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			208 lines
		
	
	
	
		
			6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			208 lines
		
	
	
	
		
			6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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|  * Copyright (c) 2021, kleines Filmröllchen <malu.bertsch@gmail.com>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <AK/ByteBuffer.h>
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| #include <AK/Math.h>
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| #include <AK/MemoryStream.h>
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| #include <AK/String.h>
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| #include <AK/Types.h>
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| #include <AK/Vector.h>
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| #include <LibCore/AnonymousBuffer.h>
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| #include <string.h>
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| 
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| namespace Audio {
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| using namespace AK::Exponentials;
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| 
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| // Constants for logarithmic volume. See Frame::operator*
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| // Corresponds to 60dB
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| constexpr double DYNAMIC_RANGE = 1000;
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| constexpr double VOLUME_A = 1 / DYNAMIC_RANGE;
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| double const VOLUME_B = log(DYNAMIC_RANGE);
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| 
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| // A single sample in an audio buffer.
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| // Values are floating point, and should range from -1.0 to +1.0
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| struct Frame {
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|     constexpr Frame()
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|         : left(0)
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|         , right(0)
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|     {
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|     }
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| 
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|     // For mono
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|     constexpr Frame(double left)
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|         : left(left)
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|         , right(left)
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|     {
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|     }
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| 
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|     // For stereo
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|     constexpr Frame(double left, double right)
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|         : left(left)
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|         , right(right)
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|     {
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|     }
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| 
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|     void clip()
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|     {
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|         if (left > 1)
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|             left = 1;
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|         else if (left < -1)
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|             left = -1;
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| 
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|         if (right > 1)
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|             right = 1;
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|         else if (right < -1)
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|             right = -1;
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|     }
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| 
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|     // Logarithmic scaling, as audio should ALWAYS do.
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|     // Reference: https://www.dr-lex.be/info-stuff/volumecontrols.html
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|     // We use the curve `factor = a * exp(b * change)`,
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|     // where change is the input fraction we want to change by,
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|     // a = 1/1000, b = ln(1000) = 6.908 and factor is the multiplier used.
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|     // The value 1000 represents the dynamic range in sound pressure, which corresponds to 60 dB(A).
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|     // This is a good dynamic range because it can represent all loudness values from
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|     // 30 dB(A) (barely hearable with background noise)
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|     // to 90 dB(A) (almost too loud to hear and about the reasonable limit of actual sound equipment).
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|     ALWAYS_INLINE Frame& log_multiply(double const change)
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|     {
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|         double factor = VOLUME_A * exp(VOLUME_B * change);
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|         left *= factor;
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|         right *= factor;
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|         return *this;
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|     }
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| 
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|     ALWAYS_INLINE Frame log_multiplied(double const volume_change) const
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|     {
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|         Frame new_frame { left, right };
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|         new_frame.log_multiply(volume_change);
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|         return new_frame;
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|     }
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| 
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|     constexpr Frame& operator*=(double const mult)
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|     {
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|         left *= mult;
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|         right *= mult;
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|         return *this;
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|     }
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| 
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|     constexpr Frame operator*(double const mult)
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|     {
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|         return { left * mult, right * mult };
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|     }
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| 
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|     constexpr Frame& operator+=(Frame const& other)
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|     {
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|         left += other.left;
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|         right += other.right;
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|         return *this;
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|     }
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| 
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|     constexpr Frame operator+(Frame const& other)
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|     {
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|         return { left + other.left, right + other.right };
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|     }
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| 
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|     double left;
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|     double right;
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| };
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| 
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| // Supported PCM sample formats.
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| enum PcmSampleFormat : u8 {
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|     Uint8,
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|     Int16,
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|     Int24,
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|     Int32,
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|     Float32,
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|     Float64,
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| };
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| 
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| // Most of the read code only cares about how many bits to read or write
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| u16 pcm_bits_per_sample(PcmSampleFormat format);
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| String sample_format_name(PcmSampleFormat format);
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| 
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| // Small helper to resample from one playback rate to another
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| // This isn't really "smart", in that we just insert (or drop) samples.
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| // Should do better...
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| template<typename SampleType>
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| class ResampleHelper {
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| public:
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|     ResampleHelper(u32 source, u32 target);
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| 
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|     // To be used as follows:
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|     // while the resampler doesn't need a new sample, read_sample(current) and store the resulting samples.
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|     // as long as the resampler needs a new sample, process_sample(current)
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| 
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|     // Stores a new sample
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|     void process_sample(SampleType sample_l, SampleType sample_r);
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|     // Assigns the given sample to its correct value and returns false if there is a new sample required
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|     bool read_sample(SampleType& next_l, SampleType& next_r);
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|     Vector<SampleType> resample(Vector<SampleType> to_resample);
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| 
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|     void reset();
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| 
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|     u32 source() const { return m_source; }
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|     u32 target() const { return m_target; }
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| 
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| private:
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|     const u32 m_source;
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|     const u32 m_target;
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|     u32 m_current_ratio { 0 };
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|     SampleType m_last_sample_l;
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|     SampleType m_last_sample_r;
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| };
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| 
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| // A buffer of audio samples.
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| class Buffer : public RefCounted<Buffer> {
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| public:
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|     static RefPtr<Buffer> from_pcm_data(ReadonlyBytes data, int num_channels, PcmSampleFormat sample_format);
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|     static RefPtr<Buffer> from_pcm_stream(InputMemoryStream& stream, int num_channels, PcmSampleFormat sample_format, int num_samples);
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|     static NonnullRefPtr<Buffer> create_with_samples(Vector<Frame>&& samples)
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|     {
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|         return adopt_ref(*new Buffer(move(samples)));
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|     }
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|     static NonnullRefPtr<Buffer> create_with_anonymous_buffer(Core::AnonymousBuffer buffer, i32 buffer_id, int sample_count)
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|     {
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|         return adopt_ref(*new Buffer(move(buffer), buffer_id, sample_count));
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|     }
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| 
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|     const Frame* samples() const { return (const Frame*)data(); }
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|     int sample_count() const { return m_sample_count; }
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|     const void* data() const { return m_buffer.data<void>(); }
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|     int size_in_bytes() const { return m_sample_count * (int)sizeof(Frame); }
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|     int id() const { return m_id; }
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|     const Core::AnonymousBuffer& anonymous_buffer() const { return m_buffer; }
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| 
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| private:
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|     explicit Buffer(const Vector<Frame> samples)
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|         : m_buffer(Core::AnonymousBuffer::create_with_size(samples.size() * sizeof(Frame)))
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|         , m_id(allocate_id())
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|         , m_sample_count(samples.size())
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|     {
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|         memcpy(m_buffer.data<void>(), samples.data(), samples.size() * sizeof(Frame));
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|     }
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| 
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|     explicit Buffer(Core::AnonymousBuffer buffer, i32 buffer_id, int sample_count)
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|         : m_buffer(move(buffer))
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|         , m_id(buffer_id)
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|         , m_sample_count(sample_count)
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|     {
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|     }
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| 
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|     static i32 allocate_id();
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| 
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|     Core::AnonymousBuffer m_buffer;
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|     const i32 m_id;
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|     const int m_sample_count;
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| };
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| 
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| // This only works for double resamplers, and therefore cannot be part of the class
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| NonnullRefPtr<Buffer> resample_buffer(ResampleHelper<double>& resampler, Buffer const& to_resample);
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| 
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| }
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