mirror of
https://github.com/RGBCube/serenity
synced 2025-05-25 21:05:07 +00:00

This allows applying SVG <mask>s to elements. It is only implemented for the simplest (and default) case: - mask-type = luminance - maskContentUnits = maskContentUnits - maskUnits = objectBoundingBox - Default masking area It should be possible to extend to cover more cases. Though the layout for maskContentUnits = objectBoundingBox will be tricky to figure out.
31 lines
813 B
C++
31 lines
813 B
C++
/*
|
|
* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
|
|
*
|
|
* SPDX-License-Identifier: BSD-2-Clause
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <LibWeb/Layout/SVGGraphicsBox.h>
|
|
#include <LibWeb/Painting/SVGPaintable.h>
|
|
|
|
namespace Web::Painting {
|
|
|
|
class SVGGraphicsPaintable : public SVGPaintable {
|
|
JS_CELL(SVGGraphicsPaintable, SVGPaintable);
|
|
|
|
public:
|
|
static JS::NonnullGCPtr<SVGGraphicsPaintable> create(Layout::SVGGraphicsBox const&);
|
|
|
|
Layout::SVGGraphicsBox const& layout_box() const;
|
|
|
|
virtual bool forms_unconnected_subtree() const override;
|
|
|
|
virtual Optional<CSSPixelRect> get_masking_area() const override;
|
|
virtual void apply_mask(PaintContext&, Gfx::Bitmap& target, CSSPixelRect const& masking_area) const override;
|
|
|
|
protected:
|
|
SVGGraphicsPaintable(Layout::SVGGraphicsBox const&);
|
|
};
|
|
|
|
}
|