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serenity/Userland/Libraries/LibGL/GLStruct.h
Jelle Raaijmakers 4703e8cbcf LibGL: Make texture coordinates a FloatVector4
In OpenGL, texture coordinates can have up to 4 values. This change
will help with easy application of texture coordinate matrix
transformations in the future.

Additionally, correct the initial value for texture coordinates to
`{ 0.f, 0.f, 0.f, 1.f}`.
2021-12-21 12:58:58 -08:00

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C++

/*
* Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "GL/gl.h"
#include <LibGfx/Vector2.h>
#include <LibGfx/Vector3.h>
#include <LibGfx/Vector4.h>
namespace GL {
struct GLColor {
GLclampf r, g, b, a;
};
struct GLVertex {
FloatVector4 position;
FloatVector4 color;
FloatVector4 tex_coord;
FloatVector3 normal;
};
struct GLTriangle {
GLVertex vertices[3];
};
struct GLEdge {
GLfloat x1;
GLfloat y1;
GLfloat x2;
GLfloat y2;
};
}