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	 320dddde6a
			
		
	
	
		320dddde6a
		
	
	
	
	
		
			
			These classes only needed Window to get at its realm. Pass a realm directly to construct SCG classes.
		
			
				
	
	
		
			37 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2022, Tim Flynn <trflynn89@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include <LibWeb/Bindings/Intrinsics.h>
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| #include <LibWeb/SVG/SVGAnimatedLength.h>
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| 
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| namespace Web::SVG {
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| 
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| JS::NonnullGCPtr<SVGAnimatedLength> SVGAnimatedLength::create(JS::Realm& realm, JS::NonnullGCPtr<SVGLength> base_val, JS::NonnullGCPtr<SVGLength> anim_val)
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| {
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|     return *realm.heap().allocate<SVGAnimatedLength>(realm, realm, move(base_val), move(anim_val));
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| }
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| 
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| SVGAnimatedLength::SVGAnimatedLength(JS::Realm& realm, JS::NonnullGCPtr<SVGLength> base_val, JS::NonnullGCPtr<SVGLength> anim_val)
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|     : PlatformObject(realm)
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|     , m_base_val(move(base_val))
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|     , m_anim_val(move(anim_val))
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| {
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|     set_prototype(&Bindings::cached_web_prototype(realm, "SVGAnimatedLength"));
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| 
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|     // The object referenced by animVal will always be distinct from the one referenced by baseVal, even when the attribute is not animated.
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|     VERIFY(m_base_val.ptr() != m_anim_val.ptr());
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| }
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| 
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| SVGAnimatedLength::~SVGAnimatedLength() = default;
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| 
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| void SVGAnimatedLength::visit_edges(Cell::Visitor& visitor)
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| {
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|     Base::visit_edges(visitor);
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|     visitor.visit(m_base_val.ptr());
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|     visitor.visit(m_anim_val.ptr());
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| }
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| 
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| }
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