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	 59df2e62ee
			
		
	
	
		59df2e62ee
		
	
	
	
	
		
			
			For now, buffers are only implemented on the LibGL side, however in the future buffer objects should be stored in LibGPU.
		
			
				
	
	
		
			29 lines
		
	
	
	
		
			595 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
	
		
			595 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2022, cflip <cflip@cflip.net>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <AK/ByteBuffer.h>
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| #include <AK/RefCounted.h>
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| 
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| namespace GL {
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| 
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| // FIXME: For now, this is basically just a wrapper around ByteBuffer, but in
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| //        the future buffer data should be stored in LibGPU.
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| class Buffer : public RefCounted<Buffer> {
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| public:
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|     ErrorOr<void> set_data(void const*, size_t);
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|     void replace_data(void const*, size_t offset, size_t size);
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| 
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|     size_t size();
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|     void* data();
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|     void* offset_data(size_t);
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| 
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| private:
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|     ByteBuffer m_data;
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| };
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| 
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| }
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