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https://github.com/RGBCube/serenity
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With this change, we now have ~1200 CellAllocators across both LibJS and LibWeb in a normal WebContent instance. This gives us a minimum heap size of 4.7 MiB in the scenario where we only have one cell allocated per type. Of course, in practice there will be many more of each type, so the effective overhead is quite a bit smaller than that in practice. I left a few types unconverted to this mechanism because I got tired of doing this. :^)
107 lines
3.9 KiB
C++
107 lines
3.9 KiB
C++
/*
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* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/SVG/AttributeNames.h>
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#include <LibWeb/SVG/AttributeParser.h>
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#include <LibWeb/SVG/SVGLineElement.h>
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namespace Web::SVG {
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JS_DEFINE_ALLOCATOR(SVGLineElement);
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SVGLineElement::SVGLineElement(DOM::Document& document, DOM::QualifiedName qualified_name)
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: SVGGeometryElement(document, qualified_name)
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{
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}
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void SVGLineElement::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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set_prototype(&Bindings::ensure_web_prototype<Bindings::SVGLineElementPrototype>(realm, "SVGLineElement"));
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}
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void SVGLineElement::attribute_changed(FlyString const& name, Optional<String> const& value)
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{
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SVGGeometryElement::attribute_changed(name, value);
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if (name == SVG::AttributeNames::x1) {
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m_x1 = AttributeParser::parse_coordinate(value.value_or(String {}));
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m_path.clear();
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} else if (name == SVG::AttributeNames::y1) {
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m_y1 = AttributeParser::parse_coordinate(value.value_or(String {}));
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m_path.clear();
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} else if (name == SVG::AttributeNames::x2) {
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m_x2 = AttributeParser::parse_coordinate(value.value_or(String {}));
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m_path.clear();
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} else if (name == SVG::AttributeNames::y2) {
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m_y2 = AttributeParser::parse_coordinate(value.value_or(String {}));
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m_path.clear();
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}
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}
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Gfx::Path& SVGLineElement::get_path()
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{
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if (m_path.has_value())
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return m_path.value();
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Gfx::Path path;
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float x1 = m_x1.value_or(0);
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float y1 = m_y1.value_or(0);
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float x2 = m_x2.value_or(0);
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float y2 = m_y2.value_or(0);
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// 1. perform an absolute moveto operation to absolute location (x1,y1)
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path.move_to({ x1, y1 });
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// 2. perform an absolute lineto operation to absolute location (x2,y2)
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path.line_to({ x2, y2 });
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m_path = move(path);
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return m_path.value();
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}
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// https://www.w3.org/TR/SVG11/shapes.html#LineElementX1Attribute
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JS::NonnullGCPtr<SVGAnimatedLength> SVGLineElement::x1() const
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{
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// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
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// FIXME: Create a proper animated value when animations are supported.
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auto base_length = SVGLength::create(realm(), 0, m_x1.value_or(0));
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auto anim_length = SVGLength::create(realm(), 0, m_x1.value_or(0));
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return SVGAnimatedLength::create(realm(), move(base_length), move(anim_length));
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}
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// https://www.w3.org/TR/SVG11/shapes.html#LineElementY1Attribute
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JS::NonnullGCPtr<SVGAnimatedLength> SVGLineElement::y1() const
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{
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// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
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// FIXME: Create a proper animated value when animations are supported.
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auto base_length = SVGLength::create(realm(), 0, m_y1.value_or(0));
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auto anim_length = SVGLength::create(realm(), 0, m_y1.value_or(0));
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return SVGAnimatedLength::create(realm(), move(base_length), move(anim_length));
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}
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// https://www.w3.org/TR/SVG11/shapes.html#LineElementX2Attribute
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JS::NonnullGCPtr<SVGAnimatedLength> SVGLineElement::x2() const
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{
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// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
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// FIXME: Create a proper animated value when animations are supported.
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auto base_length = SVGLength::create(realm(), 0, m_x2.value_or(0));
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auto anim_length = SVGLength::create(realm(), 0, m_x2.value_or(0));
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return SVGAnimatedLength::create(realm(), move(base_length), move(anim_length));
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}
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// https://www.w3.org/TR/SVG11/shapes.html#LineElementY2Attribute
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JS::NonnullGCPtr<SVGAnimatedLength> SVGLineElement::y2() const
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{
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// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
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// FIXME: Create a proper animated value when animations are supported.
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auto base_length = SVGLength::create(realm(), 0, m_y2.value_or(0));
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auto anim_length = SVGLength::create(realm(), 0, m_y2.value_or(0));
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return SVGAnimatedLength::create(realm(), move(base_length), move(anim_length));
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}
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}
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