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serenity/Userland/Libraries/LibAccelGfx/Painter.h
Aliaksandr Kalenik 1b0cc67a28 LibAccelGfx+LibWeb: Add basic push/pop stacking context implementation
With basic PushStackingContext and PopStackingContext commands
implementation scrolling works again after changes being made in:
4e04f81626
2023-11-20 23:44:19 +01:00

127 lines
4.2 KiB
C++

/*
* Copyright (c) 2023, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2023, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/HashMap.h>
#include <AK/Noncopyable.h>
#include <AK/Vector.h>
#include <LibAccelGfx/Context.h>
#include <LibAccelGfx/Forward.h>
#include <LibAccelGfx/GL.h>
#include <LibAccelGfx/Program.h>
#include <LibGfx/AffineTransform.h>
#include <LibGfx/Font/Font.h>
#include <LibGfx/Forward.h>
#include <LibGfx/Gradients.h>
#include <LibGfx/TextLayout.h>
namespace AccelGfx {
class Painter {
AK_MAKE_NONCOPYABLE(Painter);
AK_MAKE_NONMOVABLE(Painter);
public:
static OwnPtr<Painter> create();
Painter(Context&);
~Painter();
void clear(Gfx::Color);
void save();
void restore();
[[nodiscard]] Gfx::AffineTransform const& transform() const { return state().transform; }
void set_transform(Gfx::AffineTransform const& transform) { state().transform = transform; }
void translate(Gfx::FloatPoint translation) { state().transform.translate(translation); }
void fill_rect(Gfx::FloatRect, Gfx::Color);
void fill_rect(Gfx::IntRect, Gfx::Color);
enum class ScalingMode {
NearestNeighbor,
Bilinear,
};
void draw_line(Gfx::IntPoint a, Gfx::IntPoint b, float thickness, Gfx::Color color);
void draw_line(Gfx::FloatPoint a, Gfx::FloatPoint b, float thickness, Gfx::Color color);
void draw_scaled_bitmap(Gfx::FloatRect const& dst_rect, Gfx::Bitmap const&, Gfx::FloatRect const& src_rect, ScalingMode = ScalingMode::NearestNeighbor);
void draw_scaled_bitmap(Gfx::IntRect const& dst_rect, Gfx::Bitmap const&, Gfx::IntRect const& src_rect, ScalingMode = ScalingMode::NearestNeighbor);
void prepare_glyph_texture(HashMap<Gfx::Font const*, HashTable<u32>> const& unique_glyphs);
struct GlyphsTextureKey {
Gfx::Font const* font;
u32 code_point;
bool operator==(GlyphsTextureKey const& other) const
{
return font == other.font && code_point == other.code_point;
}
};
void draw_glyph_run(Vector<Gfx::DrawGlyphOrEmoji> const& glyph_run, Color const& color);
void set_clip_rect(Gfx::IntRect);
void clear_clip_rect();
void set_target_bitmap(Gfx::Bitmap&);
void flush();
void fill_rect_with_linear_gradient(Gfx::IntRect const&, ReadonlySpan<Gfx::ColorStop>, float angle, Optional<float> repeat_length = {});
void fill_rect_with_linear_gradient(Gfx::FloatRect const&, ReadonlySpan<Gfx::ColorStop>, float angle, Optional<float> repeat_length = {});
struct CornerRadius {
float horizontal_radius;
float vertical_radius;
};
void fill_rect_with_rounded_corners(Gfx::IntRect const& rect, Color const& color, CornerRadius const& top_left_radius, CornerRadius const& top_right_radius, CornerRadius const& bottom_left_radius, CornerRadius const& bottom_right_radius);
void fill_rect_with_rounded_corners(Gfx::FloatRect const& rect, Color const& color, CornerRadius const& top_left_radius, CornerRadius const& top_right_radius, CornerRadius const& bottom_left_radius, CornerRadius const& bottom_right_radius);
private:
Context& m_context;
struct State {
Gfx::AffineTransform transform;
};
[[nodiscard]] State& state() { return m_state_stack.last(); }
[[nodiscard]] State const& state() const { return m_state_stack.last(); }
[[nodiscard]] Gfx::FloatRect to_clip_space(Gfx::FloatRect const& screen_rect) const;
Vector<State, 1> m_state_stack;
Program m_rectangle_program;
Program m_rounded_rectangle_program;
Program m_blit_program;
Program m_linear_gradient_program;
HashMap<GlyphsTextureKey, Gfx::IntRect> m_glyphs_texture_map;
Gfx::IntSize m_glyphs_texture_size;
GL::Texture m_glyphs_texture;
Optional<Gfx::Bitmap&> m_target_bitmap;
Optional<GL::Framebuffer> m_target_framebuffer;
};
}
namespace AK {
template<>
struct Traits<AccelGfx::Painter::GlyphsTextureKey> : public DefaultTraits<AccelGfx::Painter::GlyphsTextureKey> {
static unsigned hash(AccelGfx::Painter::GlyphsTextureKey const& key)
{
return pair_int_hash(ptr_hash(key.font), key.code_point);
}
};
}