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In general it is not safe to convert any arbitrary floating-point value to CSSPixels. CSSPixels has a resolution of 0.015625, which for small values (e.g. scale factors between 0 and 1), can produce bad results if converted to CSSPixels then scaled back up. In the worst case values can underflow to zero and produce incorrect results.
131 lines
5.2 KiB
C++
131 lines
5.2 KiB
C++
/*
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* Copyright (c) 2018-2022, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibGfx/AntiAliasingPainter.h>
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#include <LibGfx/StylePainter.h>
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#include <LibJS/Heap/Heap.h>
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#include <LibWeb/Layout/ListItemMarkerBox.h>
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#include <LibWeb/Painting/MarkerPaintable.h>
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namespace Web::Painting {
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JS::NonnullGCPtr<MarkerPaintable> MarkerPaintable::create(Layout::ListItemMarkerBox const& layout_box)
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{
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return layout_box.heap().allocate_without_realm<MarkerPaintable>(layout_box);
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}
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MarkerPaintable::MarkerPaintable(Layout::ListItemMarkerBox const& layout_box)
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: PaintableBox(layout_box)
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{
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}
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Layout::ListItemMarkerBox const& MarkerPaintable::layout_box() const
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{
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return static_cast<Layout::ListItemMarkerBox const&>(layout_node());
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}
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constexpr float sin_60_deg = 0.866025403f;
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void MarkerPaintable::paint(PaintContext& context, PaintPhase phase) const
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{
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if (phase == PaintPhase::Overlay)
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PaintableBox::paint(context, phase);
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if (phase != PaintPhase::Foreground)
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return;
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CSSPixelRect enclosing = absolute_rect().to_rounded<CSSPixels>();
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auto device_enclosing = context.enclosing_device_rect(enclosing);
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CSSPixels marker_width = enclosing.height() / 2;
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if (auto const* list_style_image = layout_box().list_style_image()) {
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CSSPixelRect image_rect {
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0, 0,
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list_style_image->natural_width().value_or(marker_width),
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list_style_image->natural_height().value_or(marker_width)
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};
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image_rect.center_within(enclosing);
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auto device_image_rect = context.enclosing_device_rect(image_rect);
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list_style_image->resolve_for_size(layout_box(), image_rect.size());
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list_style_image->paint(context, device_image_rect, computed_values().image_rendering());
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return;
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}
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CSSPixelRect marker_rect { 0, 0, marker_width, marker_width };
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marker_rect.center_within(enclosing);
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auto device_marker_rect = context.enclosing_device_rect(marker_rect);
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float left = device_marker_rect.x().value();
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float right = left + device_marker_rect.width().value();
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float top = device_marker_rect.y().value();
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float bottom = top + device_marker_rect.height().value();
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auto color = computed_values().color();
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Gfx::AntiAliasingPainter aa_painter { context.painter() };
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switch (layout_box().list_style_type()) {
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case CSS::ListStyleType::Square:
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context.painter().fill_rect(device_marker_rect.to_type<int>(), color);
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break;
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case CSS::ListStyleType::Circle:
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aa_painter.draw_ellipse(device_marker_rect.to_type<int>(), color, 1);
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break;
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case CSS::ListStyleType::Disc:
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aa_painter.fill_ellipse(device_marker_rect.to_type<int>(), color);
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break;
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case CSS::ListStyleType::DisclosureClosed: {
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// https://drafts.csswg.org/css-counter-styles-3/#disclosure-closed
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// For the disclosure-open and disclosure-closed counter styles, the marker must be an image or character suitable for indicating the open and closed states of a disclosure widget, such as HTML’s details element.
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// FIXME: If the image is directional, it must respond to the writing mode of the element, similar to the bidi-sensitive images feature of the Images 4 module.
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// Draw an equilateral triangle pointing right.
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auto path = Gfx::Path();
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path.move_to({ left, top });
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path.line_to({ left + sin_60_deg * (right - left), (top + bottom) / 2 });
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path.line_to({ left, bottom });
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path.close();
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aa_painter.fill_path(path, color);
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break;
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}
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case CSS::ListStyleType::DisclosureOpen: {
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// https://drafts.csswg.org/css-counter-styles-3/#disclosure-open
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// For the disclosure-open and disclosure-closed counter styles, the marker must be an image or character suitable for indicating the open and closed states of a disclosure widget, such as HTML’s details element.
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// FIXME: If the image is directional, it must respond to the writing mode of the element, similar to the bidi-sensitive images feature of the Images 4 module.
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// Draw an equilateral triangle pointing down.
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auto path = Gfx::Path();
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path.move_to({ left, top });
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path.line_to({ right, top });
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path.line_to({ (left + right) / 2, top + sin_60_deg * (bottom - top) });
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path.close();
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aa_painter.fill_path(path, color);
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break;
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}
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case CSS::ListStyleType::Decimal:
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case CSS::ListStyleType::DecimalLeadingZero:
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case CSS::ListStyleType::LowerAlpha:
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case CSS::ListStyleType::LowerLatin:
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case CSS::ListStyleType::LowerRoman:
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case CSS::ListStyleType::UpperAlpha:
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case CSS::ListStyleType::UpperLatin:
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case CSS::ListStyleType::UpperRoman:
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if (layout_box().text().is_null())
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break;
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// FIXME: This should use proper text layout logic!
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// This does not line up with the text in the <li> element which looks very sad :(
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context.painter().draw_text(device_enclosing.to_type<int>(), layout_box().text(), layout_box().scaled_font(context), Gfx::TextAlignment::Center, color);
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break;
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case CSS::ListStyleType::None:
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return;
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default:
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VERIFY_NOT_REACHED();
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}
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}
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}
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