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![]() It's in efficient, and it also meant we wouldn't reallocate a bigger backing bitmap in a lowdpi->highdpi transition, leading to minor drawing glitches after such a transition. (Whoops!) |
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Applications | ||
Demos | ||
DevTools | ||
DynamicLoader | ||
Games | ||
Libraries | ||
MenuApplets | ||
Services | ||
Shell | ||
Tests | ||
Utilities | ||
CMakeLists.txt |