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Texture names can now be allocated via `glGenTextures` and deallocated via `glDeleteTextures`.
20 lines
412 B
C++
20 lines
412 B
C++
/*
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* Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "GLContext.h"
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#include <LibGL/GL/gl.h>
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extern GL::GLContext* g_gl_context;
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void glGenTextures(GLsizei n, GLuint* textures)
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{
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g_gl_context->gl_gen_textures(n, textures);
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}
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void glDeleteTextures(GLsizei n, const GLuint* textures)
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{
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g_gl_context->gl_delete_textures(n, textures);
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}
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