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Using fixed-point saturated arithmetics for CSSPixels allows to avoid accumulating floating-point errors. This implementation is not complete yet: currently saturated arithmetics implemented only for addition. But it is enough to not regress any of layout tests we have :) See https://github.com/SerenityOS/serenity/issues/18566
13 lines
1 KiB
Text
13 lines
1 KiB
Text
Viewport <#document> at (0,0) content-size 800x600 children: not-inline
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BlockContainer <html> at (1,1) content-size 798x124 [BFC] children: not-inline
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BlockContainer <body> at (10,10) content-size 780x106 children: not-inline
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TableWrapper <(anonymous)> at (10,10) content-size 110x106 [BFC] children: not-inline
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Box <table> at (11,11) content-size 108x104 table-box [TFC] children: not-inline
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Box <tbody> at (11,11) content-size 104x100 table-row-group children: not-inline
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Box <tr> at (13,13) content-size 104x100 table-row children: not-inline
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BlockContainer <td> at (15,51.078125) content-size 100x23.828125 table-cell [BFC] children: not-inline
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BlockContainer <(anonymous)> at (16,52.078125) content-size 98x21.828125 children: inline
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line 0 width: 0, height: 21.828125, bottom: 21.828125, baseline: 16.890625
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frag 0 from TextNode start: 0, length: 0, rect: [16,52.078125 0x21.828125]
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""
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TextNode <#text>
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