c) 2022, MacDue <macdue@dueutil.tech>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/CircularQueue.h>
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#include <LibGfx/AntiAliasingPainter.h>
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#include <LibGfx/Painter.h>
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#include <LibGfx/Path.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/Layout/Node.h>
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#include <LibWeb/Painting/BorderPainting.h>
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#include <LibWeb/Painting/PaintContext.h>
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namespace Web::Painting {
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BorderRadiiData normalized_border_radii_data(Layout::Node const& node, CSSPixelRect const& rect, CSS::BorderRadiusData top_left_radius, CSS::BorderRadiusData top_right_radius, CSS::BorderRadiusData bottom_right_radius, CSS::BorderRadiusData bottom_left_radius)
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{
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BorderRadiusData bottom_left_radius_px {};
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BorderRadiusData bottom_right_radius_px {};
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BorderRadiusData top_left_radius_px {};
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BorderRadiusData top_right_radius_px {};
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bottom_left_radius_px.horizontal_radius = bottom_left_radius.horizontal_radius.to_px(node, rect.width());
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bottom_right_radius_px.horizontal_radius = bottom_right_radius.horizontal_radius.to_px(node, rect.width());
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top_left_radius_px.horizontal_radius = top_left_radius.horizontal_radius.to_px(node, rect.width());
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top_right_radius_px.horizontal_radius = top_right_radius.horizontal_radius.to_px(node, rect.width());
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bottom_left_radius_px.vertical_radius = bottom_left_radius.vertical_radius.to_px(node, rect.height());
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bottom_right_radius_px.vertical_radius = bottom_right_radius.vertical_radius.to_px(node, rect.height());
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top_left_radius_px.vertical_radius = top_left_radius.vertical_radius.to_px(node, rect.height());
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top_right_radius_px.vertical_radius = top_right_radius.vertical_radius.to_px(node, rect.height());
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// Scale overlapping curves according to https://www.w3.org/TR/css-backgrounds-3/#corner-overlap
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// Let f = min(Li/Si), where i ∈ {top, right, bottom, left},
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// Si is the sum of the two corresponding radii of the corners on side i,
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// and Ltop = Lbottom = the width of the box, and Lleft = Lright = the height of the box.
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auto l_top = rect.width();
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auto l_bottom = l_top;
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auto l_left = rect.height();
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auto l_right = l_left;
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auto s_top = (top_left_radius_px.horizontal_radius + top_right_radius_px.horizontal_radius);
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auto s_right = (top_right_radius_px.vertical_radius + bottom_right_radius_px.vertical_radius);
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auto s_bottom = (bottom_left_radius_px.horizontal_radius + bottom_right_radius_px.horizontal_radius);
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auto s_left = (top_left_radius_px.vertical_radius + bottom_left_radius_px.vertical_radius);
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CSSPixelFraction f = 1;
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f = min(f, l_top / s_top);
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f = min(f, l_right / s_right);
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f = min(f, l_bottom / s_bottom);
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f = min(f, l_left / s_left);
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// If f < 1, then all corner radii are reduced by multiplying them by f.
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if (f < 1) {
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top_left_radius_px.horizontal_radius *= f;
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top_left_radius_px.vertical_radius *= f;
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top_right_radius_px.horizontal_radius *= f;
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top_right_radius_px.vertical_radius *= f;
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bottom_right_radius_px.horizontal_radius *= f;
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bottom_right_radius_px.vertical_radius *= f;
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bottom_left_radius_px.horizontal_radius *= f;
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bottom_left_radius_px.vertical_radius *= f;
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}
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return BorderRadiiData { top_left_radius_px, top_right_radius_px, bottom_right_radius_px, bottom_left_radius_px };
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}
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static constexpr double dark_light_absolute_value_difference = 1. / 3;
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static Color light_color_for_inset_and_outset(Color const& color)
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{
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auto hsv = color.to_hsv();
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if (hsv.value >= dark_light_absolute_value_difference)
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return Color::from_hsv(hsv);
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return Color::from_hsv({ hsv.hue, hsv.saturation, hsv.value + dark_light_absolute_value_difference });
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}
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static Color dark_color_for_inset_and_outset(Color const& color)
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{
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auto hsv = color.to_hsv();
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if (hsv.value < dark_light_absolute_value_difference)
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return Color::from_hsv(hsv);
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return Color::from_hsv({ hsv.hue, hsv.saturation, hsv.value - dark_light_absolute_value_difference });
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}
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Gfx::Color border_color(BorderEdge edge, BordersData const& borders_data)
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{
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auto const& border_data = [&] {
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switch (edge) {
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case BorderEdge::Top:
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return borders_data.top;
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case BorderEdge::Right:
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return borders_data.right;
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case BorderEdge::Bottom:
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return borders_data.bottom;
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case BorderEdge::Left:
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return borders_data.left;
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default:
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VERIFY_NOT_REACHED();
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}
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}();
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if (border_data.line_style == CSS::LineStyle::Inset) {
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auto top_left_color = dark_color_for_inset_and_outset(border_data.color);
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auto bottom_right_color = light_color_for_inset_and_outset(border_data.color);
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return (edge == BorderEdge::Left || edge == BorderEdge::Top) ? top_left_color : bottom_right_color;
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} else if (border_data.line_style == CSS::LineStyle::Outset) {
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auto top_left_color = light_color_for_inset_and_outset(border_data.color);
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auto bottom_right_color = dark_color_for_inset_and_outset(border_data.color);
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return (edge == BorderEdge::Left || edge == BorderEdge::Top) ? top_left_color : bottom_right_color;
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}
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return border_data.color;
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}
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void paint_border(PaintContext& context, BorderEdge edge, DevicePixelRect const& rect, Gfx::AntiAliasingPainter::CornerRadius const& radius, Gfx::AntiAliasingPainter::CornerRadius const& opposite_radius, BordersData const& borders_data, Gfx::Path& path, bool last)
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{
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auto const& border_data = [&] {
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switch (edge) {
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case BorderEdge::Top:
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return borders_data.top;
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case BorderEdge::Right:
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return borders_data.right;
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case BorderEdge::Bottom:
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return borders_data.bottom;
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default: // BorderEdge::Left:
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return borders_data.left;
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}
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}();
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CSSPixels width = border_data.width;
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if (width <= 0)
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return;
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auto color = border_color(edge, borders_data);
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auto border_style = border_data.line_style;
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auto device_pixel_width = context.rounded_device_pixels(width);
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struct Points {
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DevicePixelPoint p1;
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DevicePixelPoint p2;
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};
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auto points_for_edge = [](BorderEdge edge, DevicePixelRect const& rect) -> Points {
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switch (edge) {
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case BorderEdge::Top:
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return { rect.top_left(), rect.top_right().moved_left(1) };
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case BorderEdge::Right:
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return { rect.top_right().moved_left(1), rect.bottom_right().translated(-1) };
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case BorderEdge::Bottom:
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return { rect.bottom_left().moved_up(1), rect.bottom_right().translated(-1) };
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default: // Edge::Left
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return { rect.top_left(), rect.bottom_left().moved_up(1) };
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}
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};
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auto gfx_line_style = Gfx::Painter::LineStyle::Solid;
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switch (border_style) {
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case CSS::LineStyle::None:
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case CSS::LineStyle::Hidden:
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return;
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case CSS::LineStyle::Dotted:
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gfx_line_style = Gfx::Painter::LineStyle::Dotted;
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break;
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case CSS::LineStyle::Dashed:
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gfx_line_style = Gfx::Painter::LineStyle::Dashed;
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break;
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case CSS::LineStyle::Solid:
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gfx_line_style = Gfx::Painter::LineStyle::Solid;
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break;
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case CSS::LineStyle::Double:
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case CSS::LineStyle::Groove:
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case CSS::LineStyle::Ridge:
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case CSS::LineStyle::Inset:
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case CSS::LineStyle::Outset:
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// FIXME: Implement these
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break;
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}
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if (gfx_line_style != Gfx::Painter::LineStyle::Solid) {
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auto [p1, p2] = points_for_edge(edge, rect);
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switch (edge) {
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case BorderEdge::Top:
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p1.translate_by(device_pixel_width / 2, device_pixel_width / 2);
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p2.translate_by(-device_pixel_width / 2, device_pixel_width / 2);
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break;
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case BorderEdge::Right:
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p1.translate_by(-device_pixel_width / 2, device_pixel_width / 2);
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p2.translate_by(-device_pixel_width / 2, -device_pixel_width / 2);
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break;
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case BorderEdge::Bottom:
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p1.translate_by(device_pixel_width / 2, -device_pixel_width / 2);
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p2.translate_by(-device_pixel_width / 2, -device_pixel_width / 2);
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break;
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case BorderEdge::Left:
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p1.translate_by(device_pixel_width / 2, device_pixel_width / 2);
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p2.translate_by(device_pixel_width / 2, -device_pixel_width / 2);
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break;
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}
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if (border_style == CSS::LineStyle::Dotted) {
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Gfx::AntiAliasingPainter aa_painter { context.painter() };
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aa_painter.draw_line(p1.to_type<int>(), p2.to_type<int>(), color, device_pixel_width.value(), gfx_line_style);
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return;
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}
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context.painter().draw_line(p1.to_type<int>(), p2.to_type<int>(), color, device_pixel_width.value(), gfx_line_style);
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return;
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}
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auto draw_border = [&](Vector<Gfx::FloatPoint> const& points, bool joined_corner_has_inner_corner, bool opposite_joined_corner_has_inner_corner, Gfx::FloatSize joined_inner_corner_offset, Gfx::FloatSize opposite_joined_inner_corner_offset, bool ready_to_draw) {
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int current = 0;
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path.move_to(points[current++]);
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path.elliptical_arc_to(
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points[current++],
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Gfx::FloatSize(radius.horizontal_radius, radius.vertical_radius),
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0,
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false,
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false);
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path.line_to(points[current++]);
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if (joined_corner_has_inner_corner) {
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path.elliptical_arc_to(
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points[current++],
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Gfx::FloatSize(radius.horizontal_radius - joined_inner_corner_offset.width(), radius.vertical_radius - joined_inner_corner_offset.height()),
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0,
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false,
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true);
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}
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path.line_to(points[current++]);
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if (opposite_joined_corner_has_inner_corner) {
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path.elliptical_arc_to(
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points[current++],
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Gfx::FloatSize(opposite_radius.horizontal_radius - opposite_joined_inner_corner_offset.width(), opposite_radius.vertical_radius - opposite_joined_inner_corner_offset.height()),
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0,
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false,
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true);
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}
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path.line_to(points[current++]);
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path.elliptical_arc_to(
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points[current++],
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Gfx::FloatSize(opposite_radius.horizontal_radius, opposite_radius.vertical_radius),
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0,
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false,
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false);
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// If joined borders have the same color, combine them to draw together.
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if (ready_to_draw) {
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Gfx::AntiAliasingPainter aa_painter { context.painter() };
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path.close_all_subpaths();
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aa_painter.fill_path(path, color, Gfx::Painter::WindingRule::EvenOdd);
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path.clear();
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}
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};
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auto compute_midpoint = [&](int horizontal_radius, int vertical_radius, int joined_border_width) {
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if (horizontal_radius == 0 && vertical_radius == 0) {
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return Gfx::FloatPoint(0, 0);
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}
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if (joined_border_width == 0) {
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switch (edge) {
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case BorderEdge::Top:
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case BorderEdge::Bottom:
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return Gfx::FloatPoint(horizontal_radius, 0);
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case BorderEdge::Right:
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case BorderEdge::Left:
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return Gfx::FloatPoint(0, vertical_radius);
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default:
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VERIFY_NOT_REACHED();
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}
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}
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// FIXME: this middle point rule seems not exacly the same as main browsers
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// compute the midpoint based on point whose tangent slope of 1
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// https://math.stackexchange.com/questions/3325134/find-the-points-on-the-ellipse-where-the-slope-of-the-tangent-line-is-1
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return Gfx::FloatPoint(
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(horizontal_radius * horizontal_radius) / AK::sqrt(1.0f * horizontal_radius * horizontal_radius + vertical_radius * vertical_radius),
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(vertical_radius * vertical_radius) / AK::sqrt(1.0f * horizontal_radius * horizontal_radius + vertical_radius * vertical_radius));
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};
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/**
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* 0 /-------------\ 7
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* / /-----------\ \
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* /-/ 3 4 \-\
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* 1 2 5 6
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* For each border edge, need to compute 8 points at most, then paint them as closed path.
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* 8 points are the most complicated case, it happens when the joined border width is not 0 and border radius larger than border width on both side.
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* If border radius is smaller than the border width, then the inner corner of the border corner is a right angle.
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*/
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switch (edge) {
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case BorderEdge::Top: {
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auto joined_border_width = context.enclosing_device_pixels(borders_data.left.width);
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auto opposite_joined_border_width = context.enclosing_device_pixels(borders_data.right.width);
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bool joined_corner_has_inner_corner = device_pixel_width < radius.vertical_radius && joined_border_width < radius.horizontal_radius;
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bool opposite_joined_corner_has_inner_corner = device_pixel_width < opposite_radius.vertical_radius && opposite_joined_border_width < opposite_radius.horizontal_radius;
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Gfx::FloatPoint joined_corner_endpoint_offset;
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Gfx::FloatPoint opposite_joined_border_corner_offset;
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{
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auto midpoint = compute_midpoint(radius.horizontal_radius, radius.vertical_radius, joined_border_width.value());
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joined_corner_endpoint_offset = Gfx::FloatPoint(-midpoint.x(), radius.vertical_radius - midpoint.y());
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}
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{
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auto midpoint = compute_midpoint(opposite_radius.horizontal_radius, opposite_radius.vertical_radius, opposite_joined_border_width.value());
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opposite_joined_border_corner_offset = Gfx::FloatPoint(midpoint.x(), opposite_radius.vertical_radius - midpoint.y());
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}
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Vector<Gfx::FloatPoint, 8> points;
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points.append(Gfx::FloatPoint(rect.top_left().to_type<int>()));
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points.append(Gfx::FloatPoint(rect.top_left().to_type<int>()) + joined_corner_endpoint_offset);
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if (joined_corner_has_inner_corner) {
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Gfx::FloatPoint midpoint = compute_midpoint(
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radius.horizontal_radius - joined_border_width.value(),
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radius.vertical_radius - device_pixel_width.value(),
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joined_border_width.value());
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Gfx::FloatPoint inner_corner_endpoint_offset = Gfx::FloatPoint(
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-midpoint.x(),
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radius.vertical_radius - device_pixel_width.value() - midpoint.y());
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points.append(Gfx::FloatPoint(rect.bottom_left().to_type<int>()) + inner_corner_endpoint_offset);
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points.append(Gfx::FloatPoint(rect.bottom_left().to_type<int>()));
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} else {
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Gfx::FloatPoint inner_right_angle_offset = Gfx::FloatPoint(
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joined_border_width.value() - radius.horizontal_radius,
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0);
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points.append(Gfx::FloatPoint(rect.bottom_left().to_type<int>()) + inner_right_angle_offset);
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}
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if (opposite_joined_corner_has_inner_corner) {
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Gfx::FloatPoint midpoint = compute_midpoint(
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opposite_radius.horizontal_radius - opposite_joined_border_width.value(),
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opposite_radius.vertical_radius - device_pixel_width.value(),
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opposite_joined_border_width.value());
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Gfx::FloatPoint inner_corner_endpoint_offset = Gfx::FloatPoint(
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midpoint.x(),
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opposite_radius.vertical_radius - device_pixel_width.value() - midpoint.y());
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points.append(Gfx::FloatPoint(rect.bottom_right().to_type<int>()));
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points.append(Gfx::FloatPoint(rect.bottom_right().to_type<int>()) + inner_corner_endpoint_offset);
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} else {
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Gfx::FloatPoint inner_right_angle_offset = Gfx::FloatPoint(
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opposite_joined_border_width.value() - opposite_radius.horizontal_radius,
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0);
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points.append(Gfx::FloatPoint(rect.bottom_right().to_type<int>()) - inner_right_angle_offset);
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}
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points.append(Gfx::FloatPoint(rect.top_right().to_type<int>()) + opposite_joined_border_corner_offset);
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points.append(Gfx::FloatPoint(rect.top_right().to_type<int>()));
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draw_border(
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points,
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joined_corner_has_inner_corner,
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opposite_joined_corner_has_inner_corner,
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Gfx::FloatSize(joined_border_width.value(), device_pixel_width.value()),
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Gfx::FloatSize(opposite_joined_border_width.value(), device_pixel_width.value()),
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last || color != border_color(BorderEdge::Right, borders_data));
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break;
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}
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case BorderEdge::Right: {
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auto joined_border_width = context.enclosing_device_pixels(borders_data.top.width);
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auto opposite_joined_border_width = context.enclosing_device_pixels(borders_data.bottom.width);
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bool joined_corner_has_inner_corner = device_pixel_width < radius.horizontal_radius && joined_border_width < radius.vertical_radius;
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bool opposite_joined_corner_has_inner_corner = device_pixel_width < opposite_radius.horizontal_radius && opposite_joined_border_width < opposite_radius.vertical_radius;
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Gfx::FloatPoint joined_corner_endpoint_offset;
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Gfx::FloatPoint opposite_joined_border_corner_offset;
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{
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auto midpoint = compute_midpoint(radius.horizontal_radius, radius.vertical_radius, joined_border_width.value());
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joined_corner_endpoint_offset = Gfx::FloatPoint(midpoint.x() - radius.horizontal_radius, -midpoint.y());
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}
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{
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auto midpoint = compute_midpoint(opposite_radius.horizontal_radius, opposite_radius.vertical_radius, opposite_joined_border_width.value());
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opposite_joined_border_corner_offset = Gfx::FloatPoint(midpoint.x() - opposite_radius.horizontal_radius, midpoint.y());
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}
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Vector<Gfx::FloatPoint, 8> points;
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points.append(Gfx::FloatPoint(rect.top_right().to_type<int>()));
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points.append(Gfx::FloatPoint(rect.top_right().to_type<int>()) + joined_corner_endpoint_offset);
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if (joined_corner_has_inner_corner) {
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auto midpoint = compute_midpoint(
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radius.horizontal_radius - device_pixel_width.value(),
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radius.vertical_radius - joined_border_width.value(),
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joined_border_width.value());
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Gfx::FloatPoint inner_corner = Gfx::FloatPoint(
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-(radius.horizontal_radius - midpoint.x() - device_pixel_width.value()),
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-midpoint.y());
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points.append(Gfx::FloatPoint(rect.top_left().to_type<int>()) + inner_corner);
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points.append(Gfx::FloatPoint(rect.top_left().to_type<int>()));
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} else {
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Gfx::FloatPoint inner_right_angle_offset = Gfx::FloatPoint(0, joined_border_width.value() - radius.horizontal_radius);
|
|
points.append(Gfx::FloatPoint(rect.top_left().to_type<int>()) + inner_right_angle_offset);
|
|
}
|
|
|
|
if (opposite_joined_corner_has_inner_corner) {
|
|
auto midpoint = compute_midpoint(
|
|
opposite_radius.horizontal_radius - device_pixel_width.value(),
|
|
opposite_radius.vertical_radius - opposite_joined_border_width.value(),
|
|
opposite_joined_border_width.value());
|
|
Gfx::FloatPoint inner_corner = Gfx::FloatPoint(
|
|
-(opposite_radius.horizontal_radius - midpoint.x() - device_pixel_width.value()),
|
|
midpoint.y());
|
|
points.append(Gfx::FloatPoint(rect.bottom_left().to_type<int>()));
|
|
points.append(Gfx::FloatPoint(rect.bottom_left().to_type<int>()) + inner_corner);
|
|
} else {
|
|
Gfx::FloatPoint inner_right_angle_offset = Gfx::FloatPoint(0, opposite_joined_border_width.value() - opposite_radius.horizontal_radius);
|
|
points.append(Gfx::FloatPoint(rect.bottom_left().to_type<int>()) - inner_right_angle_offset);
|
|
}
|
|
|
|
points.append(Gfx::FloatPoint(rect.bottom_right().to_type<int>()) + opposite_joined_border_corner_offset);
|
|
points.append(Gfx::FloatPoint(rect.bottom_right().to_type<int>()));
|
|
|
|
draw_border(
|
|
points,
|
|
joined_corner_has_inner_corner,
|
|
opposite_joined_corner_has_inner_corner,
|
|
Gfx::FloatSize(device_pixel_width.value(), joined_border_width.value()),
|
|
Gfx::FloatSize(device_pixel_width.value(), opposite_joined_border_width.value()),
|
|
last || color != border_color(BorderEdge::Bottom, borders_data));
|
|
break;
|
|
}
|
|
case BorderEdge::Bottom: {
|
|
auto joined_border_width = context.enclosing_device_pixels(borders_data.right.width);
|
|
auto opposite_joined_border_width = context.enclosing_device_pixels(borders_data.left.width);
|
|
bool joined_corner_has_inner_corner = device_pixel_width < radius.vertical_radius && joined_border_width < radius.horizontal_radius;
|
|
bool opposite_joined_corner_has_inner_corner = device_pixel_width < opposite_radius.vertical_radius && opposite_joined_border_width < opposite_radius.horizontal_radius;
|
|
|
|
Gfx::FloatPoint joined_corner_endpoint_offset;
|
|
Gfx::FloatPoint opposite_joined_border_corner_offset;
|
|
|
|
{
|
|
auto midpoint = compute_midpoint(radius.horizontal_radius, radius.vertical_radius, joined_border_width.value());
|
|
joined_corner_endpoint_offset = Gfx::FloatPoint(midpoint.x(), midpoint.y() - radius.vertical_radius);
|
|
}
|
|
|
|
{
|
|
auto midpoint = compute_midpoint(opposite_radius.horizontal_radius, opposite_radius.vertical_radius, opposite_joined_border_width.value());
|
|
opposite_joined_border_corner_offset = Gfx::FloatPoint(-midpoint.x(), midpoint.y() - opposite_radius.vertical_radius);
|
|
}
|
|
|
|
Vector<Gfx::FloatPoint, 8> points;
|
|
points.append(Gfx::FloatPoint(rect.bottom_right().to_type<int>()));
|
|
points.append(Gfx::FloatPoint(rect.bottom_right().to_type<int>()) + joined_corner_endpoint_offset);
|
|
|
|
if (joined_corner_has_inner_corner) {
|
|
auto midpoint = compute_midpoint(
|
|
radius.horizontal_radius - joined_border_width.value(),
|
|
radius.vertical_radius - device_pixel_width.value(),
|
|
joined_border_width.value());
|
|
Gfx::FloatPoint inner_corner = Gfx::FloatPoint(midpoint.x(), -(radius.vertical_radius - midpoint.y() - device_pixel_width.value()));
|
|
points.append(Gfx::FloatPoint(rect.top_right().to_type<int>()) + inner_corner);
|
|
points.append(Gfx::FloatPoint(rect.top_right().to_type<int>()));
|
|
} else {
|
|
Gfx::FloatPoint inner_right_angle_offset = Gfx::FloatPoint(joined_border_width.value() - radius.horizontal_radius, 0);
|
|
points.append(Gfx::FloatPoint(rect.top_right().to_type<int>()) - inner_right_angle_offset);
|
|
}
|
|
|
|
if (opposite_joined_corner_has_inner_corner) {
|
|
auto midpoint = compute_midpoint(
|
|
opposite_radius.horizontal_radius - opposite_joined_border_width.value(),
|
|
opposite_radius.vertical_radius - device_pixel_width.value(),
|
|
opposite_joined_border_width.value());
|
|
Gfx::FloatPoint inner_corner = Gfx::FloatPoint(
|
|
-midpoint.x(),
|
|
-(opposite_radius.vertical_radius - midpoint.y() - device_pixel_width.value()));
|
|
points.append(Gfx::FloatPoint(rect.top_left().to_type<int>()));
|
|
points.append(Gfx::FloatPoint(rect.top_left().to_type<int>()) + inner_corner);
|
|
} else {
|
|
Gfx::FloatPoint inner_right_angle_offset = Gfx::FloatPoint(opposite_joined_border_width.value() - opposite_radius.horizontal_radius, 0);
|
|
points.append(Gfx::FloatPoint(rect.top_left().to_type<int>()) + inner_right_angle_offset);
|
|
}
|
|
|
|
points.append(Gfx::FloatPoint(rect.bottom_left().to_type<int>()) + opposite_joined_border_corner_offset);
|
|
points.append(Gfx::FloatPoint(rect.bottom_left().to_type<int>()));
|
|
draw_border(
|
|
points,
|
|
joined_corner_has_inner_corner,
|
|
opposite_joined_corner_has_inner_corner,
|
|
Gfx::FloatSize(joined_border_width.value(), device_pixel_width.value()),
|
|
Gfx::FloatSize(opposite_joined_border_width.value(), device_pixel_width.value()),
|
|
last || color != border_color(BorderEdge::Left, borders_data));
|
|
break;
|
|
}
|
|
case BorderEdge::Left: {
|
|
auto joined_border_width = context.enclosing_device_pixels(borders_data.bottom.width);
|
|
auto opposite_joined_border_width = context.enclosing_device_pixels(borders_data.top.width);
|
|
bool joined_corner_has_inner_corner = device_pixel_width < radius.horizontal_radius && joined_border_width < radius.vertical_radius;
|
|
bool opposite_joined_corner_has_inner_corner = device_pixel_width < opposite_radius.horizontal_radius && opposite_joined_border_width < opposite_radius.vertical_radius;
|
|
|
|
Gfx::FloatPoint joined_corner_endpoint_offset;
|
|
Gfx::FloatPoint opposite_joined_border_corner_offset;
|
|
|
|
{
|
|
auto midpoint = compute_midpoint(radius.horizontal_radius, radius.vertical_radius, joined_border_width.value());
|
|
joined_corner_endpoint_offset = Gfx::FloatPoint(radius.horizontal_radius - midpoint.x(), midpoint.y());
|
|
}
|
|
|
|
{
|
|
auto midpoint = compute_midpoint(opposite_radius.horizontal_radius, opposite_radius.vertical_radius, opposite_joined_border_width.value());
|
|
opposite_joined_border_corner_offset = Gfx::FloatPoint(opposite_radius.horizontal_radius - midpoint.x(), -midpoint.y());
|
|
}
|
|
|
|
Vector<Gfx::FloatPoint, 8> points;
|
|
points.append(Gfx::FloatPoint(rect.bottom_left().to_type<int>()));
|
|
points.append(Gfx::FloatPoint(rect.bottom_left().to_type<int>()) + joined_corner_endpoint_offset);
|
|
|
|
if (joined_corner_has_inner_corner) {
|
|
auto midpoint = compute_midpoint(
|
|
radius.horizontal_radius - device_pixel_width.value(),
|
|
radius.vertical_radius - joined_border_width.value(),
|
|
joined_border_width.value());
|
|
Gfx::FloatPoint inner_corner = Gfx::FloatPoint(radius.horizontal_radius - device_pixel_width.value() - midpoint.x(), midpoint.y());
|
|
points.append(Gfx::FloatPoint(rect.bottom_right().to_type<int>()) + inner_corner);
|
|
points.append(Gfx::FloatPoint(rect.bottom_right().to_type<int>()));
|
|
} else {
|
|
Gfx::FloatPoint inner_right_angle_offset = Gfx::FloatPoint(0, joined_border_width.value() - radius.vertical_radius);
|
|
points.append(Gfx::FloatPoint(rect.bottom_right().to_type<int>()) - inner_right_angle_offset);
|
|
}
|
|
|
|
if (opposite_joined_corner_has_inner_corner) {
|
|
auto midpoint = compute_midpoint(
|
|
opposite_radius.horizontal_radius - device_pixel_width.value(),
|
|
opposite_radius.vertical_radius - opposite_joined_border_width.value(),
|
|
opposite_joined_border_width.value());
|
|
Gfx::FloatPoint inner_corner = Gfx::FloatPoint(
|
|
opposite_radius.horizontal_radius - device_pixel_width.value() - midpoint.x(),
|
|
-midpoint.y());
|
|
points.append(Gfx::FloatPoint(rect.top_right().to_type<int>()));
|
|
points.append(Gfx::FloatPoint(rect.top_right().to_type<int>()) + inner_corner);
|
|
} else {
|
|
Gfx::FloatPoint inner_right_angle_offset = Gfx::FloatPoint(0, opposite_joined_border_width.value() - opposite_radius.vertical_radius);
|
|
points.append(Gfx::FloatPoint(rect.top_right().to_type<int>()) + inner_right_angle_offset);
|
|
}
|
|
points.append(Gfx::FloatPoint(rect.top_left().to_type<int>()) + opposite_joined_border_corner_offset);
|
|
points.append(Gfx::FloatPoint(rect.top_left().to_type<int>()));
|
|
|
|
draw_border(
|
|
points,
|
|
joined_corner_has_inner_corner,
|
|
opposite_joined_corner_has_inner_corner,
|
|
Gfx::FloatSize(device_pixel_width.value(), joined_border_width.value()),
|
|
Gfx::FloatSize(device_pixel_width.value(), opposite_joined_border_width.value()),
|
|
last || color != border_color(BorderEdge::Top, borders_data));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
RefPtr<Gfx::Bitmap> get_cached_corner_bitmap(DevicePixelSize corners_size)
|
|
{
|
|
auto allocate_mask_bitmap = [&]() -> RefPtr<Gfx::Bitmap> {
|
|
auto bitmap = Gfx::Bitmap::create(Gfx::BitmapFormat::BGRA8888, corners_size.to_type<int>());
|
|
if (!bitmap.is_error())
|
|
return bitmap.release_value();
|
|
return nullptr;
|
|
};
|
|
// FIXME: Allocate per page?
|
|
static thread_local auto corner_bitmap = allocate_mask_bitmap();
|
|
// Only reallocate the corner bitmap is the existing one is too small.
|
|
// (should mean no more allocations after the first paint -- amortised zero allocations :^))
|
|
if (corner_bitmap && corner_bitmap->rect().size().contains(corners_size.to_type<int>())) {
|
|
Gfx::Painter painter { *corner_bitmap };
|
|
painter.clear_rect({ { 0, 0 }, corners_size }, Gfx::Color());
|
|
} else {
|
|
corner_bitmap = allocate_mask_bitmap();
|
|
if (!corner_bitmap) {
|
|
dbgln("Failed to allocate corner bitmap with size {}", corners_size);
|
|
return nullptr;
|
|
}
|
|
}
|
|
return corner_bitmap;
|
|
}
|
|
|
|
void paint_all_borders(PaintContext& context, DevicePixelRect const& border_rect, BorderRadiiData const& border_radii_data, BordersData const& borders_data)
|
|
{
|
|
if (borders_data.top.width <= 0 && borders_data.right.width <= 0 && borders_data.left.width <= 0 && borders_data.bottom.width <= 0)
|
|
return;
|
|
|
|
auto top_left = border_radii_data.top_left.as_corner(context);
|
|
auto top_right = border_radii_data.top_right.as_corner(context);
|
|
auto bottom_right = border_radii_data.bottom_right.as_corner(context);
|
|
auto bottom_left = border_radii_data.bottom_left.as_corner(context);
|
|
|
|
// Disable border radii if the corresponding borders don't exist:
|
|
if (borders_data.bottom.width <= 0 && borders_data.left.width <= 0)
|
|
bottom_left = { 0, 0 };
|
|
if (borders_data.bottom.width <= 0 && borders_data.right.width <= 0)
|
|
bottom_right = { 0, 0 };
|
|
if (borders_data.top.width <= 0 && borders_data.left.width <= 0)
|
|
top_left = { 0, 0 };
|
|
if (borders_data.top.width <= 0 && borders_data.right.width <= 0)
|
|
top_right = { 0, 0 };
|
|
|
|
DevicePixelRect top_border_rect = {
|
|
border_rect.x() + top_left.horizontal_radius,
|
|
border_rect.y(),
|
|
border_rect.width() - top_left.horizontal_radius - top_right.horizontal_radius,
|
|
context.enclosing_device_pixels(borders_data.top.width)
|
|
};
|
|
DevicePixelRect right_border_rect = {
|
|
border_rect.x() + (border_rect.width() - context.enclosing_device_pixels(borders_data.right.width)),
|
|
border_rect.y() + top_right.vertical_radius,
|
|
context.enclosing_device_pixels(borders_data.right.width),
|
|
border_rect.height() - top_right.vertical_radius - bottom_right.vertical_radius
|
|
};
|
|
DevicePixelRect bottom_border_rect = {
|
|
border_rect.x() + bottom_left.horizontal_radius,
|
|
border_rect.y() + (border_rect.height() - context.enclosing_device_pixels(borders_data.bottom.width)),
|
|
border_rect.width() - bottom_left.horizontal_radius - bottom_right.horizontal_radius,
|
|
context.enclosing_device_pixels(borders_data.bottom.width)
|
|
};
|
|
DevicePixelRect left_border_rect = {
|
|
border_rect.x(),
|
|
border_rect.y() + top_left.vertical_radius,
|
|
context.enclosing_device_pixels(borders_data.left.width),
|
|
border_rect.height() - top_left.vertical_radius - bottom_left.vertical_radius
|
|
};
|
|
|
|
AK::CircularQueue<BorderEdge, 4> borders;
|
|
borders.enqueue(BorderEdge::Top);
|
|
borders.enqueue(BorderEdge::Right);
|
|
borders.enqueue(BorderEdge::Bottom);
|
|
borders.enqueue(BorderEdge::Left);
|
|
|
|
// Try to find the first border that has a different color than the previous one,
|
|
// then start painting from that border.
|
|
for (size_t i = 0; i < borders.size(); i++) {
|
|
if (border_color(borders.at(0), borders_data) != border_color(borders.at(1), borders_data)) {
|
|
borders.enqueue(borders.dequeue());
|
|
break;
|
|
}
|
|
|
|
borders.enqueue(borders.dequeue());
|
|
}
|
|
|
|
Gfx::Path path;
|
|
for (BorderEdge edge : borders) {
|
|
switch (edge) {
|
|
case BorderEdge::Top:
|
|
paint_border(context, BorderEdge::Top, top_border_rect, top_left, top_right, borders_data, path, edge == borders.last());
|
|
break;
|
|
case BorderEdge::Right:
|
|
paint_border(context, BorderEdge::Right, right_border_rect, top_right, bottom_right, borders_data, path, edge == borders.last());
|
|
break;
|
|
case BorderEdge::Bottom:
|
|
paint_border(context, BorderEdge::Bottom, bottom_border_rect, bottom_right, bottom_left, borders_data, path, edge == borders.last());
|
|
break;
|
|
case BorderEdge::Left:
|
|
paint_border(context, BorderEdge::Left, left_border_rect, bottom_left, top_left, borders_data, path, edge == borders.last());
|
|
break;
|
|
default:
|
|
VERIFY_NOT_REACHED();
|
|
}
|
|
}
|
|
}
|
|
|
|
Optional<BordersData> borders_data_for_outline(Layout::Node const& layout_node, Color outline_color, CSS::OutlineStyle outline_style, CSSPixels outline_width)
|
|
{
|
|
CSS::LineStyle line_style;
|
|
if (outline_style == CSS::OutlineStyle::Auto) {
|
|
// `auto` lets us do whatever we want for the outline. 2px of the link colour seems reasonable.
|
|
line_style = CSS::LineStyle::Dotted;
|
|
outline_color = layout_node.document().link_color();
|
|
outline_width = 2;
|
|
} else {
|
|
line_style = CSS::value_id_to_line_style(CSS::to_value_id(outline_style)).value_or(CSS::LineStyle::None);
|
|
}
|
|
|
|
if (outline_color.alpha() == 0 || line_style == CSS::LineStyle::None || outline_width == 0)
|
|
return {};
|
|
|
|
CSS::BorderData border_data {
|
|
.color = outline_color,
|
|
.line_style = line_style,
|
|
.width = outline_width,
|
|
};
|
|
return BordersData { border_data, border_data, border_data, border_data };
|
|
}
|
|
|
|
}
|