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serenity/Games/Snake/SnakeGame.h
Robin Burchell 0dc9af5f7e Add clang-format file
Also run it across the whole tree to get everything using the One True Style.
We don't yet run this in an automated fashion as it's a little slow, but
there is a snippet to do so in makeall.sh.
2019-05-28 17:31:20 +02:00

63 lines
1.4 KiB
C++

#pragma once
#include <AK/CircularQueue.h>
#include <LibGUI/GWidget.h>
class SnakeGame : public GWidget {
public:
explicit SnakeGame(GWidget* parent = nullptr);
virtual ~SnakeGame() override;
void reset();
private:
virtual void paint_event(GPaintEvent&) override;
virtual void keydown_event(GKeyEvent&) override;
virtual void timer_event(CTimerEvent&) override;
struct Coordinate {
int row { 0 };
int column { 0 };
bool operator==(const Coordinate& other) const
{
return row == other.row && column == other.column;
}
};
struct Velocity {
int vertical { 0 };
int horizontal { 0 };
};
void game_over();
void spawn_fruit();
bool is_available(const Coordinate&);
void queue_velocity(int v, int h);
const Velocity& last_velocity() const;
Rect cell_rect(const Coordinate&) const;
Rect score_rect() const;
Rect high_score_rect() const;
int m_rows { 20 };
int m_columns { 20 };
Velocity m_velocity { 0, 1 };
Velocity m_last_velocity { 0, 1 };
CircularQueue<Velocity, 10> m_velocity_queue;
Coordinate m_head;
Vector<Coordinate> m_tail;
Coordinate m_fruit;
int m_fruit_type { 0 };
int m_length { 0 };
unsigned m_score { 0 };
String m_score_text;
unsigned m_high_score { 0 };
String m_high_score_text;
Vector<Retained<GraphicsBitmap>> m_fruit_bitmaps;
};