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			4 lines
		
	
	
	
		
			64 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			4 lines
		
	
	
	
		
			64 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| uniform vec3 u_Color;
 | |
| in vec3 i_VertexColor;
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| out vec4 o_Color;
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| 
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