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			158 lines
		
	
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			158 lines
		
	
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@gmx.de>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <AK/String.h>
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| #include <math.h>
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| 
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| namespace Gfx {
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| template<typename T>
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| class Vector4 final {
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| public:
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|     constexpr Vector4() = default;
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|     constexpr Vector4(T x, T y, T z, T w)
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|         : m_x(x)
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|         , m_y(y)
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|         , m_z(z)
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|         , m_w(w)
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|     {
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|     }
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| 
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|     constexpr T x() const { return m_x; }
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|     constexpr T y() const { return m_y; }
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|     constexpr T z() const { return m_z; }
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|     constexpr T w() const { return m_w; }
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| 
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|     constexpr void set_x(T value) { m_x = value; }
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|     constexpr void set_y(T value) { m_y = value; }
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|     constexpr void set_z(T value) { m_z = value; }
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|     constexpr void set_w(T value) { m_w = value; }
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| 
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|     constexpr Vector4& operator+=(const Vector4& other)
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|     {
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|         m_x += other.m_x;
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|         m_y += other.m_y;
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|         m_z += other.m_z;
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|         m_w += other.m_w;
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|         return *this;
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|     }
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| 
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|     constexpr Vector4& operator-=(const Vector4& other)
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|     {
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|         m_x -= other.m_x;
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|         m_y -= other.m_y;
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|         m_z -= other.m_z;
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|         m_w -= other.m_w;
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|         return *this;
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|     }
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| 
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|     constexpr Vector4 operator+(const Vector4& other) const
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|     {
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|         return Vector4(m_x + other.m_x, m_y + other.m_y, m_z + other.m_z, m_w + other.m_w);
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|     }
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| 
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|     constexpr Vector4 operator-(const Vector4& other) const
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|     {
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|         return Vector4(m_x - other.m_x, m_y - other.m_y, m_z - other.m_z, m_w - other.m_w);
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|     }
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| 
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|     constexpr Vector4 operator*(const Vector4& other) const
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|     {
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|         return Vector4(m_x * other.m_x, m_y * other.m_y, m_z * other.m_z, m_w * other.m_w);
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|     }
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| 
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|     constexpr Vector4 operator/(const Vector4& other) const
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|     {
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|         return Vector4(m_x / other.m_x, m_y / other.m_y, m_z / other.m_z, m_w / other.m_w);
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|     }
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| 
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|     constexpr Vector4 operator*(T f) const
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|     {
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|         return Vector4(m_x * f, m_y * f, m_z * f, m_w * f);
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|     }
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| 
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|     constexpr Vector4 operator/(T f) const
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|     {
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|         return Vector4(m_x / f, m_y / f, m_z / f, m_w / f);
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|     }
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| 
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|     constexpr T dot(const Vector4& other) const
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|     {
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|         return m_x * other.m_x + m_y * other.m_y + m_z * other.m_z + m_w * other.m_w;
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|     }
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| 
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|     constexpr Vector4 normalized() const
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|     {
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|         T inv_length = 1 / length();
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|         return *this * inv_length;
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|     }
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| 
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|     constexpr Vector4 clamped(T m, T x) const
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|     {
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|         Vector4 copy { *this };
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|         copy.clamp(m, x);
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|         return copy;
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|     }
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| 
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|     constexpr void clamp(T min_value, T max_value)
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|     {
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|         m_x = max(min_value, m_x);
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|         m_y = max(min_value, m_y);
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|         m_z = max(min_value, m_z);
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|         m_w = max(min_value, m_w);
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|         m_x = min(max_value, m_x);
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|         m_y = min(max_value, m_y);
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|         m_z = min(max_value, m_z);
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|         m_w = min(max_value, m_w);
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|     }
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| 
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|     constexpr void normalize()
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|     {
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|         T inv_length = 1 / length();
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|         m_x *= inv_length;
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|         m_y *= inv_length;
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|         m_z *= inv_length;
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|         m_w *= inv_length;
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|     }
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| 
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|     constexpr T length() const
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|     {
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|         return sqrt(m_x * m_x + m_y * m_y + m_z * m_z + m_w * m_w);
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|     }
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| 
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|     constexpr String to_string() const
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|     {
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|         return String::formatted("[{},{},{},{}]", x(), y(), z(), w());
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|     }
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| 
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| private:
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|     T m_x;
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|     T m_y;
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|     T m_z;
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|     T m_w;
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| };
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| 
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| typedef Vector4<float> FloatVector4;
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| typedef Vector4<double> DoubleVector4;
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| 
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| }
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| 
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| namespace AK {
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| 
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| template<typename T>
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| struct Formatter<Gfx::Vector4<T>> : Formatter<StringView> {
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|     void format(FormatBuilder& builder, const Gfx::Vector4<T>& value)
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|     {
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|         Formatter<StringView>::format(builder, value.to_string());
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|     }
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| };
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| 
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| }
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| 
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| using Gfx::DoubleVector4;
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| using Gfx::FloatVector4;
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| using Gfx::Vector4;
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