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	 4c9c85ac01
			
		
	
	
		4c9c85ac01
		
	
	
	
	
		
			
			This was breaking many places which didn't expect text to wrap. Now, the only place where text currently wraps is in GUI::Label.
		
			
				
	
	
		
			175 lines
		
	
	
	
		
			9.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			175 lines
		
	
	
	
		
			9.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <AK/Forward.h>
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| #include <AK/NonnullRefPtr.h>
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| #include <AK/Vector.h>
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| #include <LibGfx/Color.h>
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| #include <LibGfx/Forward.h>
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| #include <LibGfx/Point.h>
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| #include <LibGfx/Rect.h>
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| #include <LibGfx/Size.h>
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| #include <LibGfx/TextAlignment.h>
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| #include <LibGfx/TextDirection.h>
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| #include <LibGfx/TextElision.h>
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| #include <LibGfx/TextWrapping.h>
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| 
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| namespace Gfx {
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| 
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| class Painter {
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| public:
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|     explicit Painter(Gfx::Bitmap&);
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|     ~Painter();
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| 
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|     enum class LineStyle {
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|         Solid,
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|         Dotted,
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|         Dashed,
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|     };
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| 
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|     void clear_rect(const IntRect&, Color);
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|     void fill_rect(const IntRect&, Color);
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|     void fill_rect_with_dither_pattern(const IntRect&, Color, Color);
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|     void fill_rect_with_checkerboard(const IntRect&, const IntSize&, Color color_dark, Color color_light);
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|     void fill_rect_with_gradient(Orientation, const IntRect&, Color gradient_start, Color gradient_end);
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|     void fill_rect_with_gradient(const IntRect&, Color gradient_start, Color gradient_end);
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|     void fill_rect_with_rounded_corners(const IntRect&, Color, int radius);
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|     void fill_rect_with_rounded_corners(const IntRect&, Color, int top_left_radius, int top_right_radius, int bottom_right_radius, int bottom_left_radius);
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|     void fill_ellipse(const IntRect&, Color);
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|     void draw_rect(const IntRect&, Color, bool rough = false);
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|     void draw_focus_rect(const IntRect&, Color);
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|     void draw_bitmap(const IntPoint&, const CharacterBitmap&, Color = Color());
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|     void draw_bitmap(const IntPoint&, const GlyphBitmap&, Color = Color());
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|     void draw_scaled_bitmap(const IntRect& dst_rect, const Gfx::Bitmap&, const IntRect& src_rect, float opacity = 1.0f);
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|     void draw_scaled_bitmap(const IntRect& dst_rect, const Gfx::Bitmap&, const FloatRect& src_rect, float opacity = 1.0f);
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|     void draw_triangle(const IntPoint&, const IntPoint&, const IntPoint&, Color);
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|     void draw_ellipse_intersecting(const IntRect&, Color, int thickness = 1);
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|     void set_pixel(const IntPoint&, Color);
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|     void set_pixel(int x, int y, Color color) { set_pixel({ x, y }, color); }
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|     void draw_line(const IntPoint&, const IntPoint&, Color, int thickness = 1, LineStyle style = LineStyle::Solid);
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|     void draw_quadratic_bezier_curve(const IntPoint& control_point, const IntPoint&, const IntPoint&, Color, int thickness = 1, LineStyle style = LineStyle::Solid);
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|     void draw_elliptical_arc(const IntPoint& p1, const IntPoint& p2, const IntPoint& center, const FloatPoint& radii, float x_axis_rotation, float theta_1, float theta_delta, Color, int thickness = 1, LineStyle style = LineStyle::Solid);
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|     void blit(const IntPoint&, const Gfx::Bitmap&, const IntRect& src_rect, float opacity = 1.0f, bool apply_alpha = true);
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|     void blit_dimmed(const IntPoint&, const Gfx::Bitmap&, const IntRect& src_rect);
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|     void blit_brightened(const IntPoint&, const Gfx::Bitmap&, const IntRect& src_rect);
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|     void blit_filtered(const IntPoint&, const Gfx::Bitmap&, const IntRect& src_rect, Function<Color(Color)>);
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|     void draw_tiled_bitmap(const IntRect& dst_rect, const Gfx::Bitmap&);
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|     void blit_offset(const IntPoint&, const Gfx::Bitmap&, const IntRect& src_rect, const IntPoint&);
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|     void blit_disabled(const IntPoint&, const Gfx::Bitmap&, const IntRect&, const Palette&);
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|     void blit_tiled(const IntRect&, const Gfx::Bitmap&, const IntRect& src_rect);
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|     void draw_text(const IntRect&, const StringView&, const Font&, TextAlignment = TextAlignment::TopLeft, Color = Color::Black, TextElision = TextElision::None, TextWrapping = TextWrapping::DontWrap);
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|     void draw_text(const IntRect&, const StringView&, TextAlignment = TextAlignment::TopLeft, Color = Color::Black, TextElision = TextElision::None, TextWrapping = TextWrapping::DontWrap);
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|     void draw_text(const IntRect&, const Utf32View&, const Font&, TextAlignment = TextAlignment::TopLeft, Color = Color::Black, TextElision = TextElision::None, TextWrapping = TextWrapping::DontWrap);
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|     void draw_text(const IntRect&, const Utf32View&, TextAlignment = TextAlignment::TopLeft, Color = Color::Black, TextElision = TextElision::None, TextWrapping = TextWrapping::DontWrap);
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|     void draw_text(Function<void(const IntRect&, u32)>, const IntRect&, const StringView&, const Font&, TextAlignment = TextAlignment::TopLeft, TextElision = TextElision::None, TextWrapping = TextWrapping::DontWrap);
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|     void draw_text(Function<void(const IntRect&, u32)>, const IntRect&, const Utf8View&, const Font&, TextAlignment = TextAlignment::TopLeft, TextElision = TextElision::None, TextWrapping = TextWrapping::DontWrap);
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|     void draw_text(Function<void(const IntRect&, u32)>, const IntRect&, const Utf32View&, const Font&, TextAlignment = TextAlignment::TopLeft, TextElision = TextElision::None, TextWrapping = TextWrapping::DontWrap);
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|     void draw_ui_text(const Gfx::IntRect&, const StringView&, const Gfx::Font&, TextAlignment, Gfx::Color);
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|     void draw_glyph(const IntPoint&, u32, Color);
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|     void draw_glyph(const IntPoint&, u32, const Font&, Color);
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|     void draw_emoji(const IntPoint&, const Gfx::Bitmap&, const Font&);
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|     void draw_glyph_or_emoji(const IntPoint&, u32 code_point, const Font&, Color);
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|     void draw_circle_arc_intersecting(const IntRect&, const IntPoint&, int radius, Color, int thickness);
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| 
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|     enum class CornerOrientation {
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|         TopLeft,
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|         TopRight,
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|         BottomRight,
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|         BottomLeft
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|     };
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|     void fill_rounded_corner(const IntRect&, int radius, Color, CornerOrientation);
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| 
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|     static void for_each_line_segment_on_bezier_curve(const FloatPoint& control_point, const FloatPoint& p1, const FloatPoint& p2, Function<void(const FloatPoint&, const FloatPoint&)>&);
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|     static void for_each_line_segment_on_bezier_curve(const FloatPoint& control_point, const FloatPoint& p1, const FloatPoint& p2, Function<void(const FloatPoint&, const FloatPoint&)>&&);
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| 
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|     static void for_each_line_segment_on_elliptical_arc(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& center, const FloatPoint radii, float x_axis_rotation, float theta_1, float theta_delta, Function<void(const FloatPoint&, const FloatPoint&)>&);
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|     static void for_each_line_segment_on_elliptical_arc(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& center, const FloatPoint radii, float x_axis_rotation, float theta_1, float theta_delta, Function<void(const FloatPoint&, const FloatPoint&)>&&);
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| 
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|     void stroke_path(const Path&, Color, int thickness);
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| 
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|     enum class WindingRule {
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|         Nonzero,
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|         EvenOdd,
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|     };
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|     void fill_path(Path&, Color, WindingRule rule = WindingRule::Nonzero);
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| 
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|     const Font& font() const { return *state().font; }
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|     void set_font(const Font& font) { state().font = &font; }
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| 
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|     enum class DrawOp {
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|         Copy,
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|         Xor,
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|         Invert
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|     };
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|     void set_draw_op(DrawOp op) { state().draw_op = op; }
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|     DrawOp draw_op() const { return state().draw_op; }
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| 
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|     void add_clip_rect(const IntRect& rect);
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|     void clear_clip_rect();
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| 
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|     void translate(int dx, int dy) { translate({ dx, dy }); }
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|     void translate(const IntPoint& delta) { state().translation.translate_by(delta); }
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| 
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|     Gfx::Bitmap* target() { return m_target.ptr(); }
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| 
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|     void save() { m_state_stack.append(m_state_stack.last()); }
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|     void restore()
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|     {
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|         VERIFY(m_state_stack.size() > 1);
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|         m_state_stack.take_last();
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|     }
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| 
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|     IntRect clip_rect() const { return state().clip_rect; }
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| 
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| protected:
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|     IntPoint translation() const { return state().translation; }
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|     IntRect to_physical(const IntRect& r) const { return r.translated(translation()) * scale(); }
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|     IntPoint to_physical(const IntPoint& p) const { return p.translated(translation()) * scale(); }
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|     int scale() const { return state().scale; }
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|     void set_physical_pixel_with_draw_op(u32& pixel, const Color&);
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|     void fill_physical_scanline_with_draw_op(int y, int x, int width, const Color& color);
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|     void fill_rect_with_draw_op(const IntRect&, Color);
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|     void blit_with_opacity(const IntPoint&, const Gfx::Bitmap&, const IntRect& src_rect, float opacity, bool apply_alpha = true);
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|     void draw_physical_pixel(const IntPoint&, Color, int thickness = 1);
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| 
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|     struct State {
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|         const Font* font;
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|         IntPoint translation;
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|         int scale = 1;
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|         IntRect clip_rect;
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|         DrawOp draw_op;
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|     };
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| 
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|     State& state() { return m_state_stack.last(); }
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|     const State& state() const { return m_state_stack.last(); }
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| 
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|     void fill_physical_rect(const IntRect&, Color);
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| 
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|     IntRect m_clip_origin;
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|     NonnullRefPtr<Gfx::Bitmap> m_target;
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|     Vector<State, 4> m_state_stack;
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| 
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| private:
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|     Vector<DirectionalRun> split_text_into_directional_runs(Utf8View const&, TextDirection initial_direction);
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|     bool text_contains_bidirectional_text(Utf8View const&, TextDirection);
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|     template<typename DrawGlyphFunction>
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|     void do_draw_text(IntRect const&, Utf8View const& text, Font const&, TextAlignment, TextElision, TextWrapping, DrawGlyphFunction);
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| };
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| 
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| class PainterStateSaver {
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| public:
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|     explicit PainterStateSaver(Painter&);
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|     ~PainterStateSaver();
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| 
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| private:
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|     Painter& m_painter;
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| };
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| 
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| String parse_ampersand_string(const StringView&, Optional<size_t>* underline_offset = nullptr);
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| 
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| }
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