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serenity/Userland/Libraries/LibWeb/WebGL
Andreas Kling bfd354492e LibWeb: Put most LibWeb GC objects in type-specific heap blocks
With this change, we now have ~1200 CellAllocators across both LibJS and
LibWeb in a normal WebContent instance.

This gives us a minimum heap size of 4.7 MiB in the scenario where we
only have one cell allocated per type. Of course, in practice there will
be many more of each type, so the effective overhead is quite a bit
smaller than that in practice.

I left a few types unconverted to this mechanism because I got tired of
doing this. :^)
2023-11-19 22:00:48 +01:00
..
EventNames.cpp AK: Make "foo"_fly_string infallible 2023-08-07 16:03:27 +02:00
EventNames.h AK: Make "foo"_fly_string infallible 2023-08-07 16:03:27 +02:00
Types.h LibWeb: Add the ability to retrieve a WebGL context from getContext 2022-06-13 21:45:27 +01:00
Types.idl LibWeb: Use "unrestricted float/double" where we should in IDL 2022-08-14 11:30:40 +02:00
WebGLContextAttributes.cpp LibJS: Inline fast case for Value::to_{boolean,number,numeric,primitive} 2023-10-07 07:13:52 +02:00
WebGLContextAttributes.h LibWeb: Replace GlobalObject with VM in remaining AOs [Part 4/4] 2022-08-23 13:58:30 +01:00
WebGLContextEvent.cpp LibWeb: Put most LibWeb GC objects in type-specific heap blocks 2023-11-19 22:00:48 +01:00
WebGLContextEvent.h LibWeb: Put most LibWeb GC objects in type-specific heap blocks 2023-11-19 22:00:48 +01:00
WebGLContextEvent.idl IDL: Add missing spec links 2023-11-11 08:51:51 +01:00
WebGLRenderingContext.cpp LibWeb: Put most LibWeb GC objects in type-specific heap blocks 2023-11-19 22:00:48 +01:00
WebGLRenderingContext.h LibWeb: Put most LibWeb GC objects in type-specific heap blocks 2023-11-19 22:00:48 +01:00
WebGLRenderingContext.idl IDL: Add missing spec links 2023-11-11 08:51:51 +01:00
WebGLRenderingContextBase.cpp LibWeb/LibJS: Avoid GC visit of raw pointers where possible 2023-11-19 08:05:45 +00:00
WebGLRenderingContextBase.h LibWeb: Port WebGLRenderingContext IDL from DeprecatedString to String 2023-08-29 10:05:02 +02:00
WebGLRenderingContextBase.idl IDL: Add missing spec links 2023-11-11 08:51:51 +01:00