1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2025-05-23 04:05:07 +00:00
serenity/Userland/Libraries/LibWeb/SVG/SVGLineElement.cpp
Andreas Kling bfd354492e LibWeb: Put most LibWeb GC objects in type-specific heap blocks
With this change, we now have ~1200 CellAllocators across both LibJS and
LibWeb in a normal WebContent instance.

This gives us a minimum heap size of 4.7 MiB in the scenario where we
only have one cell allocated per type. Of course, in practice there will
be many more of each type, so the effective overhead is quite a bit
smaller than that in practice.

I left a few types unconverted to this mechanism because I got tired of
doing this. :^)
2023-11-19 22:00:48 +01:00

107 lines
3.9 KiB
C++

/*
* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/SVG/AttributeNames.h>
#include <LibWeb/SVG/AttributeParser.h>
#include <LibWeb/SVG/SVGLineElement.h>
namespace Web::SVG {
JS_DEFINE_ALLOCATOR(SVGLineElement);
SVGLineElement::SVGLineElement(DOM::Document& document, DOM::QualifiedName qualified_name)
: SVGGeometryElement(document, qualified_name)
{
}
void SVGLineElement::initialize(JS::Realm& realm)
{
Base::initialize(realm);
set_prototype(&Bindings::ensure_web_prototype<Bindings::SVGLineElementPrototype>(realm, "SVGLineElement"));
}
void SVGLineElement::attribute_changed(FlyString const& name, Optional<String> const& value)
{
SVGGeometryElement::attribute_changed(name, value);
if (name == SVG::AttributeNames::x1) {
m_x1 = AttributeParser::parse_coordinate(value.value_or(String {}));
m_path.clear();
} else if (name == SVG::AttributeNames::y1) {
m_y1 = AttributeParser::parse_coordinate(value.value_or(String {}));
m_path.clear();
} else if (name == SVG::AttributeNames::x2) {
m_x2 = AttributeParser::parse_coordinate(value.value_or(String {}));
m_path.clear();
} else if (name == SVG::AttributeNames::y2) {
m_y2 = AttributeParser::parse_coordinate(value.value_or(String {}));
m_path.clear();
}
}
Gfx::Path& SVGLineElement::get_path()
{
if (m_path.has_value())
return m_path.value();
Gfx::Path path;
float x1 = m_x1.value_or(0);
float y1 = m_y1.value_or(0);
float x2 = m_x2.value_or(0);
float y2 = m_y2.value_or(0);
// 1. perform an absolute moveto operation to absolute location (x1,y1)
path.move_to({ x1, y1 });
// 2. perform an absolute lineto operation to absolute location (x2,y2)
path.line_to({ x2, y2 });
m_path = move(path);
return m_path.value();
}
// https://www.w3.org/TR/SVG11/shapes.html#LineElementX1Attribute
JS::NonnullGCPtr<SVGAnimatedLength> SVGLineElement::x1() const
{
// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
// FIXME: Create a proper animated value when animations are supported.
auto base_length = SVGLength::create(realm(), 0, m_x1.value_or(0));
auto anim_length = SVGLength::create(realm(), 0, m_x1.value_or(0));
return SVGAnimatedLength::create(realm(), move(base_length), move(anim_length));
}
// https://www.w3.org/TR/SVG11/shapes.html#LineElementY1Attribute
JS::NonnullGCPtr<SVGAnimatedLength> SVGLineElement::y1() const
{
// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
// FIXME: Create a proper animated value when animations are supported.
auto base_length = SVGLength::create(realm(), 0, m_y1.value_or(0));
auto anim_length = SVGLength::create(realm(), 0, m_y1.value_or(0));
return SVGAnimatedLength::create(realm(), move(base_length), move(anim_length));
}
// https://www.w3.org/TR/SVG11/shapes.html#LineElementX2Attribute
JS::NonnullGCPtr<SVGAnimatedLength> SVGLineElement::x2() const
{
// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
// FIXME: Create a proper animated value when animations are supported.
auto base_length = SVGLength::create(realm(), 0, m_x2.value_or(0));
auto anim_length = SVGLength::create(realm(), 0, m_x2.value_or(0));
return SVGAnimatedLength::create(realm(), move(base_length), move(anim_length));
}
// https://www.w3.org/TR/SVG11/shapes.html#LineElementY2Attribute
JS::NonnullGCPtr<SVGAnimatedLength> SVGLineElement::y2() const
{
// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
// FIXME: Create a proper animated value when animations are supported.
auto base_length = SVGLength::create(realm(), 0, m_y2.value_or(0));
auto anim_length = SVGLength::create(realm(), 0, m_y2.value_or(0));
return SVGAnimatedLength::create(realm(), move(base_length), move(anim_length));
}
}