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The client ID is not useful to normal clients anymore, so stop telling everyone what their ID is.
99 lines
3.7 KiB
C++
99 lines
3.7 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <AK/Badge.h>
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#include <ImageDecoder/ClientConnection.h>
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#include <ImageDecoder/ImageDecoderClientEndpoint.h>
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/ImageDecoder.h>
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#include <LibGfx/SystemTheme.h>
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namespace ImageDecoder {
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static HashMap<int, RefPtr<ClientConnection>> s_connections;
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ClientConnection::ClientConnection(NonnullRefPtr<Core::LocalSocket> socket, int client_id)
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: IPC::ClientConnection<ImageDecoderClientEndpoint, ImageDecoderServerEndpoint>(*this, move(socket), client_id)
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{
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s_connections.set(client_id, *this);
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}
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ClientConnection::~ClientConnection()
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{
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}
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void ClientConnection::die()
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{
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s_connections.remove(client_id());
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exit(0);
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}
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OwnPtr<Messages::ImageDecoderServer::GreetResponse> ClientConnection::handle(const Messages::ImageDecoderServer::Greet&)
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{
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return make<Messages::ImageDecoderServer::GreetResponse>();
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}
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OwnPtr<Messages::ImageDecoderServer::DecodeImageResponse> ClientConnection::handle(const Messages::ImageDecoderServer::DecodeImage& message)
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{
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auto encoded_buffer = message.data();
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if (!encoded_buffer.is_valid()) {
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#if IMAGE_DECODER_DEBUG
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dbgln("Encoded data is invalid");
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#endif
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return {};
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}
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auto decoder = Gfx::ImageDecoder::create(encoded_buffer.data<u8>(), encoded_buffer.size());
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if (!decoder->frame_count()) {
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#if IMAGE_DECODER_DEBUG
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dbgln("Could not decode image from encoded data");
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#endif
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return make<Messages::ImageDecoderServer::DecodeImageResponse>(false, 0, Vector<Gfx::ShareableBitmap> {}, Vector<u32> {});
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}
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Vector<Gfx::ShareableBitmap> bitmaps;
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Vector<u32> durations;
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for (size_t i = 0; i < decoder->frame_count(); ++i) {
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// FIXME: All image decoder plugins should be rewritten to return frame() instead of bitmap().
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// Non-animated images can simply return 1 frame.
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Gfx::ImageFrameDescriptor frame;
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if (decoder->is_animated()) {
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frame = decoder->frame(i);
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} else {
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frame.image = decoder->bitmap();
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}
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if (frame.image)
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bitmaps.append(frame.image->to_shareable_bitmap());
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else
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bitmaps.append(Gfx::ShareableBitmap {});
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durations.append(frame.duration);
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}
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return make<Messages::ImageDecoderServer::DecodeImageResponse>(decoder->is_animated(), decoder->loop_count(), bitmaps, durations);
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}
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}
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