mirror of
https://github.com/RGBCube/serenity
synced 2025-05-31 04:48:14 +00:00
72 lines
2.9 KiB
C++
72 lines
2.9 KiB
C++
/*
|
|
* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
|
|
* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
|
|
*
|
|
* SPDX-License-Identifier: BSD-2-Clause
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <AK/FixedArray.h>
|
|
#include <AK/RefCounted.h>
|
|
#include <AK/RefPtr.h>
|
|
#include <LibGPU/Enums.h>
|
|
#include <LibGfx/Vector3.h>
|
|
#include <LibGfx/Vector4.h>
|
|
#include <LibSoftGPU/Buffer/Typed3DBuffer.h>
|
|
#include <LibSoftGPU/Config.h>
|
|
#include <LibSoftGPU/ImageDataLayout.h>
|
|
#include <LibSoftGPU/ImageFormat.h>
|
|
|
|
namespace SoftGPU {
|
|
|
|
class Image final : public RefCounted<Image> {
|
|
public:
|
|
Image(unsigned width, unsigned height, unsigned depth, unsigned max_levels, unsigned layers);
|
|
|
|
unsigned level_width(unsigned level) const { return m_mipmap_buffers[level]->width(); }
|
|
unsigned level_height(unsigned level) const { return m_mipmap_buffers[level]->height(); }
|
|
unsigned level_depth(unsigned level) const { return m_mipmap_buffers[level]->depth(); }
|
|
unsigned num_levels() const { return m_num_levels; }
|
|
unsigned num_layers() const { return m_num_layers; }
|
|
bool width_is_power_of_two() const { return m_width_is_power_of_two; }
|
|
bool height_is_power_of_two() const { return m_height_is_power_of_two; }
|
|
bool depth_is_power_of_two() const { return m_depth_is_power_of_two; }
|
|
|
|
FloatVector4 texel(unsigned layer, unsigned level, int x, int y, int z) const
|
|
{
|
|
return unpack_color(texel_pointer(layer, level, x, y, z), ImageFormat::BGRA8888);
|
|
}
|
|
|
|
void set_texel(unsigned layer, unsigned level, int x, int y, int z, FloatVector4 const& color)
|
|
{
|
|
pack_color(color, texel_pointer(layer, level, x, y, z), ImageFormat::BGRA8888);
|
|
}
|
|
|
|
void write_texels(unsigned layer, unsigned level, Vector3<unsigned> const& offset, Vector3<unsigned> const& size, void const* data, ImageDataLayout const& layout);
|
|
void read_texels(unsigned layer, unsigned level, Vector3<unsigned> const& offset, Vector3<unsigned> const& size, void* data, ImageDataLayout const& layout) const;
|
|
void copy_texels(Image const& source, unsigned source_layer, unsigned source_level, Vector3<unsigned> const& source_offset, Vector3<unsigned> const& size, unsigned destination_layer, unsigned destination_level, Vector3<unsigned> const& destination_offset);
|
|
|
|
private:
|
|
void const* texel_pointer(unsigned layer, unsigned level, int x, int y, int z) const
|
|
{
|
|
return m_mipmap_buffers[layer * m_num_layers + level]->buffer_pointer(x, y, z);
|
|
}
|
|
|
|
void* texel_pointer(unsigned layer, unsigned level, int x, int y, int z)
|
|
{
|
|
return m_mipmap_buffers[layer * m_num_layers + level]->buffer_pointer(x, y, z);
|
|
}
|
|
|
|
private:
|
|
unsigned m_num_levels { 0 };
|
|
unsigned m_num_layers { 0 };
|
|
|
|
FixedArray<RefPtr<Typed3DBuffer<ColorType>>> m_mipmap_buffers;
|
|
|
|
bool m_width_is_power_of_two { false };
|
|
bool m_height_is_power_of_two { false };
|
|
bool m_depth_is_power_of_two { false };
|
|
};
|
|
|
|
}
|