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Using fixed-point saturated arithmetics for CSSPixels allows to avoid accumulating floating-point errors. This implementation is not complete yet: currently saturated arithmetics implemented only for addition. But it is enough to not regress any of layout tests we have :) See https://github.com/SerenityOS/serenity/issues/18566
14 lines
987 B
Text
14 lines
987 B
Text
Viewport <#document> at (0,0) content-size 800x600 children: not-inline
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BlockContainer <html> at (0,0) content-size 800x600 [BFC] children: not-inline
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BlockContainer <body> at (8,8) content-size 784x17.46875 children: not-inline
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Box <div.grid> at (8,8) content-size 784x17.46875 [GFC] children: not-inline
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BlockContainer <div.item-left> at (8,8) content-size 261.328125x17.46875 [BFC] children: inline
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line 0 width: 21.609375, height: 17.46875, bottom: 17.46875, baseline: 13.53125
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frag 0 from TextNode start: 0, length: 3, rect: [8,8 21.609375x17.46875]
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"1fr"
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TextNode <#text>
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BlockContainer <div.item-right> at (530.65625,8) content-size 261.328125x17.46875 [BFC] children: inline
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line 0 width: 21.609375, height: 17.46875, bottom: 17.46875, baseline: 13.53125
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frag 0 from TextNode start: 0, length: 3, rect: [530.65625,8 21.609375x17.46875]
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"1fr"
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TextNode <#text>
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