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These represent the outermost scope in the environment record hierarchy. The spec says they should be a "composite" of two things: - An ObjectEnvironmentRecord wrapping the global object - A DeclarativeEnvironmentRecord for other declarations It's not yet clear to me how this should work, so this patch only implements the first part, an object record wrapping the global object.
132 lines
4.7 KiB
C++
132 lines
4.7 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibJS/Heap/Heap.h>
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#include <LibJS/Runtime/EnvironmentRecord.h>
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#include <LibJS/Runtime/VM.h>
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namespace JS {
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class GlobalObject : public Object {
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JS_OBJECT(GlobalObject, Object);
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public:
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explicit GlobalObject();
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virtual void initialize_global_object();
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virtual ~GlobalObject() override;
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GlobalEnvironmentRecord& environment_record() { return *m_environment_record; }
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Console& console() { return *m_console; }
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Shape* empty_object_shape() { return m_empty_object_shape; }
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Shape* new_object_shape() { return m_new_object_shape; }
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Shape* new_script_function_prototype_object_shape() { return m_new_script_function_prototype_object_shape; }
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// Not included in JS_ENUMERATE_NATIVE_OBJECTS due to missing distinct prototype
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ProxyConstructor* proxy_constructor() { return m_proxy_constructor; }
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// Not included in JS_ENUMERATE_NATIVE_OBJECTS due to missing distinct constructor
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GeneratorObjectPrototype* generator_object_prototype() { return m_generator_object_prototype; }
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#define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName, ArrayType) \
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ConstructorName* snake_name##_constructor() { return m_##snake_name##_constructor; } \
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Object* snake_name##_prototype() { return m_##snake_name##_prototype; }
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JS_ENUMERATE_BUILTIN_TYPES
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#undef __JS_ENUMERATE
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#define __JS_ENUMERATE(ClassName, snake_name) \
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Object* snake_name##_prototype() { return m_##snake_name##_prototype; }
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JS_ENUMERATE_ITERATOR_PROTOTYPES
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#undef __JS_ENUMERATE
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protected:
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virtual void visit_edges(Visitor&) override;
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template<typename ConstructorType>
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void initialize_constructor(PropertyName const&, ConstructorType*&, Object* prototype);
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template<typename ConstructorType>
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void add_constructor(PropertyName const&, ConstructorType*&, Object* prototype);
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private:
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virtual bool is_global_object() const final { return true; }
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JS_DECLARE_NATIVE_FUNCTION(gc);
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JS_DECLARE_NATIVE_FUNCTION(is_nan);
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JS_DECLARE_NATIVE_FUNCTION(is_finite);
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JS_DECLARE_NATIVE_FUNCTION(parse_float);
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JS_DECLARE_NATIVE_FUNCTION(parse_int);
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JS_DECLARE_NATIVE_FUNCTION(eval);
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JS_DECLARE_NATIVE_FUNCTION(encode_uri);
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JS_DECLARE_NATIVE_FUNCTION(decode_uri);
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JS_DECLARE_NATIVE_FUNCTION(encode_uri_component);
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JS_DECLARE_NATIVE_FUNCTION(decode_uri_component);
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JS_DECLARE_NATIVE_FUNCTION(escape);
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JS_DECLARE_NATIVE_FUNCTION(unescape);
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NonnullOwnPtr<Console> m_console;
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Shape* m_empty_object_shape { nullptr };
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Shape* m_new_object_shape { nullptr };
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Shape* m_new_script_function_prototype_object_shape { nullptr };
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// Not included in JS_ENUMERATE_NATIVE_OBJECTS due to missing distinct prototype
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ProxyConstructor* m_proxy_constructor { nullptr };
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// Not included in JS_ENUMERATE_NATIVE_OBJECTS due to missing distinct constructor
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GeneratorObjectPrototype* m_generator_object_prototype { nullptr };
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GlobalEnvironmentRecord* m_environment_record { nullptr };
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#define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName, ArrayType) \
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ConstructorName* m_##snake_name##_constructor { nullptr }; \
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Object* m_##snake_name##_prototype { nullptr };
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JS_ENUMERATE_BUILTIN_TYPES
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#undef __JS_ENUMERATE
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#define __JS_ENUMERATE(ClassName, snake_name) \
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Object* m_##snake_name##_prototype { nullptr };
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JS_ENUMERATE_ITERATOR_PROTOTYPES
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#undef __JS_ENUMERATE
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};
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template<typename ConstructorType>
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inline void GlobalObject::initialize_constructor(PropertyName const& property_name, ConstructorType*& constructor, Object* prototype)
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{
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auto& vm = this->vm();
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constructor = heap().allocate<ConstructorType>(*this, *this);
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constructor->define_property(vm.names.name, js_string(heap(), property_name.as_string()), Attribute::Configurable);
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if (vm.exception())
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return;
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if (prototype) {
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prototype->define_property(vm.names.constructor, constructor, Attribute::Writable | Attribute::Configurable);
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if (vm.exception())
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return;
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}
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}
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template<typename ConstructorType>
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inline void GlobalObject::add_constructor(PropertyName const& property_name, ConstructorType*& constructor, Object* prototype)
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{
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// Some constructors are pre-initialized separately.
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if (!constructor)
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initialize_constructor(property_name, constructor, prototype);
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define_property(property_name, constructor, Attribute::Writable | Attribute::Configurable);
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}
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inline GlobalObject* Shape::global_object() const
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{
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return static_cast<GlobalObject*>(m_global_object);
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}
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template<>
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inline bool Object::fast_is<GlobalObject>() const { return is_global_object(); }
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}
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