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serenity/Games/Chess/main.cpp
2020-08-17 12:12:19 +02:00

118 lines
4.6 KiB
C++

/*
* Copyright (c) 2020, the SerenityOS developers.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "ChessWidget.h"
#include <LibCore/ConfigFile.h>
#include <LibCore/DirIterator.h>
#include <LibGUI/AboutDialog.h>
#include <LibGUI/ActionGroup.h>
#include <LibGUI/Application.h>
#include <LibGUI/Menu.h>
#include <LibGUI/MenuBar.h>
#include <LibGUI/Window.h>
int main(int argc, char** argv)
{
auto app = GUI::Application::construct(argc, argv);
auto window = GUI::Window::construct();
auto& widget = window->set_main_widget<ChessWidget>();
widget.set_side(Chess::Colour::White);
RefPtr<Core::ConfigFile> config = Core::ConfigFile::get_for_app("Chess");
auto size = config->read_num_entry("Display", "size", 512);
window->set_title("Chess");
window->resize(size, size);
window->set_resizable(false);
auto icon = Gfx::Bitmap::load_from_file("/res/icons/16x16/app-chess.png");
window->set_icon(icon);
widget.set_piece_set(config->read_entry("Style", "PieceSet", "test"));
widget.set_board_theme(config->read_entry("Style", "BoardTheme", "Beige"));
auto menubar = GUI::MenuBar::construct();
auto& app_menu = menubar->add_menu("Chess");
app_menu.add_action(GUI::Action::create("New game", { Mod_None, Key_F2 }, [&](auto&) {
widget.reset();
}));
app_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
GUI::Application::the()->quit();
}));
auto& style_menu = menubar->add_menu("Style");
GUI::ActionGroup piece_set_action_group;
piece_set_action_group.set_exclusive(true);
auto& piece_set_menu = style_menu.add_submenu("Piece Set");
piece_set_menu.set_icon(icon);
Core::DirIterator di("/res/icons/chess/sets/", Core::DirIterator::SkipParentAndBaseDir);
while (di.has_next()) {
auto set = di.next_path();
auto action = GUI::Action::create_checkable(set, [&](auto& action) {
widget.set_piece_set(action.text());
widget.update();
config->write_entry("Style", "PieceSet", action.text());
config->sync();
});
piece_set_action_group.add_action(*action);
if (widget.piece_set() == set)
action->set_checked(true);
piece_set_menu.add_action(*action);
}
GUI::ActionGroup board_theme_action_group;
board_theme_action_group.set_exclusive(true);
auto& board_theme_menu = style_menu.add_submenu("Board Theme");
board_theme_menu.set_icon(Gfx::Bitmap::load_from_file("/res/icons/chess/mini-board.png"));
for (auto& theme : Vector({ "Beige", "Green", "Blue" })) {
auto action = GUI::Action::create_checkable(theme, [&](auto& action) {
widget.set_board_theme(action.text());
widget.update();
config->write_entry("Style", "BoardTheme", action.text());
config->sync();
});
board_theme_action_group.add_action(*action);
if (widget.board_theme().name == theme)
action->set_checked(true);
board_theme_menu.add_action(*action);
}
auto& help_menu = menubar->add_menu("Help");
help_menu.add_action(GUI::Action::create("About", [&](auto&) {
GUI::AboutDialog::show("Chess", Gfx::Bitmap::load_from_file("/res/icons/32x32/app-chess.png"), window);
}));
app->set_menubar(move(menubar));
window->show();
return app->exec();
}