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serenity/Userland/Libraries/LibWeb/Painting/PaintingCommandExecutorGPU.cpp
Aliaksandr Kalenik 24da32c884 LibAccelGfx+LibWeb: Store state of all stacking contexts in GPU painter
This change ensures that the GPU painting executor follows the pattern
of the CPU executor, where the state is stored for each stacking
context, but a painter is created only for those with opacity.

Fixes crashing on apple.com because now save() and restore() are called
on correct painters.
2023-11-29 21:48:47 +01:00

343 lines
13 KiB
C++

/*
* Copyright (c) 2023, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibAccelGfx/GlyphAtlas.h>
#include <LibWeb/Painting/PaintingCommandExecutorGPU.h>
namespace Web::Painting {
PaintingCommandExecutorGPU::PaintingCommandExecutorGPU(Gfx::Bitmap& bitmap)
: m_target_bitmap(bitmap)
{
auto painter = AccelGfx::Painter::create();
auto canvas = AccelGfx::Canvas::create(bitmap.size());
painter->set_target_canvas(canvas);
m_stacking_contexts.append({ .canvas = canvas,
.painter = move(painter),
.opacity = 1.0f,
.destination = {} });
}
PaintingCommandExecutorGPU::~PaintingCommandExecutorGPU()
{
VERIFY(m_stacking_contexts.size() == 1);
painter().flush(m_target_bitmap);
}
CommandResult PaintingCommandExecutorGPU::draw_glyph_run(Vector<Gfx::DrawGlyphOrEmoji> const& glyph_run, Color const& color)
{
painter().draw_glyph_run(glyph_run, color);
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorGPU::draw_text(Gfx::IntRect const&, String const&, Gfx::TextAlignment, Color const&, Gfx::TextElision, Gfx::TextWrapping, Optional<NonnullRefPtr<Gfx::Font>> const&)
{
// FIXME
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorGPU::fill_rect(Gfx::IntRect const& rect, Color const& color)
{
painter().fill_rect(rect, color);
return CommandResult::Continue;
}
static AccelGfx::Painter::ScalingMode to_accelgfx_scaling_mode(Gfx::Painter::ScalingMode scaling_mode)
{
switch (scaling_mode) {
case Gfx::Painter::ScalingMode::NearestNeighbor:
case Gfx::Painter::ScalingMode::BoxSampling:
case Gfx::Painter::ScalingMode::SmoothPixels:
case Gfx::Painter::ScalingMode::None:
return AccelGfx::Painter::ScalingMode::NearestNeighbor;
case Gfx::Painter::ScalingMode::BilinearBlend:
return AccelGfx::Painter::ScalingMode::Bilinear;
default:
VERIFY_NOT_REACHED();
}
}
CommandResult PaintingCommandExecutorGPU::draw_scaled_bitmap(Gfx::IntRect const& dst_rect, Gfx::Bitmap const& bitmap, Gfx::IntRect const& src_rect, Gfx::Painter::ScalingMode scaling_mode)
{
painter().draw_scaled_bitmap(dst_rect, bitmap, src_rect, to_accelgfx_scaling_mode(scaling_mode));
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorGPU::draw_scaled_immutable_bitmap(Gfx::IntRect const& dst_rect, Gfx::ImmutableBitmap const& immutable_bitmap, Gfx::IntRect const& src_rect, Gfx::Painter::ScalingMode scaling_mode)
{
painter().draw_scaled_immutable_bitmap(dst_rect, immutable_bitmap, src_rect, to_accelgfx_scaling_mode(scaling_mode));
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorGPU::set_clip_rect(Gfx::IntRect const& rect)
{
painter().set_clip_rect(rect);
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorGPU::clear_clip_rect()
{
painter().clear_clip_rect();
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorGPU::set_font(Gfx::Font const&)
{
// FIXME
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorGPU::push_stacking_context(float opacity, bool is_fixed_position, Gfx::IntRect const& source_paintable_rect, Gfx::IntPoint post_transform_translation, CSS::ImageRendering, StackingContextTransform transform, Optional<StackingContextMask>)
{
m_stacking_contexts.last().stacking_context_depth++;
painter().save();
if (is_fixed_position) {
auto const& translation = painter().transform().translation();
painter().translate(-translation);
}
auto affine_transform = Gfx::extract_2d_affine_transform(transform.matrix);
if (opacity < 1) {
auto painter = AccelGfx::Painter::create();
auto canvas = AccelGfx::Canvas::create(source_paintable_rect.size());
painter->set_target_canvas(canvas);
painter->translate(-source_paintable_rect.location().to_type<float>());
auto source_rect = source_paintable_rect.to_type<float>().translated(-transform.origin);
auto transformed_destination_rect = affine_transform.map(source_rect).translated(transform.origin);
auto destination_rect = transformed_destination_rect.to_rounded<int>();
m_stacking_contexts.append({ .canvas = canvas,
.painter = move(painter),
.opacity = opacity,
.destination = destination_rect });
} else {
painter().translate(affine_transform.translation() + post_transform_translation.to_type<float>());
m_stacking_contexts.append({ .canvas = {},
.painter = MaybeOwned(painter()),
.opacity = opacity,
.destination = {} });
}
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorGPU::pop_stacking_context()
{
auto stacking_context = m_stacking_contexts.take_last();
VERIFY(stacking_context.stacking_context_depth == 0);
if (stacking_context.painter.is_owned()) {
painter().blit_canvas(stacking_context.destination, *stacking_context.canvas, stacking_context.opacity);
}
painter().restore();
m_stacking_contexts.last().stacking_context_depth--;
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorGPU::paint_linear_gradient(Gfx::IntRect const& rect, Web::Painting::LinearGradientData const& data)
{
painter().fill_rect_with_linear_gradient(rect, data.color_stops.list, data.gradient_angle, data.color_stops.repeat_length);
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorGPU::paint_outer_box_shadow(PaintOuterBoxShadowParams const&)
{
// FIXME
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorGPU::paint_inner_box_shadow(PaintOuterBoxShadowParams const&)
{
// FIXME
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorGPU::paint_text_shadow(int, Gfx::IntRect const&, Gfx::IntRect const&, String const&, Gfx::Font const&, Color const&, int, Gfx::IntPoint const&)
{
// FIXME
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorGPU::fill_rect_with_rounded_corners(Gfx::IntRect const& rect, Color const& color, Gfx::AntiAliasingPainter::CornerRadius const& top_left_radius, Gfx::AntiAliasingPainter::CornerRadius const& top_right_radius, Gfx::AntiAliasingPainter::CornerRadius const& bottom_left_radius, Gfx::AntiAliasingPainter::CornerRadius const& bottom_right_radius, Optional<Gfx::FloatPoint> const&)
{
painter().fill_rect_with_rounded_corners(
rect, color,
{ static_cast<float>(top_left_radius.horizontal_radius), static_cast<float>(top_left_radius.vertical_radius) },
{ static_cast<float>(top_right_radius.horizontal_radius), static_cast<float>(top_right_radius.vertical_radius) },
{ static_cast<float>(bottom_left_radius.horizontal_radius), static_cast<float>(bottom_left_radius.vertical_radius) },
{ static_cast<float>(bottom_right_radius.horizontal_radius), static_cast<float>(bottom_right_radius.vertical_radius) });
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorGPU::fill_path_using_color(Gfx::Path const&, Color const&, Gfx::Painter::WindingRule, Optional<Gfx::FloatPoint> const&)
{
// FIXME
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorGPU::fill_path_using_paint_style(Gfx::Path const&, Gfx::PaintStyle const&, Gfx::Painter::WindingRule, float, Optional<Gfx::FloatPoint> const&)
{
// FIXME
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorGPU::stroke_path_using_color(Gfx::Path const&, Color const&, float, Optional<Gfx::FloatPoint> const&)
{
// FIXME
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorGPU::stroke_path_using_paint_style(Gfx::Path const&, Gfx::PaintStyle const&, float, float, Optional<Gfx::FloatPoint> const&)
{
// FIXME
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorGPU::draw_ellipse(Gfx::IntRect const&, Color const&, int)
{
// FIXME
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorGPU::fill_ellipse(Gfx::IntRect const& rect, Color const& color, Gfx::AntiAliasingPainter::BlendMode)
{
auto horizontal_radius = static_cast<float>(rect.width() / 2);
auto vertical_radius = static_cast<float>(rect.height() / 2);
painter().fill_rect_with_rounded_corners(
rect, color,
{ horizontal_radius, vertical_radius },
{ horizontal_radius, vertical_radius },
{ horizontal_radius, vertical_radius },
{ horizontal_radius, vertical_radius });
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorGPU::draw_line(Color const& color, Gfx::IntPoint const& a, Gfx::IntPoint const& b, int thickness, Gfx::Painter::LineStyle, Color const&)
{
// FIXME: Pass line style and alternate color once AccelGfx::Painter supports it
painter().draw_line(a, b, thickness, color);
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorGPU::draw_signed_distance_field(Gfx::IntRect const&, Color const&, Gfx::GrayscaleBitmap const&, float)
{
// FIXME
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorGPU::paint_progressbar(Gfx::IntRect const&, Gfx::IntRect const&, Palette const&, int, int, int, StringView const&)
{
// FIXME
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorGPU::paint_frame(Gfx::IntRect const&, Palette const&, Gfx::FrameStyle)
{
// FIXME
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorGPU::apply_backdrop_filter(Gfx::IntRect const&, Web::CSS::ResolvedBackdropFilter const&)
{
// FIXME
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorGPU::draw_rect(Gfx::IntRect const&, Color const&, bool)
{
// FIXME
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorGPU::paint_radial_gradient(Gfx::IntRect const&, Web::Painting::RadialGradientData const&, Gfx::IntPoint const&, Gfx::IntSize const&)
{
// FIXME
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorGPU::paint_conic_gradient(Gfx::IntRect const&, Web::Painting::ConicGradientData const&, Gfx::IntPoint const&)
{
// FIXME
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorGPU::draw_triangle_wave(Gfx::IntPoint const&, Gfx::IntPoint const&, Color const&, int, int)
{
// FIXME
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorGPU::sample_under_corners(BorderRadiusCornerClipper&)
{
// FIXME
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorGPU::blit_corner_clipping(BorderRadiusCornerClipper&)
{
// FIXME
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorGPU::paint_borders(DevicePixelRect const& border_rect, CornerRadii const& corner_radii, BordersDataDevicePixels const& borders_data)
{
// FIXME: Add support for corner radiuses
(void)corner_radii;
Gfx::IntRect top_border_rect = {
border_rect.x(),
border_rect.y(),
border_rect.width(),
borders_data.top.width
};
Gfx::IntRect right_border_rect = {
border_rect.x() + (border_rect.width() - borders_data.right.width),
border_rect.y(),
borders_data.right.width,
border_rect.height()
};
Gfx::IntRect bottom_border_rect = {
border_rect.x(),
border_rect.y() + (border_rect.height() - borders_data.bottom.width),
border_rect.width(),
borders_data.bottom.width
};
Gfx::IntRect left_border_rect = {
border_rect.x(),
border_rect.y(),
borders_data.left.width,
border_rect.height()
};
if (borders_data.top.width > 0)
painter().fill_rect(top_border_rect, borders_data.top.color);
if (borders_data.right.width > 0)
painter().fill_rect(right_border_rect, borders_data.right.color);
if (borders_data.bottom.width > 0)
painter().fill_rect(bottom_border_rect, borders_data.bottom.color);
if (borders_data.left.width > 0)
painter().fill_rect(left_border_rect, borders_data.left.color);
return CommandResult::Continue;
}
bool PaintingCommandExecutorGPU::would_be_fully_clipped_by_painter(Gfx::IntRect rect) const
{
auto translation = painter().transform().translation().to_type<int>();
return !painter().clip_rect().intersects(rect.translated(translation));
}
void PaintingCommandExecutorGPU::prepare_glyph_texture(HashMap<Gfx::Font const*, HashTable<u32>> const& unique_glyphs)
{
AccelGfx::GlyphAtlas::the().update(unique_glyphs);
}
void PaintingCommandExecutorGPU::update_immutable_bitmap_texture_cache(HashMap<u32, Gfx::ImmutableBitmap const*>& immutable_bitmaps)
{
painter().update_immutable_bitmap_texture_cache(immutable_bitmaps);
}
}