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serenity/Kernel/Graphics/GraphicsManagement.h
Liav A 20743e8aed Kernel/Graphics + SystemServer: Support text mode properly
As we removed the support of VBE modesetting that was done by GRUB early
on boot, we need to determine if we can modeset the resolution with our
drivers, and if not, we should enable text mode and ensure that
SystemServer knows about it too.

Also, SystemServer should first check if there's a framebuffer device
node, which is an indication that text mode was not even if it was
requested. Then, if it doesn't find it, it should check what boot_mode
argument the user specified (in case it's self-test). This way if we
try to use bochs-display device (which is not VGA compatible) and
request a text mode, it will not honor the request and will continue
with graphical mode.

Also try to print critical messages with mininum memory allocations
possible.

In LibVT, We make the implementation flexible for kernel-specific
methods that are implemented in ConsoleImpl class.
2021-05-16 19:58:33 +02:00

62 lines
1.7 KiB
C++

/*
* Copyright (c) 2021, Liav A. <liavalb@hotmail.co.il>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/NonnullOwnPtr.h>
#include <AK/NonnullRefPtr.h>
#include <AK/NonnullRefPtrVector.h>
#include <AK/Types.h>
#include <Kernel/Graphics/Console/Console.h>
#include <Kernel/Graphics/GraphicsDevice.h>
#include <Kernel/Graphics/VGACompatibleAdapter.h>
#include <Kernel/PCI/Definitions.h>
#include <Kernel/VM/Region.h>
namespace Kernel {
class BochsGraphicsAdapter;
class IntelNativeGraphicsAdapter;
class VGACompatibleAdapter;
class GraphicsManagement {
friend class BochsGraphicsAdapter;
friend class IntelNativeGraphicsAdapter;
friend class VGACompatibleAdapter;
AK_MAKE_ETERNAL
public:
static GraphicsManagement& the();
static bool is_initialized();
bool initialize();
unsigned current_minor_number() { return m_current_minor_number++; };
GraphicsManagement();
bool framebuffer_devices_allowed() const { return m_framebuffer_devices_allowed; }
bool framebuffer_devices_exist() const;
SpinLock<u8>& main_vga_lock() { return m_main_vga_lock; }
RefPtr<Graphics::Console> console() const { return m_console; }
void deactivate_graphical_mode();
void activate_graphical_mode();
private:
RefPtr<GraphicsDevice> determine_graphics_device(PCI::Address address, PCI::ID id) const;
NonnullRefPtrVector<GraphicsDevice> m_graphics_devices;
NonnullOwnPtr<Region> m_vga_font_region;
RefPtr<Graphics::Console> m_console;
// Note: there could be multiple VGA adapters, but only one can operate in VGA mode
RefPtr<VGACompatibleAdapter> m_vga_adapter;
unsigned m_current_minor_number { 0 };
const bool m_framebuffer_devices_allowed;
SpinLock<u8> m_main_vga_lock;
};
}