mirror of
https://github.com/RGBCube/serenity
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This allows SVG mask elements to have layout computed, but not connected to the main paint tree. They should only be reachable if (and painted) if referenced by the "mask" attribute of another element. This is controlled by the forms_unconnected_subtree() function on the paintable, which (if it returns true) prevents the paintable from being added as a child to what would be its parent.
202 lines
7 KiB
C++
202 lines
7 KiB
C++
/*
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* Copyright (c) 2022-2023, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/NonnullOwnPtr.h>
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#include <LibWeb/Layout/Box.h>
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#include <LibWeb/Layout/LineBox.h>
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#include <LibWeb/Layout/TextNode.h>
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namespace Web::Painting {
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enum class TraversalDecision {
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Continue,
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SkipChildrenAndContinue,
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Break,
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};
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enum class PaintPhase {
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Background,
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Border,
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Foreground,
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Outline,
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Overlay,
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};
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struct HitTestResult {
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JS::Handle<Paintable> paintable;
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int index_in_node { 0 };
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enum InternalPosition {
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None,
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Before,
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Inside,
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After,
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};
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InternalPosition internal_position { None };
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DOM::Node* dom_node();
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DOM::Node const* dom_node() const;
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};
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enum class HitTestType {
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Exact, // Exact matches only
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TextCursor, // Clicking past the right/bottom edge of text will still hit the text
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};
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class Paintable
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: public JS::Cell
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, public TreeNode<Paintable> {
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JS_CELL(Paintable, Cell);
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public:
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virtual ~Paintable() = default;
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[[nodiscard]] bool is_positioned() const;
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[[nodiscard]] bool is_fixed_position() const { return layout_node().is_fixed_position(); }
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[[nodiscard]] bool is_absolutely_positioned() const { return layout_node().is_absolutely_positioned(); }
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[[nodiscard]] bool is_floating() const { return layout_node().is_floating(); }
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[[nodiscard]] bool is_inline() const { return layout_node().is_inline(); }
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[[nodiscard]] CSS::Display display() const { return layout_node().display(); }
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template<typename U, typename Callback>
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TraversalDecision for_each_in_inclusive_subtree_of_type(Callback callback) const
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{
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if (is<U>(*this)) {
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if (auto decision = callback(static_cast<U const&>(*this)); decision != TraversalDecision::Continue)
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return decision;
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}
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for (auto* child = first_child(); child; child = child->next_sibling()) {
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if (child->template for_each_in_inclusive_subtree_of_type<U>(callback) == TraversalDecision::Break)
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return TraversalDecision::Break;
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}
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return TraversalDecision::Continue;
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}
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template<typename U, typename Callback>
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TraversalDecision for_each_in_subtree_of_type(Callback callback) const
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{
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for (auto* child = first_child(); child; child = child->next_sibling()) {
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if (child->template for_each_in_inclusive_subtree_of_type<U>(callback) == TraversalDecision::Break)
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return TraversalDecision::Break;
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}
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return TraversalDecision::Continue;
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}
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template<typename Callback>
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TraversalDecision for_each_in_inclusive_subtree(Callback callback) const
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{
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if (auto decision = callback(*this); decision != TraversalDecision::Continue)
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return decision;
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for (auto* child = first_child(); child; child = child->next_sibling()) {
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if (child->for_each_in_inclusive_subtree(callback) == TraversalDecision::Break)
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return TraversalDecision::Break;
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}
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return TraversalDecision::Continue;
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}
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template<typename Callback>
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TraversalDecision for_each_in_subtree(Callback callback) const
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{
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for (auto* child = first_child(); child; child = child->next_sibling()) {
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if (child->for_each_in_inclusive_subtree(callback) == TraversalDecision::Break)
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return TraversalDecision::Break;
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}
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return TraversalDecision::Continue;
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}
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virtual void before_paint(PaintContext&, PaintPhase) const { }
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virtual void after_paint(PaintContext&, PaintPhase) const { }
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virtual void paint(PaintContext&, PaintPhase) const { }
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virtual void before_children_paint(PaintContext&, PaintPhase) const { }
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virtual void after_children_paint(PaintContext&, PaintPhase) const { }
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virtual void apply_clip_overflow_rect(PaintContext&, PaintPhase) const { }
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virtual void clear_clip_overflow_rect(PaintContext&, PaintPhase) const { }
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virtual Optional<HitTestResult> hit_test(CSSPixelPoint, HitTestType) const;
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virtual bool wants_mouse_events() const { return false; }
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virtual bool forms_unconnected_subtree() const { return false; }
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enum class DispatchEventOfSameName {
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Yes,
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No,
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};
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// When these methods return true, the DOM event with the same name will be
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// dispatch at the mouse_event_target if it returns a valid DOM::Node, or
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// the layout node's associated DOM node if it doesn't.
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virtual DispatchEventOfSameName handle_mousedown(Badge<EventHandler>, CSSPixelPoint, unsigned button, unsigned modifiers);
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virtual DispatchEventOfSameName handle_mouseup(Badge<EventHandler>, CSSPixelPoint, unsigned button, unsigned modifiers);
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virtual DispatchEventOfSameName handle_mousemove(Badge<EventHandler>, CSSPixelPoint, unsigned buttons, unsigned modifiers);
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virtual DOM::Node* mouse_event_target() const { return nullptr; }
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virtual bool handle_mousewheel(Badge<EventHandler>, CSSPixelPoint, unsigned buttons, unsigned modifiers, int wheel_delta_x, int wheel_delta_y);
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Layout::Node const& layout_node() const { return m_layout_node; }
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Layout::Node& layout_node() { return const_cast<Layout::Node&>(*m_layout_node); }
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[[nodiscard]] JS::GCPtr<DOM::Node> dom_node();
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[[nodiscard]] JS::GCPtr<DOM::Node const> dom_node() const;
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void set_dom_node(JS::GCPtr<DOM::Node>);
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auto const& computed_values() const { return m_layout_node->computed_values(); }
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bool visible_for_hit_testing() const { return computed_values().pointer_events() != CSS::PointerEvents::None; }
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[[nodiscard]] HTML::BrowsingContext const& browsing_context() const;
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[[nodiscard]] HTML::BrowsingContext& browsing_context();
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void set_needs_display() const { const_cast<Layout::Node&>(*m_layout_node).set_needs_display(); }
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Layout::Box const* containing_block() const
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{
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if (!m_containing_block.has_value())
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m_containing_block = m_layout_node->containing_block();
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return *m_containing_block;
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}
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template<typename T>
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bool fast_is() const = delete;
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[[nodiscard]] virtual bool is_paintable_box() const { return false; }
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[[nodiscard]] virtual bool is_paintable_with_lines() const { return false; }
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StackingContext const* stacking_context_rooted_here() const;
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protected:
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explicit Paintable(Layout::Node const&);
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virtual void visit_edges(Cell::Visitor&) override;
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private:
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JS::GCPtr<DOM::Node> m_dom_node;
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JS::NonnullGCPtr<Layout::Node const> m_layout_node;
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JS::NonnullGCPtr<HTML::BrowsingContext> m_browsing_context;
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Optional<JS::GCPtr<Layout::Box const>> mutable m_containing_block;
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};
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inline DOM::Node* HitTestResult::dom_node()
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{
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return paintable->dom_node();
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}
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inline DOM::Node const* HitTestResult::dom_node() const
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{
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return paintable->dom_node();
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}
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template<>
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inline bool Paintable::fast_is<PaintableBox>() const { return is_paintable_box(); }
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template<>
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inline bool Paintable::fast_is<PaintableWithLines>() const { return is_paintable_with_lines(); }
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}
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