mirror of
https://github.com/RGBCube/serenity
synced 2026-01-18 12:11:00 +00:00
It seems like this happens in quite some valid situations, so my initially sensible failsafe doesn't make sense. As the buffer system is hopefully gone soon, it won't be an issue in the future either way.
139 lines
3.9 KiB
C++
139 lines
3.9 KiB
C++
/*
|
|
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
|
|
* Copyright (c) 2022, the SerenityOS developers.
|
|
*
|
|
* SPDX-License-Identifier: BSD-2-Clause
|
|
*/
|
|
|
|
#include "PlaybackManager.h"
|
|
|
|
PlaybackManager::PlaybackManager(NonnullRefPtr<Audio::ConnectionFromClient> connection)
|
|
: m_connection(connection)
|
|
{
|
|
m_timer = Core::Timer::construct(PlaybackManager::update_rate_ms, [&]() {
|
|
if (!m_loader)
|
|
return;
|
|
// Make sure that we have some buffers queued up at all times: an audio dropout is the last thing we want.
|
|
if (m_enqueued_buffers.size() < always_enqueued_buffer_count)
|
|
next_buffer();
|
|
});
|
|
m_connection->on_finish_playing_buffer = [this](auto finished_buffer) {
|
|
auto last_buffer_in_queue = m_enqueued_buffers.dequeue();
|
|
// A fail here would mean that the server skipped one of our buffers, which is BAD.
|
|
if (last_buffer_in_queue != finished_buffer)
|
|
dbgln("Never heard back about buffer {}, what happened?", last_buffer_in_queue);
|
|
|
|
next_buffer();
|
|
};
|
|
m_timer->stop();
|
|
m_device_sample_rate = connection->get_sample_rate();
|
|
}
|
|
|
|
void PlaybackManager::set_loader(NonnullRefPtr<Audio::Loader>&& loader)
|
|
{
|
|
stop();
|
|
m_loader = loader;
|
|
if (m_loader) {
|
|
m_total_length = m_loader->total_samples() / static_cast<float>(m_loader->sample_rate());
|
|
m_device_samples_per_buffer = PlaybackManager::buffer_size_ms / 1000.0f * m_device_sample_rate;
|
|
u32 source_samples_per_buffer = PlaybackManager::buffer_size_ms / 1000.0f * m_loader->sample_rate();
|
|
m_source_buffer_size_bytes = source_samples_per_buffer * m_loader->num_channels() * m_loader->bits_per_sample() / 8;
|
|
m_resampler = Audio::ResampleHelper<double>(m_loader->sample_rate(), m_device_sample_rate);
|
|
m_timer->start();
|
|
} else {
|
|
m_timer->stop();
|
|
}
|
|
}
|
|
|
|
void PlaybackManager::stop()
|
|
{
|
|
set_paused(true);
|
|
m_connection->clear_buffer(true);
|
|
m_last_seek = 0;
|
|
m_current_buffer = nullptr;
|
|
|
|
if (m_loader)
|
|
(void)m_loader->reset();
|
|
}
|
|
|
|
void PlaybackManager::play()
|
|
{
|
|
set_paused(false);
|
|
}
|
|
|
|
void PlaybackManager::loop(bool loop)
|
|
{
|
|
m_loop = loop;
|
|
}
|
|
|
|
void PlaybackManager::seek(const int position)
|
|
{
|
|
if (!m_loader)
|
|
return;
|
|
|
|
m_last_seek = position;
|
|
bool paused_state = m_paused;
|
|
set_paused(true);
|
|
|
|
m_connection->clear_buffer(true);
|
|
m_current_buffer = nullptr;
|
|
|
|
[[maybe_unused]] auto result = m_loader->seek(position);
|
|
|
|
if (!paused_state)
|
|
set_paused(false);
|
|
}
|
|
|
|
void PlaybackManager::pause()
|
|
{
|
|
set_paused(true);
|
|
}
|
|
|
|
void PlaybackManager::set_paused(bool paused)
|
|
{
|
|
m_paused = paused;
|
|
m_connection->set_paused(paused);
|
|
}
|
|
|
|
bool PlaybackManager::toggle_pause()
|
|
{
|
|
if (m_paused) {
|
|
play();
|
|
} else {
|
|
pause();
|
|
}
|
|
return m_paused;
|
|
}
|
|
|
|
void PlaybackManager::next_buffer()
|
|
{
|
|
if (on_update)
|
|
on_update();
|
|
|
|
if (m_paused)
|
|
return;
|
|
|
|
u32 audio_server_remaining_samples = m_connection->get_remaining_samples();
|
|
bool all_samples_loaded = (m_loader->loaded_samples() >= m_loader->total_samples());
|
|
bool audio_server_done = (audio_server_remaining_samples == 0);
|
|
|
|
if (all_samples_loaded && audio_server_done) {
|
|
stop();
|
|
if (on_finished_playing)
|
|
on_finished_playing();
|
|
return;
|
|
}
|
|
|
|
if (audio_server_remaining_samples < m_device_samples_per_buffer * always_enqueued_buffer_count) {
|
|
auto maybe_buffer = m_loader->get_more_samples(m_source_buffer_size_bytes);
|
|
if (!maybe_buffer.is_error()) {
|
|
m_current_buffer = maybe_buffer.release_value();
|
|
VERIFY(m_resampler.has_value());
|
|
m_resampler->reset();
|
|
// FIXME: Handle OOM better.
|
|
m_current_buffer = MUST(Audio::resample_buffer(m_resampler.value(), *m_current_buffer));
|
|
m_connection->enqueue(*m_current_buffer);
|
|
m_enqueued_buffers.enqueue(m_current_buffer->id());
|
|
}
|
|
}
|
|
}
|