mirror of
				https://github.com/RGBCube/serenity
				synced 2025-10-31 19:42:43 +00:00 
			
		
		
		
	 52e5d3c961
			
		
	
	
		52e5d3c961
		
	
	
	
	
		
			
			These are merely a way to hold the different texture target bind points that a texture can be bound to.
		
			
				
	
	
		
			21 lines
		
	
	
	
		
			394 B
		
	
	
	
		
			CMake
		
	
	
	
	
	
			
		
		
	
	
			21 lines
		
	
	
	
		
			394 B
		
	
	
	
		
			CMake
		
	
	
	
	
	
| set(SOURCES
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|     Tex/NameAllocator.cpp
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|     Tex/Texture2D.cpp
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|     Tex/TextureUnit.cpp
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|     Clipper.cpp
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|     GLBlend.cpp
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|     GLColor.cpp
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|     GLContext.cpp
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|     GLLights.cpp
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|     GLLists.cpp
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|     GLMat.cpp
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|     GLTexture.cpp
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|     GLUtils.cpp
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|     GLVert.cpp
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|     SoftwareGLContext.cpp
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|     SoftwareRasterizer.cpp
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|     DepthBuffer.cpp
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| )
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| 
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| serenity_lib(LibGL gl)
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| target_link_libraries(LibGL LibM LibCore LibGfx)
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