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		1682f0b760
		
	
	
	
	
		
			
			SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
		
			
				
	
	
		
			95 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			95 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include "WindowIdentifier.h"
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| #include <AK/HashMap.h>
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| #include <AK/String.h>
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| #include <LibGUI/Button.h>
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| #include <LibGfx/Rect.h>
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| 
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| class Window {
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| public:
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|     explicit Window(const WindowIdentifier& identifier)
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|         : m_identifier(identifier)
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|     {
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|     }
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| 
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|     ~Window()
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|     {
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|         if (m_button)
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|             m_button->remove_from_parent();
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|     }
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| 
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|     const WindowIdentifier& identifier() const { return m_identifier; }
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| 
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|     void set_parent_identifier(const WindowIdentifier& parent_identifier) { m_parent_identifier = parent_identifier; }
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|     const WindowIdentifier& parent_identifier() const { return m_parent_identifier; }
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| 
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|     String title() const { return m_title; }
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|     void set_title(const String& title) { m_title = title; }
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| 
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|     Gfx::IntRect rect() const { return m_rect; }
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|     void set_rect(const Gfx::IntRect& rect) { m_rect = rect; }
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| 
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|     GUI::Button* button() { return m_button; }
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|     void set_button(GUI::Button* button) { m_button = button; }
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| 
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|     void set_active(bool active) { m_active = active; }
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|     bool is_active() const { return m_active; }
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| 
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|     void set_minimized(bool minimized) { m_minimized = minimized; }
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|     bool is_minimized() const { return m_minimized; }
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| 
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|     void set_modal(bool modal) { m_modal = modal; }
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|     bool is_modal() const { return m_modal; }
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| 
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|     void set_progress(int progress)
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|     {
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|         if (m_progress == progress)
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|             return;
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|         m_progress = progress;
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|         if (m_button)
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|             m_button->update();
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|     }
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| 
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|     int progress() const { return m_progress; }
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| 
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|     const Gfx::Bitmap* icon() const { return m_icon.ptr(); }
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| 
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| private:
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|     WindowIdentifier m_identifier;
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|     WindowIdentifier m_parent_identifier;
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|     String m_title;
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|     Gfx::IntRect m_rect;
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|     RefPtr<GUI::Button> m_button;
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|     RefPtr<Gfx::Bitmap> m_icon;
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|     bool m_active { false };
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|     bool m_minimized { false };
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|     bool m_modal { false };
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|     int m_progress { -1 };
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| };
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| 
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| class WindowList {
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| public:
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|     static WindowList& the();
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| 
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|     template<typename Callback>
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|     void for_each_window(Callback callback)
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|     {
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|         for (auto& it : m_windows)
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|             callback(*it.value);
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|     }
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| 
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|     Window* find_parent(const Window&);
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|     Window* window(const WindowIdentifier&);
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|     Window& ensure_window(const WindowIdentifier&);
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|     void remove_window(const WindowIdentifier&);
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| 
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| private:
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|     HashMap<WindowIdentifier, NonnullOwnPtr<Window>> m_windows;
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| };
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