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serenity/Userland/Games/MasterWord/main.cpp
Timothy Flynn 25e0ab3ee4 Userland: Tighten promises by removing 'proc' where it isn't used
This is a partial revert of commit 7af5eef. After 97d15e9, the 'proc'
promise is not needed for operations using getsid().

This also fixes launching several applications in which 7af5eef added
the 'proc' promise only in the second call to pledge().
2022-10-03 17:09:21 +01:00

145 lines
6.1 KiB
C++

/*
* Copyright (c) 2022, Joe Petrus <joe@petrus.io>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "WordGame.h"
#include <AK/URL.h>
#include <LibConfig/Client.h>
#include <LibCore/System.h>
#include <LibDesktop/Launcher.h>
#include <LibGUI/Action.h>
#include <LibGUI/ActionGroup.h>
#include <LibGUI/Application.h>
#include <LibGUI/Icon.h>
#include <LibGUI/InputBox.h>
#include <LibGUI/Menubar.h>
#include <LibGUI/MessageBox.h>
#include <LibGUI/Window.h>
#include <LibMain/Main.h>
ErrorOr<int> serenity_main(Main::Arguments arguments)
{
TRY(Core::System::pledge("stdio rpath recvfd sendfd unix"));
auto app = TRY(GUI::Application::try_create(arguments));
Config::pledge_domain("MasterWord");
TRY(Desktop::Launcher::add_allowed_handler_with_only_specific_urls("/bin/Help", { URL::create_with_file_scheme("/usr/share/man/man6/MasterWord.md") }));
TRY(Desktop::Launcher::seal_allowlist());
TRY(Core::System::pledge("stdio rpath recvfd sendfd"));
TRY(Core::System::unveil("/tmp/session/%sid/portal/launch", "rw"));
TRY(Core::System::unveil("/res", "r"));
TRY(Core::System::unveil(nullptr, nullptr));
auto app_icon = TRY(GUI::Icon::try_create_default_icon("app-masterword"sv));
auto window = TRY(GUI::Window::try_create());
window->set_double_buffering_enabled(false);
window->set_title("MasterWord");
window->set_resizable(false);
auto game = TRY(window->try_set_main_widget<WordGame>());
auto use_system_theme = Config::read_bool("MasterWord"sv, ""sv, "use_system_theme"sv, false);
game->set_use_system_theme(use_system_theme);
auto shortest_word = game->shortest_word();
auto longest_word = game->longest_word();
window->resize(game->game_size());
auto game_menu = TRY(window->try_add_menu("&Game"));
TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) {
game->reset();
})));
TRY(game_menu->try_add_separator());
TRY(game_menu->try_add_action(GUI::CommonActions::make_quit_action([](auto&) {
GUI::Application::the()->quit();
})));
auto settings_menu = TRY(window->try_add_menu("&Settings"));
TRY(settings_menu->try_add_action(GUI::Action::create("Set &Word Length", [&](auto&) {
auto word_length = Config::read_i32("MasterWord"sv, ""sv, "word_length"sv, 5);
auto word_length_string = String::number(word_length);
if (GUI::InputBox::show(window, word_length_string, "Word length:"sv, "MasterWord"sv) == GUI::InputBox::ExecResult::OK && !word_length_string.is_empty()) {
auto maybe_word_length = word_length_string.template to_uint();
if (!maybe_word_length.has_value() || maybe_word_length.value() < shortest_word || maybe_word_length.value() > longest_word) {
GUI::MessageBox::show(window, String::formatted("Please enter a number between {} and {}.", shortest_word, longest_word), "MasterWord"sv);
return;
}
word_length = maybe_word_length.value();
Config::write_i32("MasterWord"sv, ""sv, "word_length"sv, word_length);
game->set_word_length(word_length);
window->resize(game->game_size());
}
})));
TRY(settings_menu->try_add_action(GUI::Action::create("Set &Number Of Guesses", [&](auto&) {
auto max_guesses = Config::read_i32("MasterWord"sv, ""sv, "max_guesses"sv, 5);
auto max_guesses_string = String::number(max_guesses);
if (GUI::InputBox::show(window, max_guesses_string, "Maximum number of guesses:"sv, "MasterWord"sv) == GUI::InputBox::ExecResult::OK && !max_guesses_string.is_empty()) {
auto maybe_max_guesses = max_guesses_string.template to_uint();
if (!maybe_max_guesses.has_value() || maybe_max_guesses.value() < 1 || maybe_max_guesses.value() > 20) {
GUI::MessageBox::show(window, "Please enter a number between 1 and 20."sv, "MasterWord"sv);
return;
}
max_guesses = maybe_max_guesses.value();
Config::write_i32("MasterWord"sv, ""sv, "max_guesses"sv, max_guesses);
game->set_max_guesses(max_guesses);
window->resize(game->game_size());
}
})));
auto toggle_check_guesses = GUI::Action::create_checkable("Check &Guesses in dictionary", [&](auto& action) {
auto checked = action.is_checked();
game->set_check_guesses_in_dictionary(checked);
Config::write_bool("MasterWord"sv, ""sv, "check_guesses_in_dictionary"sv, checked);
});
toggle_check_guesses->set_checked(game->is_checking_guesses());
TRY(settings_menu->try_add_action(toggle_check_guesses));
auto theme_menu = TRY(window->try_add_menu("&Theme"));
auto system_theme_action = GUI::Action::create("&System", [&](auto&) {
game->set_use_system_theme(true);
Config::write_bool("MasterWord"sv, ""sv, "use_system_theme"sv, true);
});
system_theme_action->set_checkable(true);
system_theme_action->set_checked(use_system_theme);
TRY(theme_menu->try_add_action(system_theme_action));
auto wordle_theme_action = GUI::Action::create("&Wordle", [&](auto&) {
game->set_use_system_theme(false);
Config::write_bool("MasterWord"sv, ""sv, "use_system_theme"sv, false);
});
wordle_theme_action->set_checkable(true);
wordle_theme_action->set_checked(!use_system_theme);
TRY(theme_menu->try_add_action(wordle_theme_action));
GUI::ActionGroup theme_actions;
theme_actions.set_exclusive(true);
theme_actions.set_unchecking_allowed(false);
theme_actions.add_action(system_theme_action);
theme_actions.add_action(wordle_theme_action);
auto help_menu = TRY(window->try_add_menu("&Help"));
TRY(help_menu->try_add_action(GUI::CommonActions::make_help_action([](auto&) {
Desktop::Launcher::open(URL::create_with_file_scheme("/usr/share/man/man6/MasterWord.md"), "/bin/Help");
})));
TRY(help_menu->try_add_action(GUI::CommonActions::make_about_action("MasterWord", app_icon, window)));
window->show();
window->set_icon(app_icon.bitmap_for_size(16));
return app->exec();
}