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Using fixed-point saturated arithmetics for CSSPixels allows to avoid accumulating floating-point errors. This implementation is not complete yet: currently saturated arithmetics implemented only for addition. But it is enough to not regress any of layout tests we have :) See https://github.com/SerenityOS/serenity/issues/18566
20 lines
1.3 KiB
Text
20 lines
1.3 KiB
Text
Viewport <#document> at (0,0) content-size 800x600 children: not-inline
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BlockContainer <html> at (1,1) content-size 798x331.5 [BFC] children: not-inline
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Box <body.hero> at (2,2) content-size 600x329.5 flex-container(column) [FFC] children: not-inline
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BlockContainer <div.header> at (102,3) content-size 400x327.5 flex-item [BFC] children: inline
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line 0 width: 340.484375, height: 65.5, bottom: 65.5, baseline: 50.734375
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frag 0 from TextNode start: 0, length: 11, rect: [102,3 340.484375x65.5]
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"This entire"
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line 1 width: 341.234375, height: 65.5, bottom: 131, baseline: 50.734375
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frag 0 from TextNode start: 12, length: 11, rect: [102,68.5 341.234375x65.5]
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"text should"
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line 2 width: 274.140625, height: 65.5, bottom: 196.5, baseline: 50.734375
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frag 0 from TextNode start: 24, length: 8, rect: [102,134 274.140625x65.5]
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"be on an"
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line 3 width: 204.078125, height: 65.5, bottom: 262, baseline: 50.734375
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frag 0 from TextNode start: 33, length: 6, rect: [102,199.5 204.078125x65.5]
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"orange"
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line 4 width: 351.5625, height: 65.5, bottom: 327.5, baseline: 50.734375
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frag 0 from TextNode start: 40, length: 11, rect: [102,265 351.5625x65.5]
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"background."
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TextNode <#text>
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