mirror of
				https://github.com/RGBCube/serenity
				synced 2025-10-31 04:32:44 +00:00 
			
		
		
		
	 4703e8cbcf
			
		
	
	
		4703e8cbcf
		
	
	
	
	
		
			
			In OpenGL, texture coordinates can have up to 4 values. This change
will help with easy application of texture coordinate matrix
transformations in the future.
Additionally, correct the initial value for texture coordinates to
`{ 0.f, 0.f, 0.f, 1.f}`.
		
	
			
		
			
				
	
	
		
			38 lines
		
	
	
	
		
			555 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
	
		
			555 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
|  * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
 | |
|  *
 | |
|  * SPDX-License-Identifier: BSD-2-Clause
 | |
|  */
 | |
| 
 | |
| #pragma once
 | |
| 
 | |
| #include "GL/gl.h"
 | |
| #include <LibGfx/Vector2.h>
 | |
| #include <LibGfx/Vector3.h>
 | |
| #include <LibGfx/Vector4.h>
 | |
| 
 | |
| namespace GL {
 | |
| 
 | |
| struct GLColor {
 | |
|     GLclampf r, g, b, a;
 | |
| };
 | |
| 
 | |
| struct GLVertex {
 | |
|     FloatVector4 position;
 | |
|     FloatVector4 color;
 | |
|     FloatVector4 tex_coord;
 | |
|     FloatVector3 normal;
 | |
| };
 | |
| 
 | |
| struct GLTriangle {
 | |
|     GLVertex vertices[3];
 | |
| };
 | |
| 
 | |
| struct GLEdge {
 | |
|     GLfloat x1;
 | |
|     GLfloat y1;
 | |
|     GLfloat x2;
 | |
|     GLfloat y2;
 | |
| };
 | |
| 
 | |
| }
 |