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	|  4703e8cbcf In OpenGL, texture coordinates can have up to 4 values. This change
will help with easy application of texture coordinate matrix
transformations in the future.
Additionally, correct the initial value for texture coordinates to
`{ 0.f, 0.f, 0.f, 1.f}`. | ||
|---|---|---|
| .. | ||
| MipMap.h | ||
| NameAllocator.cpp | ||
| NameAllocator.h | ||
| Sampler2D.cpp | ||
| Sampler2D.h | ||
| Texture.h | ||
| Texture2D.cpp | ||
| Texture2D.h | ||
| TextureUnit.cpp | ||
| TextureUnit.h | ||