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serenity/Userland/Services/ImageDecoder/ClientConnection.cpp
Andreas Kling 1ce03f4f34 LibIPC: Stop sending client ID to clients
The client ID is not useful to normal clients anymore, so stop telling
everyone what their ID is.
2021-02-01 11:32:00 +01:00

99 lines
3.7 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <AK/Badge.h>
#include <ImageDecoder/ClientConnection.h>
#include <ImageDecoder/ImageDecoderClientEndpoint.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/ImageDecoder.h>
#include <LibGfx/SystemTheme.h>
namespace ImageDecoder {
static HashMap<int, RefPtr<ClientConnection>> s_connections;
ClientConnection::ClientConnection(NonnullRefPtr<Core::LocalSocket> socket, int client_id)
: IPC::ClientConnection<ImageDecoderClientEndpoint, ImageDecoderServerEndpoint>(*this, move(socket), client_id)
{
s_connections.set(client_id, *this);
}
ClientConnection::~ClientConnection()
{
}
void ClientConnection::die()
{
s_connections.remove(client_id());
exit(0);
}
OwnPtr<Messages::ImageDecoderServer::GreetResponse> ClientConnection::handle(const Messages::ImageDecoderServer::Greet&)
{
return make<Messages::ImageDecoderServer::GreetResponse>();
}
OwnPtr<Messages::ImageDecoderServer::DecodeImageResponse> ClientConnection::handle(const Messages::ImageDecoderServer::DecodeImage& message)
{
auto encoded_buffer = message.data();
if (!encoded_buffer.is_valid()) {
#if IMAGE_DECODER_DEBUG
dbgln("Encoded data is invalid");
#endif
return {};
}
auto decoder = Gfx::ImageDecoder::create(encoded_buffer.data<u8>(), encoded_buffer.size());
if (!decoder->frame_count()) {
#if IMAGE_DECODER_DEBUG
dbgln("Could not decode image from encoded data");
#endif
return make<Messages::ImageDecoderServer::DecodeImageResponse>(false, 0, Vector<Gfx::ShareableBitmap> {}, Vector<u32> {});
}
Vector<Gfx::ShareableBitmap> bitmaps;
Vector<u32> durations;
for (size_t i = 0; i < decoder->frame_count(); ++i) {
// FIXME: All image decoder plugins should be rewritten to return frame() instead of bitmap().
// Non-animated images can simply return 1 frame.
Gfx::ImageFrameDescriptor frame;
if (decoder->is_animated()) {
frame = decoder->frame(i);
} else {
frame.image = decoder->bitmap();
}
if (frame.image)
bitmaps.append(frame.image->to_shareable_bitmap());
else
bitmaps.append(Gfx::ShareableBitmap {});
durations.append(frame.duration);
}
return make<Messages::ImageDecoderServer::DecodeImageResponse>(decoder->is_animated(), decoder->loop_count(), bitmaps, durations);
}
}