mirror of
https://github.com/RGBCube/serenity
synced 2025-05-20 18:05:07 +00:00

With this change, System::foo() becomes Core::System::foo(). Since LibCore builds on other systems than SerenityOS, we now have to make sure that wrappers work with just a standard C library underneath.
192 lines
7.4 KiB
C++
192 lines
7.4 KiB
C++
/*
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* Copyright (c) 2020, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "ChessWidget.h"
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#include <LibConfig/Client.h>
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#include <LibCore/DirIterator.h>
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#include <LibCore/System.h>
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#include <LibGUI/ActionGroup.h>
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#include <LibGUI/Application.h>
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#include <LibGUI/Clipboard.h>
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#include <LibGUI/FilePicker.h>
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#include <LibGUI/Icon.h>
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#include <LibGUI/Menu.h>
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#include <LibGUI/Menubar.h>
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#include <LibGUI/MessageBox.h>
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#include <LibGUI/Window.h>
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#include <LibMain/Main.h>
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ErrorOr<int> serenity_main(Main::Arguments arguments)
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{
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TRY(Core::System::pledge("stdio rpath wpath cpath recvfd sendfd thread proc exec unix", nullptr));
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auto app = GUI::Application::construct(arguments);
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Config::pledge_domains("Chess");
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TRY(Core::System::pledge("stdio rpath wpath cpath recvfd sendfd thread proc exec", nullptr));
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auto app_icon = GUI::Icon::default_icon("app-chess");
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auto window = GUI::Window::construct();
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auto& widget = window->set_main_widget<ChessWidget>();
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TRY(Core::System::unveil("/res", "r"));
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TRY(Core::System::unveil("/bin/ChessEngine", "x"));
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TRY(Core::System::unveil("/etc/passwd", "r"));
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TRY(Core::System::unveil(Core::StandardPaths::home_directory().characters(), "wcbr"));
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TRY(Core::System::unveil(nullptr, nullptr));
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auto size = Config::read_i32("Chess", "Display", "size", 512);
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window->set_title("Chess");
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window->set_base_size({ 4, 4 });
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window->set_size_increment({ 8, 8 });
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window->resize(size - 4, size - 4);
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window->set_icon(app_icon.bitmap_for_size(16));
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widget.set_piece_set(Config::read_string("Chess", "Style", "PieceSet", "stelar7"));
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widget.set_board_theme(Config::read_string("Chess", "Style", "BoardTheme", "Beige"));
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widget.set_coordinates(Config::read_bool("Chess", "Style", "Coordinates", true));
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widget.set_show_available_moves(Config::read_bool("Chess", "Style", "ShowAvailableMoves", true));
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auto& game_menu = window->add_menu("&Game");
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game_menu.add_action(GUI::Action::create("&Resign", { Mod_None, Key_F3 }, [&](auto&) {
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widget.resign();
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}));
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game_menu.add_action(GUI::Action::create("&Flip Board", { Mod_Ctrl, Key_F }, [&](auto&) {
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widget.flip_board();
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}));
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game_menu.add_separator();
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game_menu.add_action(GUI::Action::create("&Import PGN...", { Mod_Ctrl, Key_O }, [&](auto&) {
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Optional<String> import_path = GUI::FilePicker::get_open_filepath(window);
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if (!import_path.has_value())
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return;
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if (!widget.import_pgn(import_path.value())) {
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GUI::MessageBox::show(window, "Unable to import game.\n", "Error", GUI::MessageBox::Type::Error);
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return;
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}
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dbgln("Imported PGN file from {}", import_path.value());
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}));
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game_menu.add_action(GUI::Action::create("&Export PGN...", { Mod_Ctrl, Key_S }, [&](auto&) {
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Optional<String> export_path = GUI::FilePicker::get_save_filepath(window, "Untitled", "pgn");
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if (!export_path.has_value())
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return;
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if (!widget.export_pgn(export_path.value())) {
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GUI::MessageBox::show(window, "Unable to export game.\n", "Error", GUI::MessageBox::Type::Error);
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return;
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}
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dbgln("Exported PGN file to {}", export_path.value());
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}));
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game_menu.add_action(GUI::Action::create("&Copy FEN", { Mod_Ctrl, Key_C }, [&](auto&) {
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GUI::Clipboard::the().set_data(widget.get_fen().bytes());
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GUI::MessageBox::show(window, "Board state copied to clipboard as FEN.", "Copy FEN", GUI::MessageBox::Type::Information);
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}));
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game_menu.add_separator();
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game_menu.add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) {
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if (widget.board().game_result() == Chess::Board::Result::NotFinished) {
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if (widget.resign() < 0)
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return;
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}
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widget.reset();
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}));
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game_menu.add_separator();
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game_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
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GUI::Application::the()->quit();
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}));
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auto& style_menu = window->add_menu("&Style");
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GUI::ActionGroup piece_set_action_group;
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piece_set_action_group.set_exclusive(true);
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auto& piece_set_menu = style_menu.add_submenu("&Piece Set");
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piece_set_menu.set_icon(app_icon.bitmap_for_size(16));
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Core::DirIterator di("/res/icons/chess/sets/", Core::DirIterator::SkipParentAndBaseDir);
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while (di.has_next()) {
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auto set = di.next_path();
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auto action = GUI::Action::create_checkable(set, [&](auto& action) {
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widget.set_piece_set(action.text());
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widget.update();
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Config::write_string("Chess", "Style", "PieceSet", action.text());
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});
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piece_set_action_group.add_action(*action);
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if (widget.piece_set() == set)
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action->set_checked(true);
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piece_set_menu.add_action(*action);
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}
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GUI::ActionGroup board_theme_action_group;
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board_theme_action_group.set_exclusive(true);
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auto& board_theme_menu = style_menu.add_submenu("Board Theme");
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board_theme_menu.set_icon(Gfx::Bitmap::try_load_from_file("/res/icons/chess/mini-board.png").release_value_but_fixme_should_propagate_errors());
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for (auto& theme : Vector({ "Beige", "Green", "Blue" })) {
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auto action = GUI::Action::create_checkable(theme, [&](auto& action) {
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widget.set_board_theme(action.text());
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widget.update();
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Config::write_string("Chess", "Style", "BoardTheme", action.text());
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});
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board_theme_action_group.add_action(*action);
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if (widget.board_theme().name == theme)
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action->set_checked(true);
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board_theme_menu.add_action(*action);
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}
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auto coordinates_action = GUI::Action::create_checkable("Coordinates", [&](auto& action) {
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widget.set_coordinates(action.is_checked());
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widget.update();
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Config::write_bool("Chess", "Style", "Coordinates", action.is_checked());
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});
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coordinates_action->set_checked(widget.coordinates());
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style_menu.add_action(coordinates_action);
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auto show_available_moves_action = GUI::Action::create_checkable("Show Available Moves", [&](auto& action) {
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widget.set_show_available_moves(action.is_checked());
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widget.update();
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Config::write_bool("Chess", "Style", "ShowAvailableMoves", action.is_checked());
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});
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show_available_moves_action->set_checked(widget.show_available_moves());
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style_menu.add_action(show_available_moves_action);
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auto& engine_menu = window->add_menu("&Engine");
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GUI::ActionGroup engines_action_group;
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engines_action_group.set_exclusive(true);
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auto& engine_submenu = engine_menu.add_submenu("&Engine");
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for (auto& engine : Vector({ "Human", "ChessEngine" })) {
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auto action = GUI::Action::create_checkable(engine, [&](auto& action) {
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if (action.text() == "Human") {
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widget.set_engine(nullptr);
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} else {
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widget.set_engine(Engine::construct(action.text()));
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widget.input_engine_move();
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}
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});
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engines_action_group.add_action(*action);
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if (engine == String("Human"))
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action->set_checked(true);
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engine_submenu.add_action(*action);
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}
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auto& help_menu = window->add_menu("&Help");
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help_menu.add_action(GUI::CommonActions::make_about_action("Chess", app_icon, window));
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window->show();
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widget.reset();
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return app->exec();
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}
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