mirror of
https://github.com/RGBCube/serenity
synced 2025-07-10 06:47:34 +00:00
118 lines
4.6 KiB
C++
118 lines
4.6 KiB
C++
/*
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* Copyright (c) 2020, the SerenityOS developers.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "ChessWidget.h"
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#include <LibCore/ConfigFile.h>
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#include <LibCore/DirIterator.h>
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#include <LibGUI/AboutDialog.h>
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#include <LibGUI/ActionGroup.h>
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#include <LibGUI/Application.h>
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#include <LibGUI/Menu.h>
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#include <LibGUI/MenuBar.h>
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#include <LibGUI/Window.h>
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int main(int argc, char** argv)
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{
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auto app = GUI::Application::construct(argc, argv);
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auto window = GUI::Window::construct();
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auto& widget = window->set_main_widget<ChessWidget>();
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widget.set_side(Chess::Colour::White);
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RefPtr<Core::ConfigFile> config = Core::ConfigFile::get_for_app("Chess");
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auto size = config->read_num_entry("Display", "size", 512);
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window->set_title("Chess");
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window->resize(size, size);
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window->set_resizable(false);
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auto icon = Gfx::Bitmap::load_from_file("/res/icons/16x16/app-chess.png");
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window->set_icon(icon);
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widget.set_piece_set(config->read_entry("Style", "PieceSet", "test"));
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widget.set_board_theme(config->read_entry("Style", "BoardTheme", "Beige"));
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auto menubar = GUI::MenuBar::construct();
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auto& app_menu = menubar->add_menu("Chess");
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app_menu.add_action(GUI::Action::create("New game", { Mod_None, Key_F2 }, [&](auto&) {
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widget.reset();
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}));
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app_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
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GUI::Application::the()->quit();
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}));
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auto& style_menu = menubar->add_menu("Style");
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GUI::ActionGroup piece_set_action_group;
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piece_set_action_group.set_exclusive(true);
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auto& piece_set_menu = style_menu.add_submenu("Piece Set");
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piece_set_menu.set_icon(icon);
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Core::DirIterator di("/res/icons/chess/sets/", Core::DirIterator::SkipParentAndBaseDir);
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while (di.has_next()) {
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auto set = di.next_path();
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auto action = GUI::Action::create_checkable(set, [&](auto& action) {
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widget.set_piece_set(action.text());
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widget.update();
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config->write_entry("Style", "PieceSet", action.text());
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config->sync();
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});
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piece_set_action_group.add_action(*action);
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if (widget.piece_set() == set)
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action->set_checked(true);
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piece_set_menu.add_action(*action);
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}
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GUI::ActionGroup board_theme_action_group;
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board_theme_action_group.set_exclusive(true);
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auto& board_theme_menu = style_menu.add_submenu("Board Theme");
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board_theme_menu.set_icon(Gfx::Bitmap::load_from_file("/res/icons/chess/mini-board.png"));
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for (auto& theme : Vector({ "Beige", "Green", "Blue" })) {
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auto action = GUI::Action::create_checkable(theme, [&](auto& action) {
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widget.set_board_theme(action.text());
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widget.update();
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config->write_entry("Style", "BoardTheme", action.text());
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config->sync();
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});
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board_theme_action_group.add_action(*action);
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if (widget.board_theme().name == theme)
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action->set_checked(true);
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board_theme_menu.add_action(*action);
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}
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auto& help_menu = menubar->add_menu("Help");
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help_menu.add_action(GUI::Action::create("About", [&](auto&) {
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GUI::AboutDialog::show("Chess", Gfx::Bitmap::load_from_file("/res/icons/32x32/app-chess.png"), window);
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}));
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app->set_menubar(move(menubar));
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window->show();
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return app->exec();
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}
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